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#51 | |
drspaceman |
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hey thanks for reply. here is a zip with the .blend and the .simgeom file. I simply imported the shirt, i havent done anything to it yet. if i export this it crashes: http://www.2shared.com/file/IUOrSz6A/shirt.html and i wasnt editing rigs, i was using them so i could re-assign vertex groups and change weights if i had added custom parts or changed the mesh. |
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Last edited by drspaceman : 2nd Apr 2012 at 3:12 AM.
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#52 | |
cmomoney
Original Poster
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That shirt imported and exported fine for me. Are you selecting the original file when you export? Quote:
So why would you export the rig? The only reason you would export a rig is if you have edited it. | |
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#53 | |
Gwenh |
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Indeed, I forgot to enable the rig editor addon. Thank you. Now I have to learn Blender. |
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#54 | |
drspaceman |
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i was testing rig export because model export didnt work. was just seeing if anything worked. and thanks, i guess that was the trick... i wasnt aware you had to save as the exact same name over the original file. i see it now in your instructions, i just thought the naming wasnt important until it was back in the .package. cheers |
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#55 |
JuBa_0oº
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Hey there, I´ve been trying to import some clothes mesh, but I can´t :-/ ´ I installed the geom tools like you explained before, but when I try to import something, this shows up: Error traceback (most recent call last): File "C:users/user/AppData/Roaming/Blender Foundation/ Blender/2.60/scripts/addons/io_TS3_geom_py", line 131, in execute rt = tigGet(self.rig) File "C:users/user/AppData/Roaming/Blender Foundation/ Blender/2.60/scripts/addons/io_TS3_geom_py", line 44, in rigGet bpy.ops.rig.importer(filepath=rpath, isBodyRig=true, useShape=true) File "C:/user/user/desktop/sims stuff/blender 2.60/blender-2.60-windows32/2.60/scripts/modules/bpy/ops.py", line 180m in_call_ ret = op_call(self.idname_py(), None, kw) AttributeError: Calling operator "bpy.ops.rig.importer" error, could not be found location: >unknown location<:-1 Help please? |
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#56 | |
cmomoney
Original Poster
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Answered in previous post: Quote:
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#57 | |
JuBa_0oº
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ohhh sorry! fixed it! | |
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#58 |
JuBa_0oº
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hmm...new error comes up when I´m exporting: File "C:/..... line 568, in execute self.exportfile() File "C:/.......line 719, in exportfile uvz = obj.data.uv_textures[0].data[n] IndexError: bpy_prop_collection[index]: index 0 out of range, size 0 location: <unknowns location>:-1 Any ideas? :-) |
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#59 |
cmomoney
Original Poster
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First, what version of Blender are you using? Second, does the mesh your exporting have a UV texture? |
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#60 | |
JuBa_0oº
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2.60 :-) UV texture? I don´t know what that is ![]() I´m editing the cheerleader dress from the game | |
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Last edited by JuBa_0oº : 15th Apr 2012 at 12:08 PM.
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#61 |
JuBa_0oº
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Please cmomoney can you help me? I just started to learn how to make clothes these last weeks, and I can´t proceed because of that error message |
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#62 |
cmomoney
Original Poster
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How did you edit the dress exactly? |
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#63 |
MChapman
Test Subject
Join Date: Apr 2012 |
Ok I am new to Meshing and Blender but I keep getting errors and I don't know what to make of them The first one was in io_TS3_geom.py at line 131 execute rt=rigGet(selfrig) line 44 in rigGet line 180 in_Call_ret_ these seemed to go away since I installed the Rig Editor but the Rig has no faces only bones but I am not sure if this is how it is supposed to be Now I am getting errors at line 135 and 375 and the Mesh is only showing up as dots Maybe I am doing something wrong but I have tried numerous Meshes and they all come up the same. Same for the Rigs all of the grannyrigs come up as bones. Any help would be great. ( I would've posted the entire error but print screen doesn't seem to work with blender. ) |
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#64 | ||
cmomoney
Original Poster
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Yes that is what it is supposed to be. Rigs are just bones. Quote:
This is because you probably have Blender 2.63, a version which has recently been released, and also has broken this script. So in order to use this script, you will either have to get Blender 2.62, or wait until fix these tools to work with 2.63. | ||
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#65 |
MChapman
Test Subject
Join Date: Apr 2012 |
Thanks, I thought a rig was the whole thing (bones and meshes) And yes I do have 2.63 and thanks for the info |
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#66 |
Twi
Mostly Harmless
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I think I'm having the same issue as someone else before, but I don't really know how to go about fixing it. I'm trying to import a top, but every time I attempt to import the .simgeom file, it gives me an error. I'm just starting to use Blender and I am not really sure what I should do. |
Check out my other downloads at my blog! |
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#67 | |
cmomoney
Original Poster
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Hi Twi! ![]() You have to go to File->User Preferences. Then Click the AddOns Tab, and in the search box in the top left corner type 'rig'. Then you should see 'Import-Export: Sims 3 RIG Editor. Click the check box next to it to enable the rig editor. | |
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#68 |
danceguy |
I was just wandering around and stumbled over this thread. A couple of possibly dumb questions: Am I correct in understanding that with this import/export script, Milkshape is no longer required in order to edit meshes for TS3? If so, thank you very much! That $35 has been the main obstacle between me and tinkering with CC. When do you anticipate that you will be able to fix the script for 2.63? I still have 2.62 installed; waiting a while longer to update is not a problem, but I would like to eventually. ![]() |
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#69 |
Twi
Mostly Harmless
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HI Cmo! Thanks, it worked! Now I get to fiddle with it! |
Check out my other downloads at my blog! |
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#70 |
danceguy |
Hurray, I finally got it to import! ![]() My problem, for the sake of others who may run into it, was with installing the rig editor plug-in for Blender. If I simply copied the rig editor files into the correct directories, as described in http://www.modthesims.info/showthre...897#post3798897, it seems like Blender only kinda half understood the plug-in was there. I got the error messages described in about three previous posts in this thread, for example #66, but I could not enable the "Import-Export: Sims 3 RIG Editor" in the AddOns panel, as described in #67, because it was not listed. If I used the Install AddOn button to have Blender install it, itself, then it showed up, and I could enable it. However, it is still necessary to manually copy the FNV.exe file to "C:\Program Files\Blender Foundation\Blender". |
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#71 |
danceguy |
I am getting the following error trying to export my edited mesh: File "C:\Users\nemtmp6\AppData\Roaming\Blender Foundation\Blender\2.62\scripts\addons\io_TS3_geom.py", line 804, in exportfile nf.write(struct.pack('I', ovindexes[i])) IndexError: list index out of range This seems odd, because in line 803 you check that i is in range, unless the <= should be <. I don't know python (but this is yet another reason to learn it), but in most of the languages I do know, the tests in lines 800 and 803 should be <. |
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#72 |
ChiK_HeinekeN
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Could someone please help me?!!! Ive been receving this error when trying 2 import: Warning: no rig Loaded. Build Complete Im doing somwthing wrong or leave something? |
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#73 |
ChiK_HeinekeN
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Could someone ask?!!!!! |
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#74 | |
cmomoney
Original Poster
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Quote:
See post #67. | |
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#75 | |
ChiK_HeinekeN
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I allready enable it!! and it keeps telling me the same error over and over! |
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