Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Lab Assistant
Original Poster
#1 Old 4th Feb 2006 at 5:07 AM
Default help meeeeee!!!!!
ok, i tried the tutes on here to try and make a car it seemed normal until i got it in game,

here is in game:

here it is in simPE:

and here it is in milkshape:

i don't know what i'm doing wrong!!! somebody help me
Advertisement
Instructor
#2 Old 4th Feb 2006 at 5:17 AM
punkmonkey,myself and another person told you making even converting a car is hard work.

But,I will help. Did you add a texture,that seems like it may be your problem. If so what is the size of the texture?
Lab Assistant
Original Poster
#3 Old 4th Feb 2006 at 5:20 AM
i don't know how do i check? and wats with scolding me? so i have ambition which seemed to blow up in my face
Instructor
#4 Old 4th Feb 2006 at 5:27 AM
Yes,you definately did not include a texture. You must UV map your object,and do the coloring.

Also,I am not scolding you,I like your ambition,but paitence is a virtue,you need to leave this project till a later time,until you learn the basics of making a normal object.
Lab Assistant
Original Poster
#5 Old 4th Feb 2006 at 5:30 AM Last edited by punkmonkey123 : 4th Feb 2006 at 5:37 AM.
how do i include a texture, come on, im 13, i need help!!!
Instructor
#6 Old 4th Feb 2006 at 5:33 AM Last edited by Waltman15 : 4th Feb 2006 at 5:40 AM.
But..To add a texture you need to make a UV map which i believe is no offence,but a little too complicated for you. Since you have yet to even make a normal object.
Lab Assistant
Original Poster
#7 Old 4th Feb 2006 at 5:37 AM
i made a UV map and *hush hush* about that
Instructor
#8 Old 4th Feb 2006 at 5:41 AM
Well it looks like your UV map doesn't cover anything did you import it in to the texture image in your file?
Lab Assistant
Original Poster
#9 Old 4th Feb 2006 at 5:42 AM
i told u how do i make a texture, is it something in simPE?
Instructor
#10 Old 4th Feb 2006 at 5:48 AM
You color your UV map,im sorry but this is going nowhere. I suggest you read the great object tutorial by JWoods it explains everything.

Sorry
Lab Assistant
Original Poster
#11 Old 4th Feb 2006 at 5:49 AM
it ok, i'll take a look at that right now
Lab Assistant
Original Poster
#12 Old 4th Feb 2006 at 6:09 AM
it didn't work...i did it step by step and it didnt work
Instructor
#13 Old 4th Feb 2006 at 6:11 AM
What didn't work?
Lab Assistant
Original Poster
#14 Old 4th Feb 2006 at 6:12 AM
wait did u say i had to COLOR the UV map?
Instructor
#15 Old 4th Feb 2006 at 6:14 AM
Yes,how else would your object recieve the color of it,lol.
world renowned whogivesafuckologist
retired moderator
#16 Old 4th Feb 2006 at 6:15 AM
Looks like the material definition probably isn't actually linking to your texture image. I've gotten something similar when the name of the texture image in the material definition for an object was pointing in the wrong place.
Lab Assistant
Original Poster
#17 Old 4th Feb 2006 at 6:15 AM
where is it supposed to point to?
Instructor
#18 Old 4th Feb 2006 at 6:16 AM
Actually HystericalParoxysm I believe he/she is not coloring their UV map,lol.
Instructor
#19 Old 4th Feb 2006 at 6:17 AM
Punk monkey,can you upload a pic of your UV map?
Lab Assistant
Original Poster
#20 Old 4th Feb 2006 at 6:17 AM


how do i color it?
Instructor
#21 Old 4th Feb 2006 at 6:19 AM
Using a paint program..

Edited to add: Can you just upload a pic of your UV map?
Lab Assistant
Original Poster
#22 Old 4th Feb 2006 at 6:22 AM
i just did
Instructor
#23 Old 4th Feb 2006 at 6:24 AM
Actually thats not a good UV map to use,don't get me wrong..But.. It needs to be broked down into parts,Ie: Doors and have them in 1 sections,bumper and have that in another section,just expieriment in your paint program.
Lab Assistant
Original Poster
#24 Old 4th Feb 2006 at 7:09 AM
can you help me with this if i give you the mesh?
Instructor
#25 Old 4th Feb 2006 at 7:48 AM
Sorry I am far too busy to help right now.
Page 1 of 2
Back to top