#1
10th Nov 2020 at 12:06 AM
Object tuning
hey all,
so I'm interested in tuning ani's composting bins. they're great and they work well in my game, my only complaint is the amount of compost they give is too low (only 1 unit) compared to the amount of recyclables needed. in the sims 2, the composting bins gave a decent amount of material and could fertilize multiple plants, with the input of compostables being about equal to the output. how would i tune an object like this so the output product is increased? i tried looking in the XMLs, but nothing there seemed relevant. i have basic knowledge of XML and C, so that won't be an issue for me.