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- [solved] How to expose a basement so that it's visible from aboveground?
Replies: 17 (Who?), Viewed: 32243 times.
#1
28th Dec 2011 at 9:33 AM
Last edited by Mugendai : 6th Jan 2012 at 1:52 AM.
Posts: 4
[solved] How to expose a basement so that it's visible from aboveground?
I've been trying to figure this out... Basically, I want to create a large, tall library with a really high ceiling (7 stories from the floor), but accessible from multiple floors. I planned on making it partially underground with four underground floors, reaching up to the roof, as the main building (a mansion) itself is only three floors aboveground, but the room itself is visibly tall.The problem I have is that if I use the EA tool for making basement levels, the first basement level is covered by the terrain layer, and I can't figure out how to remove the terrain tiles so that I can see the basement from the first floor. I know there is probably some way to do this, because you can see the underground levels if you add stairs or use the pool tool. Neither work for me, of course, because I want wide, open space.
What I'm trying to build is the Voile Library in the Scarlet Devil Mansion, a location in a series of video games called Touhou Project. Here's some image examples to show you what I'm talking about:
http://img853.imageshack.us/img853/...ibrarynight.jpg
http://img191.imageshack.us/img191/634/voile.png
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#2
28th Dec 2011 at 4:45 PM
Posts: 4,419
Thanks: 2483 in 21 Posts
I also have been struggling to do this......curious if it is possible.
Test Subject
#3
28th Dec 2011 at 6:19 PM
Posts: 21
I found this out messing around by accident. Place basement. Go to basement and place stairs. Now you have 4 holes, but if you delete stairs the ground reappears. So continue and place a foundation 1 square away from top of stairs on surface ground and place a stair from foundation to beginning of basement stairs to combine one long stairway to bottom of basement. Now delete basement stairs. The little stairs from the foundation will hold the 4 open holes open. Delete little stairs and foundation and you will have 4 open holes. Repeat setup beside or in front of 4 open holes to make any size opening. Mess around and see what you can do. Here are two examples I did.
http://www.thesims3.com/assetDetail...assetId=1748577
http://www.thesims3.com/assetDetail...assetId=3867388
http://www.thesims3.com/assetDetail...assetId=1748577
http://www.thesims3.com/assetDetail...assetId=3867388
Forum Resident
#4
28th Dec 2011 at 6:49 PM
Will this thread help?
http://www.modthesims.info/showthre...hlight=basement
It is about walk-in basements and how to make them.
http://www.modthesims.info/showthre...hlight=basement
It is about walk-in basements and how to make them.
#5
28th Dec 2011 at 8:10 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by zonaxzynaphynx
I found this out messing around by accident.... |
Finally! An explanation I understood! I've been trying to work out what the tuts and pictures are trying to tell me for months. I obviously just needed it in plain words :D
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Test Subject
#7
29th Dec 2011 at 11:14 AM
Posts: 4,419
Thanks: 2483 in 21 Posts
Quote: Originally posted by zonaxzynaphynx
I found this out messing around by accident. Place basement. Go to basement and place stairs. Now you have 4 holes, but if you delete stairs the ground reappears. So continue and place a foundation 1 square away from top of stairs on surface ground and place a stair from foundation to beginning of basement stairs to combine one long stairway to bottom of basement. Now delete basement stairs. The little stairs from the foundation will hold the 4 open holes open. Delete little stairs and foundation and you will have 4 open holes. Repeat setup beside or in front of 4 open holes to make any size opening. Mess around and see what you can do. Here are two examples I did. http://www.thesims3.com/assetDetail...assetId=1748577 http://www.thesims3.com/assetDetail...assetId=3867388 |
Thank you
#8
6th Jan 2012 at 1:52 AM
Posts: 4
Quote: Originally posted by zonaxzynaphynx
I found this out messing around by accident. Place basement. Go to basement and place stairs. Now you have 4 holes, but if you delete stairs the ground reappears. So continue and place a foundation 1 square away from top of stairs on surface ground and place a stair from foundation to beginning of basement stairs to combine one long stairway to bottom of basement. Now delete basement stairs. The little stairs from the foundation will hold the 4 open holes open. Delete little stairs and foundation and you will have 4 open holes. Repeat setup beside or in front of 4 open holes to make any size opening. Mess around and see what you can do. Here are two examples I did. http://www.thesims3.com/assetDetail...assetId=1748577 http://www.thesims3.com/assetDetail...assetId=3867388 |
Thanks, this worked for me!
Test Subject
#9
18th Aug 2012 at 9:58 PM
Last edited by dcpuser : 18th Aug 2012 at 10:16 PM.
Posts: 3
bumping an old thread but how do you get the items in the basement to appear? I was able to remove the ceiling and able to look down from ground level but all I can see is the wallpaper and the ground tiles. I dont see any objects I placed there.
#10
21st Aug 2012 at 5:33 PM
I don't really remember how it looks, but you may be hiding objects on different floors then the one your on? Have you checked your settings.
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
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My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
Test Subject
#11
27th Aug 2012 at 9:29 AM
Posts: 46
Hello,
As far as I experienced, some objects are just not meant to be seen outside the basement. Sims can be seen, some plants and some beds too, desks and chairs not. Some objects can't be seen at first, especialle plant, but they can be seen after switching modes.
I don't see a pattern... might be something in the programming of the objects no one payed attention to, because basements were not supposed to be seen from above.
Greetings
lichtje
Quote: Originally posted by dcpuser
bumping an old thread but how do you get the items in the basement to appear? I was able to remove the ceiling and able to look down from ground level but all I can see is the wallpaper and the ground tiles. I dont see any objects I placed there. |
As far as I experienced, some objects are just not meant to be seen outside the basement. Sims can be seen, some plants and some beds too, desks and chairs not. Some objects can't be seen at first, especialle plant, but they can be seen after switching modes.
I don't see a pattern... might be something in the programming of the objects no one payed attention to, because basements were not supposed to be seen from above.
Greetings
lichtje
#12
27th Aug 2012 at 12:30 PM
Posts: 416
Thanks: 2636 in 12 Posts
Quote: Originally posted by lichtje
Hello, As far as I experienced, some objects are just not meant to be seen outside the basement. Sims can be seen, some plants and some beds too, desks and chairs not. Some objects can't be seen at first, especialle plant, but they can be seen after switching modes. I don't see a pattern... might be something in the programming of the objects no one payed attention to, because basements were not supposed to be seen from above. Greetings lichtje |
Two things to make them appear, firstly go to options and make sure that object hiding is turned off.
Then the sneaky part, if there isn't a complete wall in the "room" you're working on it counts it as outside and lights it as such but also enables you to see all the objects from the above ground floors. The hard part is hiding this break in the wall, I've usually put it below the stairs into the room where you can't see it but try experimenting and see what you can come up with :D
Test Subject
#13
9th Nov 2012 at 6:17 AM
Posts: 3
Quote: Originally posted by Tee Hee Hee
Two things to make them appear, firstly go to options and make sure that object hiding is turned off. Then the sneaky part, if there isn't a complete wall in the "room" you're working on it counts it as outside and lights it as such but also enables you to see all the objects from the above ground floors. The hard part is hiding this break in the wall, I've usually put it below the stairs into the room where you can't see it but try experimenting and see what you can come up with :D |
I'm having a similar problem with my basement. My basement has four floors. From the top basement floor you can see all the way to the bottom floor. But from the ground floor, only the first basement floor is visible - everything below is replaced by blue.
Does anyone know how this can be fixed? Or is there a way to construct a basement where this issue doesn't happen? Or at the very least be able to see 2 basement floors down?
Thanks in advance.
#14
12th Nov 2012 at 1:19 PM
Posts: 416
Thanks: 2636 in 12 Posts
Quote: Originally posted by luckylush
I'm having a similar problem with my basement. My basement has four floors. From the top basement floor you can see all the way to the bottom floor. But from the ground floor, only the first basement floor is visible - everything below is replaced by blue. Does anyone know how this can be fixed? Or is there a way to construct a basement where this issue doesn't happen? Or at the very least be able to see 2 basement floors down? Thanks in advance. |
Its a really annoying problem but from above ground the game only shows the first basement level...I've tried everything I can think of but all for naught. I think we're stuck with only seeing the first floor unfortunately.
Test Subject
#15
13th Nov 2012 at 4:16 AM
Posts: 3
Oh well, thanks for trying though.
#16
13th Nov 2012 at 10:48 AM
Posts: 416
Thanks: 2636 in 12 Posts
Quote: Originally posted by luckylush
Oh well, thanks for trying though. |
Don't worry if I find a way round it this forum will be the first to know
Mad Poster
#17
7th Oct 2019 at 2:18 PM
Last edited by jje1000 : 7th Oct 2019 at 2:33 PM.
Posts: 3,444
Thanks: 938 in 5 Posts
Necrobumping, is this still possible today?
Tried it but it gave me the problem of not being able to intersect objects.
Edit: It worked! But only with a 4-tile wide stair.
Tried it but it gave me the problem of not being able to intersect objects.
Edit: It worked! But only with a 4-tile wide stair.
#18
12th Oct 2019 at 12:42 AM
Posts: 5,656
Thanks: 1035 in 5 Posts
That's good to hear. Might have to find an excuse to play around with this.
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