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Join Date: Nov 2015
Posts: 89
Thanks: 559 in 18 Posts 6 Achievements
Quote:
Originally Posted by Lazurite
Sounds like a cool challenge, but there's a pretty big problem. I get it, fancy fonts to represent each era, but I think most people prefer their challenges to have readable rules.
You're the first person I've had mention the fonts. Was there a particular Era that was hard for you to read?
Join Date: Jun 2019
Posts: 113
Thanks: 1136 in 11 Posts 7 Achievements
Quote:
Originally Posted by SnowieSimmer
You're the first person I've had mention the fonts. Was there a particular Era that was hard for you to read?
The Renaissance, holy god the Renaissance. Sorry if this comes off as rude, but that font is freaking obnoxious. Also GSF, and Stone Age and Early Civilization to a lesser degree.
Join Date: Nov 2015
Posts: 89
Thanks: 559 in 18 Posts 6 Achievements
Quote:
Originally Posted by Lazurite
The Renaissance, holy god the Renaissance. Sorry if this comes off as rude, but that font is freaking obnoxious. Also GSF, and Stone Age and Early Civilization to a lesser degree.
I've changed the Renaissance font now. I find it interesting that Stone Age and Early Civ bother you, but the Roaring 20's doesn't. Would increasing the font size on those ones make them more readable (that's what I had to do with the 20's)?
Join Date: Nov 2015
Posts: 89
Thanks: 559 in 18 Posts 6 Achievements
A small update for Island Living and its corresponding game patch!
Change Log 7/11/19 Patch 1.52 Updates
Added the use of the “Off The Grid” lot trait to the suggestions section for the first four Eras.
Allowed the Fisherman part-time job starting in Early Civilization and onward.
Allowed taking odd jobs starting in Modern Day.
No restrictions on lounge chairs.
More Island Living Support
Allowed the Kava Bowl starting in the Stone Age and onward.
Allowed the Lifeguard part-time job starting in the Roaring 20’s and onward.
Allowed the Diving part-time job starting in the Roaring 20’s and onward.
- I added suggested restrictions to each era regarding the diving tools and interactions. As always, these are suggestions and you don’t have to follow them if you don’t want to.
Allowed the Conservationist career starting in Modern Day.
- You can, however, do various things to clean up the island at any time. You just can’t do the career until Modern Day.
- Ex: Things like beachcombing for trash, cleaning up trash on the beach/water, and cleaning up residue left by the volcano will all help you clean up the Island without being part of the Conservationist career.
Allowed the Beach Life aspiration starting in the Stone Age and onward.
Join Date: Nov 2015
Posts: 89
Thanks: 559 in 18 Posts 6 Achievements
Change Log: 11/21/19
Hello all! I've finished the updates for University, RoM, and Moschino.
General Updates
The goal to catch an anglerfish worth $1,500 Simoleons in the Stone Age has been changed to “Catch an anglerfish” for casual, and “Catch an anglerfish worth at least $150” for historian.
This is just fixing the goal for the fishing update they made to the game, which made the fish worth less money. Huge thanks to everyone who pointed this problem out to me, and I’m sorry for not fixing it sooner!
Added notes on the UFO plant in the Stone Age and Middle Ages.
These two generations had goals pertaining to completing the gardening collection, and the UFO plant (while part of the collection in-game) was only obtainable through the rocket science skill.
Added (and will add more) suggested packs to certain Eras.
I hope to add suggested packs for all of the Eras, so that people not playing with CC know what packs synergize well with each Era.
Removed the specific allowance of same-sex marriages in the Modern Day, because they were technically always allowed after Early Civilization.
This was just an old bit of the challenge that needed cleaned up, sorry about that!
Changed the Modern Day goal skills from Programming, Rocket Science, and Logic to Programming, Rocket Science, and Video Gaming.
I don’t really know what happened there, but it was always intended to be video gaming and not logic.
Edited the suggested restrictions for cheating wives.
Cheating wives are now still punished for their adultery for an extra generation, but to a lesser extent starting in the Great Sim Frontier.
Bastard suggestions are unchanged.
Changed the Great Sim Frontier goal skills from Charisma, Writing, and Guitar to Mixology, Writing, and Guitar.
Added suggestions on how other Sims handle occult Sims in the Middle Ages through the Industrial Age.
BURN THE WITCH!!
-- Sorry, what?
In the Middle Ages and Renaissance, occult Sims are suggested to kill Sims not from the household who witness them as an occult, doing occult things, or having occult stuff.
In the Great Sim Frontier and Industrial Age, occult Sims are suggested to make these witnesses despise them, but aren’t required to kill them anymore.
Moschino Stuff Support
The items added in this pack are mostly covered by other categories, so the only real support this needed was the Fashion Photographer career, which is allowed in the Great Sim Frontier and onward.
Realm of Magic Support
I did warn you that I’m a sucker for occults, didn’t I?
Your Ancestors can be Spellcasters, and you may play as Spellcasters throughout the challenge.
You may not visit the Magic Realm until the Renaissance.
This means you cannot make new Spellcasters through the rite of ascension until this time, or learn the master spells until this generation.
Use Herbio to spawn the Magic Realm-exclusive plants for potions (mandrake and valerian root).
Sims that are born as Spellcasters do not need the rite of ascension, and will automatically get access to their powers when they become teenagers. This means that until the Renaissance, the only way to be a Spellcaster is to be born as one!
You can practice magic and experiment with the cauldron to gain levels and learn new spells without the Sages.
The new aspirations (Spellcraft and Sorcery, and Purveyor of Potions) are allowed starting in the Renaissance and onward.
Cauldrons are allowed in Early Civilization and onward.
Discover University Support
Sims may not visit or live in Britechester until the Industrial Age. However…
Sims may attend University starting in the Great Sim Frontier and onward.
This means that Sims in your household can attend University, but can’t be on campus. Since all classes are rabbit-holes, they’ll simply go to classes from their home lot.
You can apply for scholarships and Universities through the mailbox, as well as the typewriter (computer) that is allowed in this era.
Sims may join the Law career (both branches) starting in the Great Sim Frontier and onward.
Sims may join the Education career (both branches) starting in the Renaissance and onward.
Sims may not join the Engineering career (either branch) until the Modern Day.
Sims may have the Academic aspiration starting in the Roaring 20’s and onward.
You may not have roommates until the Modern Day.
If you choose to send a household Sim to live in University Housing, you must consider any Sims not currently in the household you are actively playing to be moved out, and therefore cannot move back in or contribute to goals.
For example, if you send a Sim to live in the University dorms and play as that Sim, they are now the only Sim able to contribute to goals of the challenge. The rest of the family is now considered to be “moved out”. Alternatively, if you send a Sim to the dorms and don’t play as them, they are considered to be “moved out” and the rest of the family can complete goals and progress the challenge.
Essentially, it isn’t advised to move into University Housing, but you can do it if you want to.
Soccer Balls are allowed in the Stone Age and onward.
Debate Podiums are allowed in the Renaissance and onward.
Bicycles are allowed in the Great Sim Frontier and onward.
Ping-Pong tables and Juice Kegs are allowed in the Industrial Age and onward.
The Research Machine is allowed in the Roaring 20’s and onward.
I wanted to thank you Snowie for keeping this going. I know you haven't had a ton of feedback, but I had taken part in this challenge in October 2015 (Fayeli on the Sims Forums.) I ended up getting really distracted with RL (got married and had a kid.) Finally had a chance to sit down and come back to playing. I was sad to see Cloudseeker no longer able to participate but so glad you picked up the torch. Looking forward to seeing what you've updated and altered; getting back to my roots in challenges. ♥
Join Date: Nov 2015
Posts: 89
Thanks: 559 in 18 Posts 6 Achievements
Change Log: 12/1/20
I've added support for all packs through Snowy Escape, and have also added two new Eras to the challenge!
General Updates Cleaning Up I’ve cleaned up (hopefully) all of the missing aspirations, careers, and lot types.
Stone Age: Added Friend of the Animals aspiration.
Renaissance: Added Arts Center and Cafe as new lot types to build.
Industrial Revolution: Added the National Park to new lot types, and allowed Sims to join the Soccer Team on University campus.
Roaring 20s: Added Critic careers and the Barista part-time job, and kids/teens can join the scouts now.
Modern Day: Noted that Sims can now join the e-sports team on University Campus
Changes Tweaked some of the goals in certain eras to make them more diverse and accurate to focuses of that time period.
Middle Ages:
-Goal for net worth has been changed to lot value, with $200,000 as the casual goal and $300,000 as the historian goal.
--I based these goals off of the average value of castles in the gallery. Please let me know if they need tweaked at all, and happy building!
Renaissance:
-Historian goal for displaying emotional paintings now requires masterpiece quality instead of excellent.
-Removed the goal for displaying masterpieces and replaced it with a new goal for hosting a dinner party with 8 non-family guests, and earning a gold medal for the party as a historian goal.
New Eras:
-Two new optional eras have been added to the challenge. This should help lengthen the challenge to an even ten generations, but keeps things diverse by integrating some DLC content. Since they require players to have extra DLC expansions, they’re optional and can be skipped if you don’t want to play them.
-The first era, the Atomic Era, covers several decades including the space race, cold war, and the 60s-70s as there is a lot of good CAS and build/buy content for those. In this era you’ll be exploring space, solving government conspiracies, focusing on the military and medical careers, and revolutionizing music. The required packs for this era are Strangerville and Get to Work, though you could play it without Get to Work and simply won’t be able to complete one of the historian goals.
-The second additional era is a Futuristic Era. This era is placed after Modern Day and is centered around potential future developments--things like interacting with alien life, creating artificial intelligence, and finding the secret to immortality. The required packs for this era are Get to Work and Discover University. If you choose to skip this era, the challenge will simply end during Modern Day like it always has.
Modern day:
-Changed the Rocket Science goal for this era to Mixology, to compensate for the new eras.
-Renamed to Generation 9, as it is now the ninth generation in the challenge.
Eco Lifestyle Support
Wind turbines, solar panels, fabricators, and advanced dew collectors are allowed starting in Modern Day.
Insect farms are allowed starting in the Stone Age.
Basic dew collectors and dumpsters are allowed starting in the Great Sim Frontier.
The fuel-powered generator and recycler are allowed starting in the Industrial Revolution.
The freelance maker career, Civil Engineer careers, and the maker aspiration are allowed starting in Modern Day.
Nifty Knitting Support
Sims can start using yarn baskets and have access to the Lord/Lady of the Knits aspiration starting in the Middle Ages.
Listing items on Plopsy is allowed starting in the Great Sim Frontier.
Journey to Baatuu Support
Travelling to Baatuu won’t be allowed until Future Tech. I don’t currently have this pack, so if there’s anything I’m missing that should be considered for regular gameplay (that isn’t locked behind traveling to Baatuu) please let me know!
Snowy Escape Support
The Onsen baths can be used starting in the Stone Age and onward.
Kotatsu (Hot Pot) tables can be used starting in Early Civilization and onward.
Onsen Bath House community lots may be built starting in the Middle Ages.
The Salaryperson careers and Extreme Sports Enthusiast aspiration are allowed starting in the Atomic Age.
The Komorebi Sightseer aspiration is allowed starting in Modern Day and onward.