- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- Common Threads - Sims 2 Random Thoughts
- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- Common Threads - Sims 2 Random Thoughts
Posts: 6,217
Thanks: 116 in 1 Posts
Posts: 9,955
Thanks: 416 in 15 Posts
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 6,217
Thanks: 116 in 1 Posts
But I'll never forget the time I had 3 Sims come from Bluewater to Downtown. They came to welcome Bianca Monty to her little downtown house in Mendoza Lane. Bianca moved to that house quite early in my game, when I was starting to include the pre-made playables in my very loose rotations. No Welcome Wagon came on her first day, nor indeed on her second day, so we began to think she wasn't getting one. Needing money to live on, she took a job in the business career. It wasn't until her first Saturday that three visitors from Bluewater, all of them business owners, arrived to welcome her to Downtown. Maybe not surprisingly, she was out at work when they came. So they just hung around outside her house for about an hour, before going home to Bluewater. I had a suspicion that maybe the real purpose of their visit was to drum up business for their shops! In Sims time it was five days since she moved in. But in Real Life, such is the speed that I play at, it was over a year! I hadn't even bought Open for Business when she moved in, far less attached Bluewater!!
Posts: 721
Thanks: 472 in 6 Posts
Posts: 10,980
Thanks: 5478 in 47 Posts
I find it funny when the welcoming wagon is made up of inhabitants a completely different subhood. Yeah, okay, these Bluewater Village sims walked all the way over to the outskirts of Downtown. |
I think that Pescado's 'localwalkbys' fixes that, as I tend to only get sims that live nearby.
Posts: 6,217
Thanks: 116 in 1 Posts
I have enlarged this very old picture a little, to help you all to see it, but this lowered the quality still further. Sorry. The picture was taken on Jack's first day in his Mendoza Lane home in downtown Veronaville on 24th April 2013 -- eleven years ago today. The picture was featured today in the "On this Day" memories feature that I get with Windows 10 and OneDrive. Jack's Welcome Wagon guests were all Veronaville townies. Left to right they are Regina Tsvirkunov, Demi Love, and Edward Mellon. Demi shares my Real Life surname, which makes me think she must be a distant relative (though I hope I've a slightly nicer personality than she has!). Regina is one of the nicest Sims in my game, almost as nice as Tricou teen Ravi Bertino, who moved in with Jack a couple of weeks later. Both Regina and Ravi are extremely good Welcome Wagon visitors, because they're both extremely good listeners. I think one of the best ways to make a newcomer welcome, is to listen to what they have to say. Sometimes, when three friends who live near you come together, they just chat and play among themselves, and interact very little with the Sims they've come to see. Regina really did help young Jack to settle in. Within a month or two they had become best friends, and they've stayed best friends ever since. I'm sure Regina would willingly have taught Jack how to study, but Jack fairly quickly got an A+ grade through his own efforts. Jack then stopped going to school; by his logic, if he knew enough to get an A+ grade, he couldn't see the point of cramming even more knowledge in in school. After Ravi moved in, it took him a few weeks to persuade Ravi to drop out of school too. He then announced to the world that he and Ravi were "Students at the University of Life". Instead of school, the two of them started going to all-day nightclubs! I suppose they learned something there.
A quite unrelated thought -- I think Don Lothario is more popular with Sims than with Simmers. Especially among female Sims in Pleasantview.
Posts: 6,244
Then I woke up and was slightly sad because it is one of the things you cannot do in game-there are no races of any kind possible. The animations for it are beyond the game's mechanics and programming.
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Posts: 10,980
Thanks: 5478 in 47 Posts
I had a long convoluted dream today of my game during my nap, where how I was trying to synchronize a race between pixels in the game involving getting to X point. I think it involved using chariots. Then I woke up and was slightly sad because it is one of the things you cannot do in game-there are no races of any kind possible. The animations for it are beyond the game's mechanics and programming. |
Surely you could use the jogging animation. It would be the BHAVs to make them compete that might be difficult. I'm sad that they didn't make swimming races.
Posts: 1,689
Thanks: 358 in 3 Posts
Posts: 6,217
Thanks: 116 in 1 Posts
But could we not have a simple "Race you across the pool" between friends? Have two Sims in the swimming pool, both at the same side. Pause the game. Tell them both to "Go here" to the other side. Unpause the game, and see who gets there first. It might not work, but I can't see why not. I must give it a try soon. I'll also try a simple running race, with "Run here".
Maybe Eaxis could bring out an "At the Races" EP for TS4. AFAIK they're still making new stuff for TS4, and they do have horses, don't they?
Posts: 1,689
Thanks: 358 in 3 Posts
Anyway, the video is an hour long so if you don't want to watch it all, here are the time stamps for the sims footage: beginning, 3:23, 7:29, 20:14, 46:40, 49:23, 51:15, 52:25, 57:22 to the end
https://www.youtube.com/watch?v=oA2XDeSv_-w
Posts: 8,859
Thanks: 3118 in 87 Posts
Cables were stolen at the electricity substation in my area. Short circuit, fire (big fire).
I have just survived 8 days without electricity. (And lucky we are, because they could pump water with generators, I even had warm water due to a solar geyser, and the moon was bright every night. Some of the small businesses offered help - you could load your cell phone battery for free, and if in need of boiling water, you could bring a flask). Still, it was a rough 8 days, but I got through, with a lot of help from my daughter who does not live too far away from me, a portable radio with new batteries (it talks all day long) and a sincere gratitude that we have water and warm water to boot.
This morning at around 4am, the lights finally came on.
I decided that today is a good day to play sims all day long And I did. (All the neighbours were doing their laundry. I decided that one more day was not going to make such a big difference).
I am now considering playing the whole day tomorrow as well
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
Cables were stolen at the electricity substation in my area. Short circuit, fire (big fire). |
That does sound like sims!
Wow, it must have been worrying- you've had it bad enough with the load shedding, now this! Hopefully you'll have good services from now on, glad you got to play for a while!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Posts: 8,859
Thanks: 3118 in 87 Posts
That does sound like sims! Wow, it must have been worrying- you've had it bad enough with the load shedding, now this! Hopefully you'll have good services from now on, glad you got to play for a while! |
Thank you Load shedding is suspended (probably due to the election next month, but let us not be negative )
The local service here is actually good! The damage from the fire was enormous, and fixing it was never going to take less than a week. Almost all the electrical components were destroyed - transformers, panels, high voltage cables, etc. We were being kept informed by the local council every step of the way; after every phase was completed and tested, etc. (I just hope they catch the cable thief who started it).
I played for 9 hours
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
Posts: 1,689
Thanks: 358 in 3 Posts
Posts: 10,980
Thanks: 5478 in 47 Posts
I like how new adults starting with 29 days left to elder perfectly matches the time for their firstborn to become an adult. 3 days of pregnancy + 2 days as baby + 3 days as toddler + 7 days as child + 14 days as teen = 29 days, so without going to university the parent would become an elder right when the firstborn grows up to adult. Then uni messed it all up because most of the time I do send them to uni anyway so the parents will still be young when the kid moves back. |
Do kids that go to Uni get less time in the Adult stage?
Posts: 16,744
Thanks: 1742 in 10 Posts
Without elixir, I find the adult and elder lifespans too short. Too much time pressure for reproduction and it's far too easy for sims to never see their grandchildren born, let alone grow up. My mom didn't turn elder when I achieved adulthood and my grandmother didn't die till her great-grandchild was a toddler.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Posts: 10,980
Thanks: 5478 in 47 Posts
Posts: 16,744
Thanks: 1742 in 10 Posts
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Posts: 3,860
Thanks: 3709 in 13 Posts
My preference is for it to reflect real life in some ways. The spacing of life events and ability for grandparents (and great-grandparents!) to meet their descendants and interact with them is very important to my playstyle.
I use the sims as a psychology simulator...
Posts: 6,217
Thanks: 116 in 1 Posts
That does sound like sims! |
Without elixir, I find the adult and elder lifespans too short. |
I can't get my [
Posts: 381
I never understood why the adult life stage is so short compared with the others until I watched a video that explored all the different Sims games from a game design perspective. It seems that some people play Sims in a goal-directed way so the age stages are designed to give some challenge - the duration is basically timed with the expectation that a player will attempt to get a player married, have children, and try to max out their career, (along the way doing all of the skilling, socialising and so on that they need to) and is designed to be challenging for that specific scenario. My preference is for it to reflect real life in some ways. The spacing of life events and ability for grandparents (and great-grandparents!) to meet their descendants and interact with them is very important to my playstyle. |
I disagreed! It's very realistic! Speaking as an adult*, there is seemingly never enough time to get things done. Contrast with life as a teenager, when you have 14 (!) sim days. not a lot of responsibility and all the time in the world. School, summer. the quest for the First Kiss, shit, just being a teen, it is all in a near endless parallel universe. **
I do believe they botched elder , which is way too long, because the developers knew teens, and knew about being an adult, but did not (yet) understand being middle aged.So they skipped it, and so made the "rest of your life" the longest life stage ever.
* OK. I lied. In Sims terms, I am a newish elder. Go me.
Anyway, if pregnancy, baby and toddler times are reduced, you'll see more children, and more grandparent and , mathematically possible, great grandparent scenarios, which would be nice. That said, there are a few ways provided in game to extend lifespan. (Remember the elixir of life is featured in the game intro...)
;** with University installed, I use the 8 semesters to replace the back 7 of teenland. So all my teens goto the College after 7 days. With UC installed teens are clogged with repetitive pet and college wants, so they may as well go and find a life at UNI
*** I have middle aged in my game. Keeping notes, I have adults"borrowing" 6 days from elder. I give them an older-looking makeover, and rethink their daily activities. Results vary.
Posts: 6,244
The result is you literally live that life with your pixels. I have a few elders in Tinsel Town who are in their 70's and still going strong-I like playing the game slower because it does make it more realistic.
I can take my time with those unruly pieces of computer programming. Believe me, they all live full lives even in 90 years. (I prefer to call them years, not days because otherwise it would kill the the immersion factor.)
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Posts: 1,689
Thanks: 358 in 3 Posts
That's a playstyle issue. It depends on how you coordinate the slower University pace with the main neighborhood. |
100 %. I suppose I could play with the parents in-between uni so that they age appropriately before the uni kids come home since they're different households then, but I don't. It's easier when they're all in the same household.
Reason I posted that btw is because I was thinking of ways of growing teens up fast since I need one to grow up well before his mother becomes an elder. I'll just use elixir of life on red aspiration, just gotta fulfill fears... (I know there's cheats and hacks but this is more fun.) I guess I can also just make the mother drink to gain days but I'm not one to usually give my sims longer lives.
Let me explain. I'm just starting an alien hood that starts with one sim, and much like the beginning of Greek mythology, she will have a baby with herself and when he grows up, they will have babies with each other and populate the planet, and then those children will have babies with each other and so forth. (Don't look at me like that, it wasn't I who came up with the concept! Blame the ancient Greeks!)
I already played the mythology angle so now I'm doing an alien angle on it instead. The thought behind it is that it will be kind of "evolutionary". Just like life on Earth started with cells that could reproduce with themselves, this is an alien species that can reproduce with itself and then evolves to sexual breeding. I'm starting on a completely natural lot, with nothing but natural resources using Sun&Moon mods and they will have to build themselves up all the way to a hyper sci fi futuristic alien society. To start with they will need to build their fundamental mood items with what they earn from the natural resources.
The planet is called Syris and the starting sim is named Syris I. All future females of the species will be called Syris II, Syris III, etc, while the males will be called Syro I, Syro II, etc. I actually played this hood idea when I was little (but far less complicated and without downloads) so it's kinda fun to revisit it as an adult and I still remembered it was called Syris.
This is the coolest sim I've ever had!
Who Posted
|