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Custom Food Interactions (Update 13th March 2024)

by TheFoodGroup Posted 20th Jan 2016 at 2:30 PM - Updated 14th Mar 2024 at 6:55 PM by TheFoodGroup : New Resources
 
1033 Comments / Replies (Who?) - 821 Feedback Posts, 211 Thanks Posts
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Icy Spicy
#876 Old 7th Sep 2020 at 2:22 PM
Quote: Originally posted by evekat
I deleted the script, but what packages do I delete before installing the update?


mtsfoodgroup_foods-custom-interactions.package
Test Subject
THANKS POST
#877 Old 9th Sep 2020 at 8:54 PM
OMMGGGGG THIS IS AWEESSOMMEEEE. EA foods are so boring lol.
I notice that you have the links for the food posted, but is there a merged package by any chance? If not that's fine, I'm just lazy.
Test Subject
#878 Old 3rd Oct 2020 at 9:25 AM
Default Sims won't eat custom food??
Hi there. These mods are wonderful and really enhances gameplay, especially restaurant gameplay (I love restaurants). However, there are some custom foods (up to date) that for some reason, my Sims just won't eat. When I ask them to grab a serving, they act like something is blocking them (when there isn't) and then the command disappears. Do you have any idea what could be causing this?
Lab Assistant
#879 Old 7th Oct 2020 at 11:27 AM
Hello, I translated your mod into Brazilian Portuguese, the string is this: http://www.simfileshare.net/download/2089975/
Icy Spicy
#880 Old 7th Oct 2020 at 3:10 PM
Quote: Originally posted by GiLaw
Hi there. These mods are wonderful and really enhances gameplay, especially restaurant gameplay (I love restaurants). However, there are some custom foods (up to date) that for some reason, my Sims just won't eat. When I ask them to grab a serving, they act like something is blocking them (when there isn't) and then the command disappears. Do you have any idea what could be causing this?


Hey can you tell me which particular foods are causing this ?
Icy Spicy
#881 Old 7th Oct 2020 at 3:11 PM
Quote: Originally posted by Mandinha95_4
Hello, I translated your mod into Brazilian Portuguese, the string is this: http://www.simfileshare.net/download/2089975/


Thank you!
Lab Assistant
THANKS POST
#882 Old 7th Oct 2020 at 4:38 PM
I may have said this already, but I love how the most used mods are always quick to be updated whenever a new patch is released.
Test Subject
THANKS POST
#883 Old 28th Oct 2020 at 11:20 AM
thanks i can not wait to experience this....
Test Subject
THANKS POST
#884 Old 3rd Nov 2020 at 2:52 AM
This kind of reminds me of the Sims 2 era games for consoles. You put ingredients in yourself and you'd make things based on what you chose.
Test Subject
#885 Old 10th Nov 2020 at 12:39 AM
Is this supposed to have an interaction to purchase custom harvestables at the computer as Icemunmun has stated in their blog? It's not doing that for me at all with only a few harvestables I’m testing of Icemunmun's.
Test Subject
#886 Old 10th Nov 2020 at 6:21 PM
Hi! I translated the mod into Russian https://drive.google.com/file/d/19i...iew?usp=sharing
Forum Resident
#887 Old 15th Nov 2020 at 3:03 AM
I'm getting exception error about this mod. It doesn't seem to like working with the Nectar Maker, the Alchemy Stove and Cauldron. Here's an example:
mtsfoodgroup_foods_custom.ts4script\mtsfoodgroup_foods_custom.py', line 95, in mtsfoodgroup_inject_all_interactions [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4AA19A950>, self : InstanceManager_object].. Does this need the XML Injector to work now? What am I doing wrong?

\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function mtsfoodgroup_inject_all_interactions at 0x00007FF4B5ABC3B0>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC290>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-HERBALIST-ALCHEMY\icemunmun_stove_alchemy.ts4script\icemunmun_stove_alchemy.py', line 30, in mtsfoodgroup_inject_all_interactions [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC290>, self : InstanceManager_object]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function mtsfoodgroup_inject_all_interactions at 0x00007FF4B5ABC170>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC0E0>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-HERBALIST-ALCHEMY\icemunmun_cauldron_herbalism.ts4script\icemunmun_cauldron_herbalism.py', line 27, in mtsfoodgroup_inject_all_interactions [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC0E0>, self : InstanceManager_object]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function add_mixer_to_snippet at 0x00007FF4B5ABC050>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4AAB9BDD0>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\icemunmun_NectarMaking_mixerSocial.py', line 19, in add_mixer_to_snippet [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4AAB9BDD0>, self : InstanceManager_object]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function add_mixer_to_snippet at 0x00007FF4AAB9BE60>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4CEBB93B0>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\icemunmun_NectarMaking.py', line 33, in add_mixer_to_snippet [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4CEBB93B0>, self : InstanceManager_object]
Icy Spicy
#888 Old 15th Nov 2020 at 10:49 PM
Quote: Originally posted by Simorph
I'm getting exception error about this mod. It doesn't seem to like working with the Nectar Maker, the Alchemy Stove and Cauldron. Here's an example:
mtsfoodgroup_foods_custom.ts4script\mtsfoodgroup_foods_custom.py', line 95, in mtsfoodgroup_inject_all_interactions [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4AA19A950>, self : InstanceManager_object].. Does this need the XML Injector to work now? What am I doing wrong?

\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function mtsfoodgroup_inject_all_interactions at 0x00007FF4B5ABC3B0>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC290>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-HERBALIST-ALCHEMY\icemunmun_stove_alchemy.ts4script\icemunmun_stove_alchemy.py', line 30, in mtsfoodgroup_inject_all_interactions [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC290>, self : InstanceManager_object]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function mtsfoodgroup_inject_all_interactions at 0x00007FF4B5ABC170>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC0E0>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-HERBALIST-ALCHEMY\icemunmun_cauldron_herbalism.ts4script\icemunmun_cauldron_herbalism.py', line 27, in mtsfoodgroup_inject_all_interactions [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4B5ABC0E0>, self : InstanceManager_object]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function add_mixer_to_snippet at 0x00007FF4B5ABC050>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4AAB9BDD0>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\icemunmun_NectarMaking_mixerSocial.py', line 19, in add_mixer_to_snippet [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4AAB9BDD0>, self : InstanceManager_object]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF4C47A8B10>,), new_function : <function add_mixer_to_snippet at 0x00007FF4AAB9BE60>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4CEBB93B0>]
File 'C:\Users\Owner\Documents\Electronic Arts\The Sims 4\Mods\ICE-BREWER\icemunmun_NectarMaking.ts4script\icemunmun_NectarMaking.py', line 33, in add_mixer_to_snippet [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4CEBB93B0>, self : InstanceManager_object]


You have an outdated mod and all the injection scripts are being listed here. Can you attach the txt last exception file here ?
Icy Spicy
#889 Old 15th Nov 2020 at 10:50 PM
Quote: Originally posted by Origamika
Hi! I translated the mod into Russian https://drive.google.com/file/d/19i...iew?usp=sharing


Thank you!
Test Subject
THANKS POST
#890 Old 16th Nov 2020 at 12:01 AM
LOVE IT!!!
Field Researcher
#891 Old 19th Nov 2020 at 1:26 PM
Icemunmun, didn't you have a mod that requires you to have all ingredients required before you can cook?
Field Researcher
#892 Old 19th Nov 2020 at 2:40 PM
There was a mod called No Fridge Shopping in Sims 3, I wonder if this exists for Sims 4?
Lab Assistant
#893 Old 28th Nov 2020 at 12:11 AM
I love your food mods, plus that they can be used for dine out. But since Sims 4 restaurants can only have a maximum of 30 beverages, 30 appetizers, 30 main dishes and 30 desserts, maybe you could make a special food truck, like EA did in City Living? Also it would be great if there weren’t any conflicts with Andrews mods on sims4studio.com.
Lab Assistant
#894 Old 9th Dec 2020 at 3:15 AM
is this mod gonna be updated for the latest update aka the 7th? because i heard the update broke alot of the mods
Icy Spicy
#895 Old 9th Dec 2020 at 1:16 PM
Quote: Originally posted by SimHasThePower
is this mod gonna be updated for the latest update aka the 7th? because i heard the update broke alot of the mods


It works!
Icy Spicy
#896 Old 9th Dec 2020 at 1:17 PM
Quote: Originally posted by Simsilikesims
I love your food mods, plus that they can be used for dine out. But since Sims 4 restaurants can only have a maximum of 30 beverages, 30 appetizers, 30 main dishes and 30 desserts, maybe you could make a special food truck, like EA did in City Living? Also it would be great if there weren’t any conflicts with Andrews mods on sims4studio.com.


A food truck is a good idea!
Icy Spicy
#897 Old 9th Dec 2020 at 1:18 PM
Quote: Originally posted by justpass11
There was a mod called No Fridge Shopping in Sims 3, I wonder if this exists for Sims 4?


There are a few grocery mods - SCCO and Graycurse!
Icy Spicy
#898 Old 9th Dec 2020 at 1:19 PM
Quote: Originally posted by justpass11
Icemunmun, didn't you have a mod that requires you to have all ingredients required before you can cook?


I did that for the canning station and not the recipes
Field Researcher
#899 Old 16th Dec 2020 at 1:35 AM
Quote: Originally posted by icemunmun
There are a few grocery mods - SCCO and Graycurse!


Any idea what happened to Graycurse? That was the only mod that made ingredients required afaik but the mod's broken
Test Subject
#900 Old 21st Dec 2020 at 3:45 AM
I downloaded this(the latest version) right after updated my game to the December 14th update ( 1.69.59.1220) I was able to use the interaction a few times, but now every time I go to use it my sim picks up the food out of the refrigerator and then shows the no space error. I have not downloaded anything else and the only other custom food I have is by icemunmun. Does this need to be updated again? or could it be clashing with another mod I have? the canning station is also not working, but I'm allowed to buy sauces and jams.
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