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Old 20th Apr 2020, 11:15 AM DefaultMisshapen maternity morph on EA clothing? #1
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Join Date: Oct 2009
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Hey Normally when I make morphs for clothing I just generated them all from scratch using custom reference meshes with better bellies than the EA ones, but this time I was trying to add a maternity morph to an EA top, and make it a default replacement, when I noticed this issue (see attached image).

I made sure to use the basegame relaxed sports pants as a reference for the two rows of vertices at the bottom, so they're in the exact position as EA's.
The belly doesn't show any seams or UV map issues, so I assume this was done correctly.

I'd like to correct it but unfortunately those wonky vertices are right at the top/bottom seam, so it'd mean altering the maternity morph for the bottoms as well.
My question is: did I do something wrong or is this normal? That skirt in the preview is from Generations, I think, so I guess that means all of EA's maternity morphs are like this :\
Click image for larger version

Name:  TS3W 2020-04-20 12-06-13.jpg
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Last edited by sweetdevil : 20th Apr 2020 at 11:34 AM.

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