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WatermelonSandal
Original Poster
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As #8 in Carrer de Hebra, I wanted to build a convenience store where Sims can live and operate it. Thanks to Residential Shopping I was able to build it. Now I'm unsure how I'm meant to operate it, since NPC's come in but don't buy anything. (Not sure if this is the right thread, posted it here since it's about a lot that I'm working on) |
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#2 |
simmer22
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Not entirely sure if the original NL/BG items work together with the OFB functions. You could try setting up shelves with CC food on them, and see if sims are more likely to buy this. Setting up a ticket machine and some things NPCs can do may also be an idea. |
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#3 |
Influence
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Have you marked all goods (groceries, magazines & so on) for sale? It's necessary for owned business lots. |
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#4 | |
WatermelonSandal
Original Poster
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I'm not sure how, since I'm using the Base Game food displays (Freezers and fruit shelves and stuff like that). If I mark them, then the displays themselves go on sale. |
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#5 | |
Influence
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Not displays but its goods. At least it works this way for community business, not sure about yours. But it won't hurt trying. |
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Last edited by Influence : 20th Aug 2019 at 3:25 PM.
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#6 | |
WatermelonSandal
Original Poster
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Quote:
How exactly would I do that? |
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#7 |
Influence
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This button. Click to object with it and it will be marked yellow which means it was put to sale. |
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#8 | ||
natboopsie
Site Helper
Join Date: Oct 2014 |
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Until I made the jump to UC, I played for a long time with expansions only up to OFB. So I can say from experience that OFB definitely made it possible for all BG/Uni/NL items to work properly when set for sale, including not just the BG grocery displays (which when set for sale will cause sims to buy groceries, not the displays themselves) but also bookcases (sims buy books out of them, not the shelves) and the Uni gadget kiosk (sims buy a random gadget---mobile phone, handheld gaming device, or MP3 player---out of them, not the kiosks themselves). This has equally been my experience with the UC---which I played with no mods for some time before installing any, just to see how it worked vanilla. The button that Influence points out should properly allow setting any of those kinds of displays for sale (of the stock within). You can check whether a display actually has been set to sell its items by hovering over it---it should show you the price that stock in the display will now sell for. It's pretty common that players think their shop isn't working when it's just that NPCs see nothing set for sale and so don't/can't buy anything. ![]() | ||
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#9 | |
WatermelonSandal
Original Poster
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Thanks, It seems to be working. UPDATE: You can download this lot here |
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Last edited by WatermelonSandal : 26th Aug 2019 at 10:16 PM.
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