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|26th Sep 2018, 6:05 AM||Some Counter Manipulation Tutorials #1|
Join Date: Jul 2018
So recently, I was having some issues with getting counters to look how I wanted them to look, but I found solutions for all of my problems and figured, in case someone wants to do the same, why not post a tutorial?
I was making a counter archway-type thing with the base game's immemorial counters, and I came across three issues.
1. the counter islands kept automatically doing this:
The cabinet-part sides kept shortening, because that's what the counters do when more then one segment is connected.
To fix this, enter the 'cheats' (ctrl+shift+c):
Then, line up as many counters as you need, but add an extra to each end. In my situation, I only needed two, so I did four, like so:
After that, holding down the alt key, move the end counters only slightly away from the center counters (If it's too far, they'll revert to the original position):
Next, use the Sledgehammer Tool to delete the end counters, and you'll end up with this!
So I did this against the archway I put in for the look I was going for, but then I came across problem number 2.
2. The counter in the corner would not turn into a corner, and I don't like overlapping two counters..
So, I did something similar to what I did with the first problem.
First, arrange a normal corner where you want it to go.
Then, hold down the alt key and move one of sides away from the corner piece just slightly.
And finally, once again, use the Sledgehammer Tool to delete the side piece.
Now that was all fine and everything, but I wanted cabinets! That brings me to my last problem.
3. I couldn't get a corner cabinet! And I couldn't repeat the process above because overhead cabinets are wall objects and you can't use the alt key!
So this is where moveobjects on is most important. All I did was align an actual corner:
Bought another overhead cabinet and put it in the same corner of the already existing one.
Used the Sledgehammer Tool on the side cabinet, and lastly, the corner cabinet ***since there are two, only one of them will revert back to the straight position. Use the Sledgehammer Tool on that one***
(Notice how the visible part of the side-facing one is highlighted when holding the sledgehammer tool)
And there you have it!
Three counter manipulations that don't involve any ugly-looking overlapping!
This is how it looks in the home I started.
Hopefully this helps some people!
|10th Dec 2019, 8:48 PM||#2|
Join Date: Dec 2019
i am don't understand nothing
|10th Dec 2019, 9:13 PM||#3|
Amazing. This post is only a year old and the shitty image host has already given up. For the love of god, people, use Imgur. Been saying it for years. Every picture I've ever shared on this website is still online and accessible thanks to Imgur.
|11th Dec 2019, 1:18 AM||#4|
I use mts own service, has worked for centuries.
Tinypic closed service not long ago. I read it in a dedicated thread here actually.
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
|19th Feb 2020, 7:38 AM||#5|
Join Date: Jul 2018
@DonnaKeys eyyy sorry for not realizing the pictures were deleted sooner! Luckily, I still had the screenshots on my pc :} (you probably don't need it anymore since I'm here two months late, but just in case!)
Also, thank you for recommending imgur @AGuyCalledPi, I moved them over to there and edited the post!
|19th Feb 2020, 1:18 PM||#6|
Thanks. Happy to finally be able to follow this tutorial because the counters can be pretty annoying. TS4 did good to provide us with a menu where you can manually place each type of counter. This one, for the most part, only works well if you're trying to do something really conventional.
Which makes me wonder, and I think I'll see if I can summon @igazor for this, if there's any NRaas-based solution for setting modular objects to the state we'd like them to be in.
|19th Feb 2020, 5:20 PM||#7|
Not that I am aware of, if I am understanding the question correctly. None of the NRaas mods really impact Build/Buy directly.