Mod The Sims
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Posted 21st Oct 2019 at 5:42 PM - Updated 2nd Dec 2019 at 11:22 AM by maeemma - Viewed 18255 times. Direct link to this thread
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My favorite career from the Sims 3 was the Fortune Teller Career. This is my version of the Sims 3 Fortune Teller Career with some changes to enhance it for Sims 4! The biggest changes are adding the Mischief skill to the Scam Artist branch and converting the Sims 3 Alchemy skill to Sims 4 Spellcaster ranks. The days in this career are short, so your Spellcaster Sim will have plenty of time to focus on their spellcasting as well.
Fortune Teller Branch
Horoscope Reader (Level 1):
Info: ?20/hour; 1PM-5PM M_W_FSS
Objective: Reach Level 2 Charisma
Description: Some people have a special gift to see beyond our simple existence and interpret the movements of the universe itself, divine the patterns that guide all out fates. This gift can be shared with people for money. But will you focus on the Simoleons, or on the strength of your astral-spiritual connection?
Fortune Guesser (Level 2):
Info: ?24/hour; 1PM-6PM M_W_FSS; ?240 Promotional Bonus
Objective: Reach Level 3 Charisma
Description: As a Fortune Guesser, you'll no longer have to read fortunes directly out of a newspaper. Now you can make up your own fortunes! Sure you're only guessing, but mysticism is really not an exact science. Just don't end readings by shrugging and saying, "I mean, I guess..." and you'll do great!
Vague Visionary (Level 3):
Info: ?30/hour; 1PM-7PM M_W_FSS; ?288 Promotional Bonus
Objective: Reach Level 4 Charisma
Description: Vague Visionaries have just started to realize some of the universal patterns of fate. You'll still do a lot of guesswork, but sometimes certain guesses just feel better than others. It's almost as if you can see the path that another person's life will take -- or if not the path, the general direction that life will go in. With practice, you may develop this gift!
Palm Reader (Level 4):
Info: ?38/hour; 1PM-7PM M_W_FSS; ?360 Promotional Bonus
Objective: Reach Level 5 Charisma
Description: The first thing to check on someone's palm is their "suspension of disbelief" line. As long as that's nice and long, then you've got it made. The palm isn't a literal roadmap to one's fate, but its lines and patterns can help you focus on the connections between us and the heavenly bodies. Palm Readers do a decent business, and bonus: you get to hold a lot of people's hands, which is sweet.
Metaphysical Fabricator (Level 5):
Info: ?48/hour; 1PM-7PM M_W_FSS; ?456 Promotional Bonus
Objective: Reach Level 6 Charisma
Description: Would you like to hear your future? You are now well beyond trivial predictions like schoolyard crushes and who's going to get that big promotion. Now you can speak to people about subjects no lesser than truth, causality, and existence itself. A lot of it is still made up, of course, but you make it sound good.
Conjurer of Cheap Tricks (Level 6):
Info: ?63/hour; 1PM-6PM M_W_FSS; ?660 Promotional Bonus
Objective: Become a Spellcaster
Description: By incorporating small props in your routine, you will increase your client's confidence in your predictions. Some may dismiss you as a Conjurer of Cheap Tricks, but they're secretly impressed. By now your predictions aren't entirely inaccurate, anyways. Some people just need a little showmanship to seal the deal.
Spiritual Guide (Level 7):
Info: ?80/hour; 1PM-6PM __W_FSS; ?984 Promotional Bonus
Objective: Become an Neophyte Spellcaster
Description: Spirit Guides get a lot of repeat business. When certain people feel turmoil in their lives, you are the one they will turn for solutions. They will think of you as their personal guide to metaphysical balance. It's harder work -- simple guesses and vague prophecies won't work as well as they used to -- but ultimately it is more rewarding.
Traveler of Time and Space (Level 8):
Info: ?118/hour; 1PM-6PM __W_FSS; ?1644 Promotional Bonus
Objective: Become a Acolyte Spellcaster
Description: Sense is born from chaos. The complex patterns of fate become clear. You have developed a new sense that can transcend any of the limits of those tied to your body. With this Sight, you will see many things -- other places, the future, the past, old friends long gone. As a Traveler of Time and Space, you can offer genuine guidance to those who need it -- a service many will pay handsomely for!
Dealer of Destinies (Level 9):
Info: ?207/hour; 1PM-5PM ____FSS; ?3072 Promotional Bonus
Objective: Become a Master Spellcaster
Description: Dealers of Destiny work primarily with a deck of fortune teller's cards. Long ago you thought that the cards spoke to the reader, who would interpret their instructions. In fact, the power is with you. You speak through the cards, which merely serve to illustrate the finer points of your extrasensory divinations.
Master of Mysticism (Level 10):
Info: ?419/hour; 1PM-5PM _____SS; ?5340 Promotional Bonus
Description: Well done! You have earned a title few others have: Master of Mysticism. Interpreting a chaotic mash of symbols, signs, emotions and flows of energy has now become as easy as following a recipe. The secrets of the universe are yours to discern, and yours to distribute however you see fit.
Scam Artist Branch
Tarot Card Shark (Level 6):
Info: ?75/hour; 1PM-6PM _TWTFS_; ?660 Promotional Bonus
Objective: Reach Level 7 Charisma; Reach Level 3 Mischief
Description: You might not be the best card reader, but all of your practice on trick shuffling is about to pay off. As long as people see you handle the cards well, they usually won't question the predictions you derive from them. It's a lot like playing poker, except the other player pays you every single time.
Keen Observer of Human Behavior (Level 7):
Info: ?130/hour; 1PM-6PM __WTFS_; ?984 Promotional Bonus
Objective: Reach Level 8 Charisma; Reach Level 5 Mischief
Description: As a Keen Observer of Human Behavior, you will find that details are everything. People will think they are being reserved, but if you can read all of the subtle signals they give off they will practically be screaming the answers to you. They tell you what they want, you simply repeat it back! And they pay you for this!!
Pseudo Psychic (Level 8):
Info: ?249/hour; 1PM-5PM ___TFS_; ?1644 Promotional Bonus
Objective: Reach Level 9 Charisma; Reach Level 7 Mischief
Description: Now that you are a card-carrying Pseudo-Psychic, you understand that image is everything. Someone who looks that good and acts with that much confidence has to understand how things work, right? Be someone people want to be, then help them believe that THEY can be that person too. They will pay for your secrets!
Metaphysician (Level 9):
Info: ?381/hour; 1PM-5PM ___TFS_; ?3072 Promotional Bonus
Objective: Max Charisma; Max Mischief
Description: If you are ready to be a full-time Metaphysician, then it's time to tackle the big questions -- questions like "What?" and "Why?" Fortunately for you, these questions are so broad that there is an infinite space of vague answers to explore. Go ahead, get creative! Have fun with it! The best fake Metaphysicians never spew the same garbage twice.
Celebrity Psychic (Level 10):
Info: ?768/hour; 1PM-4PM ___TFS_; ?5340 Promotional Bonus
Description: This is it! You've hit the big time! As a Celebrity Psychic, you will be in demand from movie stars, politicians, famous athletes, and anyone else who can afford you. You can even hold your own psychic conventions and rake in some real Simoleons. The sky's the limit. Remember, if you believe it, they'll buy it!
The descriptions were found on the Sims Wikia. This mod was made with Zerbu's Mod Constructor. I also want to thank the mods who advised me on how to perfect this mod!
For more information about this creator and their policies or details, click here.
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1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder: