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Posted 16th May 2017 at 2:18 AM - Updated 12th Apr 2020 at 4:49 PM by PolarBearSims : Mod Update 9/5/19 - Viewed 317202 times. Direct link to this thread
950 Comments / replies (Who?) , 1087 times favourited , 2973 times thanked
Tags: #Cats, #Dogs, #Alien, #Pregnancy, #Woohoo, #Autonomous Interactions, #Autonomous, #Autonomy, #Interactions, #Romance, #Attitude, #Personality, #gender, #gender preference, #bisexual, #heterosexual, #homosexual, #Try For Baby, #Try For Baby Chance, #Baby, #Autonomous Woohoo
Works with Patch: 4/07/20 <-- No Changes needed
I did a quick test. I took everything out of my mod folder and only put in a file to stop the idle chatting. There's nothing in there but base game everything. I created a bran new game with a new family and left them go and the welcome wagon showed up. No one talked to anyone on their own. If I started the conversation they would chat and chat with all sorts of interactions. So my conclusion to the test, not having autonomy with the mod isn't because of the Personality mod but something in the game since I didn't have the mod in and only stopped the Idle Chat. The idle chat makes them chat which gets the conversation going which is why the other interactions appear occasionally which is why when you remove the idle chat nothing seems to happen. Which is also why it appears to be the fault of the mod because it stops the idle chat which in actuality it isn't the mod at all. I hope this is something that gets fixed in the game as I am also one that prefers to let me sims make their own decisions from time to time. I'm sorry that I was not able to have any better news. Good news is the mod is actually fine. Just start the conversation with something small and all the things that the mod creates can still happen.
PANDORA SIMS stole one of my mods! Please read spoiler to see what you can do!
Please don't support them. They steal other modders mods and then sell them. NEVER pay for my mods. They will always be free!. Please come to my sites only to download my content that way you know you will always get free up to date content.This mod will bring more personality to your sims!
PANDORA SIMS even changed the name of my mod but it is mine.
How can I help?
Boycot them. Cancel your account, stop downloading or visiting their site. The less traffic, the less downloads they get the lower they will get on the search engines.
Encourage other modders that you know to take a stand by Send a DMCA to their Host, Send a DMCA to Patreon [email protected], Send DMCAs for each Link to Google HERE Each link needs to use a new group. The more DMCA's that are sent to good the farther down they will get on the search engine.
Please Please help, not just for me but for all modders and all future modders out there. This has been an on going thing with them for years.
Thank you so much for helping!
There have been 2 other mods that I have found so far that do about the same thing, however, they have not been updated in a long time. The mods are: PTME Emotional Overcharge by FlorainPTME which hasn't been updated since July 2016. There have been comments stating that it is broke and causes problems with Dine Out. You can find that mod HERE if you want to take a look at it. The other mod Autonomous Interactions by weebl_101 also has not been updated since Jan 2016 and also has reports of it being broken. You can find that mod HERE
I don't mind if you make changes to any of these files in any of my mods as long as it is PERSONAL USE ONLY
Out of respect to me and any other modder you should not change something in their mod and upload it for others to download. It takes time on a mod regardless if its a core mod, script mod or just and XML mod. With all my mods so far, it takes time to go through the files, find what ones you want, decided where you want them, get them placed, make the necessary code changes, add new codes, and collect all of the loose ends to make even a XML mod to work properly. Plus with all mods regardless of their type, you have to test it, test test test over and over just to make sure you have all your codes in a row. Some of mine have enough code changes that I had to do a lot of trial and error just to find what ones I preferred and some had extra files that had to be tended to as well. So again: It is disrespectful, and hurtful to make even a small change in one code in any mod and upload for others to use.
Updated: 1/18/20<--Keep updated with changes!
Always remove old files before adding new!
Patch Update: 1/16/20
Pets and Toddlers Add-On had 1 change and that was with the toilet interaction
Patch Update: 11/25/19
ADDED: Shower try for baby/woohoo
Autonomy is working again!
Patch Update: 9/5/19
6/22/19 Change Log:
Patch Update: 6/18/19
ADDED: Waterfall Woohoo & Try for Baby
CHANGED: Fight will only appear with a low friendship level.
3/2/19 Change Log:
FIXED: Insult interaction
2/24/19 Change Log:
REMOVED: Exchange numbers. Making this not autonomous because of a conflict with Scumbumbo's Unlisted Phone Numbers Mod doesn't make sense so I just removed it all together. The interaction is still restricted based on the vanilla game's settings so it won't mess up the Restricted Romance Add-On.
CHANGED: Interactions: Fight, Yell At, Insult and Erase Memory. These have been toned down so let me know how they are working in your game.
CHANGED: Sims Learn Info Add-On, I lowered the chance rate on learning a new trait in deep conversations.
1/27/19 Change Log:
FIXED: Asking a sims career will now give you the sims career. Who knew you were supposed to learn their career the first time you asked!
CHANGED: Sims Learn Info Add-On<--Read spoiler for more info
Change Log Year 2018
11/23/18 Change Log:
FIXED: Sims will no longer be able to be romantic with sims they have never met in the main mod. Thank You LittleMisSam for your 2nd pair of eyes seeing what I over looked.
11/22/19 Change Log:
REMOVED: Walk in Safe woohoo. There's is something wrong with the games interaction, I don't have time right now to research it so I removed it for the time being.
11/20/18 Change Log:
FIXED: Try for Baby/Woohoo Add-On
11/18/18 Change Log:
ADDED: New Woohoo/Try for Baby locations with the Get Famous Pack<--I forgot to add them the first time.
FIXED: Offer Rose
FIXED: Ask Risque Question
11/17/18 Change Log:
Patch Update: 11/13/18
REMOVED: Personality Please! Restricted--Read below for details
ADDED: Restricted Romance Add-On
REQUESTED: Decreased the chances of an alien erasing sim's memories
REQUESTED: Fighting hopefully doesn't happen with a happy couple
9/07/18 Change Log:
FIXED: Try for Baby in Leaf Pile
6/24/18 Change Log:
FIXED: Flirt interaction, Ask if Single interaction and a few try for baby locations
06/21/18 Change Log:
Patch Update: 6/19/18<--There was a lot of changes dealing with the new seasons pack, especially for the romance category. If something doesn't seem right after seasons comes out, please let me know since they can't be tested till after the pack comes out.
FIXED: If you don't have the "sims LearnInfo" Add-On, those nosy townies shouldn't be learning about careers or traits.
ADDED: New woohoo location: Leaf Pile
05/05/18 Change Log:
FIXED: Woohoo and Try for Baby should no longer reset your sims for Tent Woohoo
03/22/18 Change Log:
PATCH: 03/08/18 Updated for the Jungle Adventure Pack.
FIXED: Woohoo and Try for Baby should no longer reset your sims. Let me know if one does just in case one was missed.
REQUESTED: That deep conversation lets sims learn about each other. This is packaged separate because you will get a notification about townies learning as well.
02/04/18 Change Log:
FIXED: Bat woohoo now works.
REQUESTED: Alien Empathize
REQUESTED: Alien Erase Memory
REQUESTED: Alien Analyze Personality
ADDED: Personality Please! Cats & Dogs<--This is in TESTING Read spoiler for more info.
1/15/18 Change Log:
FIXED: Offer Rose in the restricted version should now appear after becoming friends with a sim.
Change Log Year 2017
12/09/17 Change Log:
FIXED: Personality Please Woohoo/Try For Baby has been fixed. For some reason after the patch Try for baby on the bed did not work.
11/10/17 Change Log:
UPDATED: Personality Please!
UPDATED: Personality Please! NO RESTRICTIONS
UPDATED: Personality Please! Toddlers Add-On
UPDATED: Personality Please! Woohoo Try For Baby<--This does have restrictions. Don't add if your using MCCC No Strings<--This can be used with my Risky Woohoo and Teen/Adult Romance & Woohoo/Mess Around Mods
FIXED: All woohoo & try for baby custom interactions have been fixed.
CHANGED: Interactions: Fight, Throw Drink, Insult<--Just adjusted their levels to see if I can get these to happen a little more often.
REMOVED: Confess to cheating<--I couldn't find this anywhere in the game's XML files. I believe it has been removed from the game.
11/09/17 Change Log:
MOVED: Global Gender Prefernce Add-On is now HERE
MOVED: Risky Woohoo & Try for Baby Chances Add-On is now HERE
ADDED but MOVED: Teen/Adult Romance & Woohoo/Mess Around Add-On is now HERE
9/5/17 Change Log:
CHANGED FLAVORS: All Woohoo and Try for Baby has been moved as an addon and is no longer with the base mod. See below for more details.
8/10/17 Change Log:
FIXED: Woohoo when clicking on the object (Bed, Tent...)
8/5/17 Change Log:
FIXED: Woohoo and Try for Baby not showing up when they were supposed to.
8/4/17 Change Log:
FIXED: Woohoo animations have been fixed. More romantic ones for the responses will be coming soon!
FIXED: All romantic interactions will now appear if a sim is engaged or married. Prior, if those sims were together before the mod, the interactions were locked out.
CHANGED: Reworked the romantic interactions on when they will show in the pie menu. See below for details
CHANGED: Woohoo and Try for Baby's restrictions have been adjusted.
REQUESTED: For romance not to be set quite so high on when it will show. More details below.
REQUESTED: "Ask about Career" is currently no longer autonomous till I can get rid of the broadcaster.
6/25/17 Change Log:
FIXED: A couple of woohoo locations have been fixed.
REQUESTED: Kiss Neck is now available for Teen and Older
ADDED: New interactions! Check below for details
6/13/17 Change Log:
FIXED: Try for Baby Add-On was not working properly when you clicked on the sim to woohoo. That is fixed
ADDED: Risky Woohoo Is finally here! Check Spoiler for details
ADDED: New percentage added to Try for Baby
6/12/17 Change Log:
ADDED: New Flavor, See below for details
6/11/17 Change Log:
ADDED: Pick up Line
ADDED: Ask Risque Question
ADDED: Confess Attraction
ADDED: Exchange Numbers
ADDED: All woohoo locations chosen by clicking on the object are now included in the woohoo restrictions
REQUESTED: Romance Pie menu will only appear after any sim has a relationship of "Friends" or higher
REQUESTED: Ask if Single is now in the friendly pie menu. Will NOT give you romantic relationships or cause jealously!
CHANGED: Certain romantic interactions have requirements. See below for details
CHANGED: The Trait "Hates Children" will reject a request for "Try For Baby"
CHANGED: All Try for Baby have relationship restrictions
FIXED: Woohoo Animations
6/8/17 Change Log:
ADDED: Try for Baby Percentages
6/6/17 Change Log:
ADDED: Added a Toddler Add-On
5/31/17 Change Log:
CHANGED: Adjusted "Yell At" and "Insult" a little higher. They didn't seem to be doing it when they should of been.
CHANGED: Adjust a few settings in the Woohoo
ADDED: Try for Baby!
5/25/17 Change Log:
UPDATE: Patch 5/25/17
5/24/17 Change Log:
FIXED: Now compatible with any of my socialization tunings. If you do not have that mod you don't need to update. This is the only change. Nothing was added or removed.
5/24/17 Change Log:
ADDED: New Interactions-Listed below
REMOVED: Ask for Large Loan
5/22/17 Change Log:
REQUESTED: Flavors Changed, added AddOns. See Below for details.
5/20/17 Change Log:
ADDED: New Flavor that has the original gender preference.
5/19/17 Change Log:
CHANGED: Insult and Yell At<--Lowered the chances on these happening just because a sim was angry
5/16/17 Change Log:
REMOVED: Removed the interaction "Ask on Date"
This does not requre Parenthood or Vampire Packs. If you do not have those, then those interactions or adjustments WILL NOT be in your game.
Things you will find in this mod: <--Will also include any new items I'm currently working on for the next update.
I have been asked about the Ask if Single on why in the top right box it says: "[Player Sim] learned that [NPC Sim] is married to _______" I've taken a look into the interaction. In this mod it doesn't change what the sims learn on who they are with or if they are single. This coming up is a glitch with the game strings. I can take a look more deeply into to see if something in the string is wrong but I can't guarantee I will get it fixed but I will look into it. If I get it fixed I will post an update for it.
Another thing that has been brought up a few times is the mischievous interactions happening to often. This isn't something that happens in my game however, I have spoken with several on this issue and each one it came down to one thing. MCCC's tuner interactions. I have no idea why this is making the interactions happen so frequent but when a certain interaction in that module is turned to "Enabled" for some reason with this mod it is causing them to happen excessively. The only thing I have found that fixes that with out removing the Tuner Module, because I use it as well, is just turn the interaction that's causing the problem back to "Default"
This mod is a work in process. What does that mean? Means more additions could be added at any time so check back often! For example: Pets. After that pack comes out I plan on playing around with it and maybe a new add-on will be created specifically for pets just like it was for our lively toddlers!
This mod is going to add excitement to your game! I removed the idle chat that sims used to do. What that was, was sims would randomly go up to someone and just "Chat". Just like it says. The sims learned nothing. They did nothing that was from their moods or traits. By removing the idle chat, sims now choose an actual interaction. Now they will ask about day, kiss, tell jokes, be mean. Your enemy sim at any given time could come up to your sim and beat you up!
Interactions are based off of several factors. If a sim is evil they are more likely to do mean interactions or if they are romantic they like to choose romance over mean interactions. Their moods will play a factor in how the sims act. If they are extremely mad they are bound to yell at anyone and who ever near by. They are less likely to do friendly interactions during a hostile moment. All interactions used are listed under their add-on or flavor.
Check out my other autonomoy mods to add to the excitement of your game! All found HERE
Want to add some personality to your vampires along with Sim Death -->Vampire Death & More Mod
Common Questions: <--Please read before asking a question.
Will you do any more flavors of the orignal mod?
No, This mod is way to large to keep making flavors and then having to keep them updated. Refer to the XML Spoiler to see the size of this mod.
A sim keeps rejecting my proposal to try for baby. Why?
Check the traits, if a sim has the "Hates Children" trait they will reject. They will do regular woohoo so if you have a Risky Woohoo those sims may accidently have children.
What happened to the romantic pie menu! most of it's interactions are gone!
If you have the Restricted Romance Add-On then the pie menu is restricted till sims are friends. A few interactions, however show up because of certain moods like "Flirty" or "Confident".
What happened to Woohoo? Its not in the pie menu!
If you have the Woohoo/Try for Baby Add-On, it is restricted till sims have a certain relationship. Please check the Woohoo Spoiler below for more details.
Try for Baby isn't happening!
Please check the Try for Baby Spoiler below for all Try for Baby questions.
What does this mod do?
This mod is designed to give your sims more of a personality. And what I mean by that is a large number of interactions have been modified to be autonomous along with changes with how and when they are used.
Are these the only interactions going to be added in this mod?
No. Because of the large amount of interactions and the amount of time it takes, I will be occassionally adding more interactions either by my choice or by requests.
Why isn't an interaction in this list happening?
None of these interactions are set as a guarantee.
I think an interaction is happening to less/often.
Thank you for letting me know. I can take a look at it, let me know your sims traits, their conversation they were having, their mood and what kind of relationship did that sim have with the other.
Is it possible to have different flavors?
No. This mod is filled with interaction files. More flavors just means several hours tweaking each file to suit that flavor. Sorry, I'm just not going to spend days creating 1 flavor.
Will these conflict with any of your other mods?
No. Any interaction used in any of my other mods are adjusted so they will not conflict.
An interaction just happened autonomously that isn't listed here. Why?
Because I disabled the Idle Chat, Sims will now do a lot more autonomously that was already in the game.
Since this mod is not a script mod, in-game option menus isn't something I know how to create. So instead I have went with Addon's. Any of these can be added to the main mod or used by themselves.
With this Add-On, most of the romantic interactions will be restricted. There will be a few that will be there all the time to get you started. Once the sims start getting a higher romantic level more interactions will start to appear. This is a custom test that the game will preform. This should NOT conflict with any other mod since this is a custom XML that I created specifically for this test. This does NOT conflict with MCCC Woohoo Module. If you do not use this Add-On the romantic menu will appear just as it does in the Vanilla game.
Just like before, the restrictions to this menu is designed to help lower and limit the amount of cheating that the sims will autonomously do. With out this Add-On, there is a very good chance your sims and sims in the area will cheat on their loved ones.
Interactions that appear at the beginning to get you started with romancing:
Give a Romantic Gift
Any special mood interactions like "Bold Pick up Line"
Sims Learn Info<--This can be used separate or with any of the Add-ons or flavors below.
I had a request that would allow sims to learn some info about other sims when they had a deep conversation. So what I did, because I know not everyone wants to see the notification at the top right hand corner each time a sim learned a trait or a career, I put this in as an Add-On.
Can the notification be set up for just the active family and not with all the townies?
No, from my research this is hard coded into the game and can not be changed.
So basically what this does is when a sim, including a townie talking to another townie, has a deep conversation with another sim there is a small percentage chance that they might learn a trait or the sims career. This will be notified in the top right hand corner
CHANGES: When I first created this portion of the mod it used the loot actions that were already in the game for the sims to learn the careers and traits. Since the changes changed the vanilla game's percentages that effected the other interactions that would allow the sims to learn the traits or careers. For example: I set it for sims to learn the careers by a small percent, which in return made it where using the interaction "Ask Career" to also only have a small percentage on learning the career making it where sims didn't always learn it when they asked. I had intentions of changing this but had forgotten all about it. Thank you! [email protected] for mentioning this and reminding me that I was going to change how it worked. So that is what I have done that is different. This interaction now uses custom Loot actions for the sims to learn the information. Meaning the loot actions used in this add-on will no longer conflict with any other mod and will allow the other interactions like "Ask Career" to be back to learning the careers on the first ask like originally.
Personality Please! Cats & Dogs
Since cats and dogs are not playable in vanilla game with out a mod I'm unsure on how the cats and dogs are going to act with these changes. Choosing interactions wasn't easy since I didn't really know what all they could do. I do not use the playable cats & dogs mod so I do not know what the interactions for the animals were. This is only in testing because there may be changes in the future. Let me know if something isn't happening enough, or to much. With your feedback on this Add-On will help make this portion better!
Some interactions were already autonomous while others weren't. Not sure the point if they weren't autonomous when we couldn't play the pet in the first place. Anyway, all interactions are set to autonomous, the odds of choosing the interactions were raised along with the cats and dogs traits, moods and relationship with each other and sims to also help decide if the interaction is used.
What I'm hoping to see with this Add-On is that animals actually interact with each other. I have played a little with cats and dogs and all I ever see is them wondering the areas. I don't see them interacting with each other. They don't play with cats or dogs outside of the family. I found this odd. There should be interactions happening whether they are fighting or playing it should still be there. So I'm hoping this will help encourage animals to interact with each other. This has nothing to do with breeding! At this time I am very unsure on what codes actually do this in the game, there was several and with out knowing what the interaction actually says in game, its kind of a guessing game. At least for me it is.
There is several interactions for this Add-On. They are listed in the XML spoiler and will be at the bottom, I always add new XML's to the bottom of the list in all of my mods. Interactions for this one consists of pet to pet, sim to pet, pet to sim, and solo. I have the categorized below under what they will fall under. If you want any more added, just let me know what interactions they are and why you think they need to be added and I will take them into consideration. There is no guarantee that any interaction will be added, I'm not out to change every interaction in the game.
Solo Pet<--Meaning these they do themselves alone
Play in Trash Pile - Dog
Runaway - Cat <--I'm hoping this makes them do it a little more realistically
Runaway - Dog <--Same as for the one for Cat
Whine at Door - Cat
Bat at Clothesline - Cat <--Laundry Day is required for this interaction
Puddles Play - Dog
Groom - Cat
Pee Inside - Dog <-- I found this odd that the dog never peed in the house :-\
Hack Furball - Cat
Drink from Toilet - Dog
Mouse Hole Hunt - Cat
Pet Bowl <--I'm assuming this is the eating interaction
Toy Ball - Cat
Pet to Pet
Groom - Cat
Introduction - Dog
Pounce <-- I'm not sure on this one on what it is exactly
Butt Sniff - Dog
Friendly and Hostile Greetings
Sim to Pet
Feel the Love Kiss
Yell At - Cat
Friendly and Hostile Greetings
Pet to Sim
Beg for Food - Cat
Beg for Food - Dog
Hiss at - Cat
Friendly and Hostile Greetings
Personality Please! Woohoo-TryForBaby
I have added Personality just like in the main mod to these as well to help get them to be used appropriately. Do NOT use this if you are using MCCC's no strings option. They conflict with each other. I have placed restrictions on these interactions. Woohoo needs to be boyfriend girlfriend or higher to appear along with conversation. Try for baby needs to be engaged or married to appear. I did this to help with the excessive baby issue. I also changed the animations used. The sims will no longer act like their cheering for a game but instead act more romantic. Different locations have different animations.
Woohoo:<--Important info regarding MC Woohoo PLEASE READ
After I removed the idl chat, this seemed to be happening way to often. Let me know your results! I wasn't sure if MCCC was causing this or not but Deaderpool informed me that it was. Here is what he said:
Code:I have removed my mod to see how the game used woohoo and it was always there and you could woohoo with who ever you wanted after an introduction. To me that's only usefull if your using a mod that allows you to be paid for your woohoos. I don't play that way and prefer my sims to at least be romantic in some way or another first and wasn't to thrilled of anyone wanting to woohoo with my sim just because they had met. Which means if you use MC Woohoo and this add on your sims will go at it like rabbits.<--Don't say I didn't warn you!
MC Woohoo DOES increase the Woohoo frequency. I added a setting that allows the user to specify a "time-out" that will occur between Sims having Woohoo to help slow them down a bit...otherwise, they might never get anything done! Those changes were made quite a ways back after EA broke Woohoo so Sims were going crazy with it and then knee-jerked it back to hardly happening. As an aside, in the near future, I will probably remove that code as it is right now and will be implementing a setting so that may interact differently at that point with default settings and the way it is working with your mod now
You like MC Woohoo because of some of the features it offers? So do I!! That's why I made a few extra mods to replace what I was missing:
Risky Woohoo & Try for Baby Chances
Teen/Adult Romance & Woohoo/Mess Around
As of right now, only the pie menu Woohoo option is effected by this mod. Clicking on the object for woohoo will be coming in future releases!
Locations Affected by this Mod:<--Let me know if I missed any!
Walk in Safe
As a Bat
I also hope to hear back from you as well on how the sims are handling the new adjustments.
Try For Baby
Because I personally didn't want sims trying for baby just because they were just starting a romantic relationship I decided to restrict this interaction.
Sims will need to be bf/gf, engaged, or married for this interaction to appear!
Why is the sim rejecting this interaction?
The way I see it, someone who hates children isn't going to willingly try for baby. So sims with the "Hates Children" trait will reject. However, they won't reject a Risky Woohoo
As of right now, only the pie menu Try for Baby option is effected by this mod. Clicking on the object for woohoo will be coming in future releases!
Locations Affected by this Mod:<--Let me know if I missed any!
As a Bat
Toddlers!<--This can be used alone, or with any gender preference add-on or the main personality mod!
I made this portion of the personality mod to be an add-on because maybe not everyone would like to have more personality with their toddlers. They are already a handful as it is expecially if you have the parenthood pack. This does not require the parenthood pack. Eventually I plan on including some of the new interactions and such from the parenthood pack in with this mod.
About this Add-On:
While playing the game here lately I have noticed that nothing really says what toddler, when or why they do certain things. They seem like they're a little confused with what personality and mood they are. There was a reason for this! Most of the interactions listed below didn't have anything in the codes saying anything about the toddlers traits, moods, relationships or conversations! I decided to go in and write in the new codes for all of this for our lively todders! So hopefully now your toddler will act more like their moods, traits, and be based off of their relationships with the sims along with the type of conversation they are having.
This is a WIP because it will take time to see how the toddlers will react. This may take seveal adjustments to get our toddlers where we want them so I am asking for your help as well with this add-on. Let me know your experiences with the toddlers after playing them for a while. Let me know if they seem to have more personality and if it fits with what is happening at that time with them. Also let me know if they can't do a certain interaction as well. Thank you for all of your help!
Requests for interactions are welcome but no guarantee they will be added. There is a lot of time put into each of my mods and this one is the most time consuming to work on so interactions will be added if I agree with the suggestions, feel like adding them, or think there is another that needs adjusted.
Ask to Play
Stuffed Animal Hug
Ask For Dessert
Talk to Stranger
Ask For Comfort
Ask for Attention
Talk About Favorite Color
Ask for Bubble Bath
Biting at Dollhouse
Stuffed Animal Hit
Joke About Chicken Butt
Cry in Highchair
Make Mess in Highchair
Play in Toilet
Take Off Clothes
This is where all the magic happens with this mod!
This is the original mod so all the change logs above will be included in this mod. This is designed to help keep sims from cheating with sims they don't know and help control the amount of flirting that happens among sims who don't have a relationship. This does not stop sims from cheating, though, but will decrease it. Read the WIP above for info on how this mod works.
Interactions:<--I plan on adding to this list when I either, get a request, feel like it lol or find something I feel needs changed.
Alien Analyze Personality
Calm Self Down In Mirror<--Hopefully this helps keep them from dying from hysterical laughter lol
Hug<--Must be friends for this to appear
Get To Know
Ask About Day
Ask Due Date
Boost About Family
Brag About Grades
The romantic pie menu is set back to Vanilla settings. If you want it restricted like it was before this version, use the Restricted Romance Add-On which no longer conflicts with MCCC Woohoo Module.
Pick Up Line
Ask Risque Question
Kiss NeckAvailable for Teen and Older
Ask If Single<--Now in the Friendly Pie Menu
Ask To Stay The Night
Blow A Kiss
Some of these were hard to decide on how they should be used. If any of the mischief ones don't seem to be used right please let me know.
If the clog drain interactions aren't happening autonomously let me know. I can add in moods, relationships and traits to them to help get them happening appropriately.
Alien Erase Memory<--Don't worry, its set to hopefully not happen to loved ones Just don't make them mad..........!!!
Clog Drain Sink-Mischief
Clog Drain Shower-Mischief
Pretend to Bit-Vampire Mischief
Spread Rumers about Woohoo-Teen Mischief
Scare with Probe-Alien Mischief
Play a Prank-Mischief
Give Fake Bad News-Mischief
Attempt to Scare-Mischief
Dare to Streak-Mischief but may not happen with sims who are in negative moods, conversations. Good sims probably won't ask but Evil, Childish and a few other traits will.
Slap Em Silly-Mischief
Ask Due Date-Mischief
Criticize Woohoo Techniques
Fight<--Will only appear when the friendship bar is below 0 even if they have a high romance level.
Insult<--Adjusted slightly higher
Yell At<--Adjusted slightly higher
If you have any suggestions on what interactions are used when a sim is playful, please let me know.
Flash Crazy Eyes
These are going to be hard to adjust. I am ok with some sims dying from laughter but I don't want it to be excessive. Please let me know your experiences.
Make Funny Faces
Make Vampire Pun-Vampire
Tell Outrageous Story
Joke About Old Times
Any mod that changes the same XML files will conflict!
Thank you for all of your support!XML's Used:
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Expansion / Stuff Packs Required
Built with Game Version: 1.29.69
You must have the expansion, game version or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
#Cats, #Dogs, #Alien, #Pregnancy, #Woohoo, #Autonomous Interactions, #Autonomous, #Autonomy, #Interactions, #Romance, #Attitude, #Personality, #gender, #gender preference, #bisexual, #heterosexual, #homosexual, #Try For Baby, #Try For Baby Chance, #Baby, #Autonomous Woohoo