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Better Alien Abductions: Updated July 20th

by Bobcatben Posted 11th May 2007 at 3:37 PM - Updated 21st Jul 2007 at 7:45 PM by Bobcatben : fixed typo
 
53 Comments / Replies (Who?) - 50 Feedback Posts, 2 Thanks Posts
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Test Subject
#2 Old 11th May 2007 at 3:46 PM
what an interesting idea...thanks for sharing
Lab Assistant
#3 Old 11th May 2007 at 4:29 PM
oh! thanxx for sharing!
but getting abducted by the "normal" way is a bit difficult :S so, do you know a different way (a hack or another thing) for getting abducted?
thaxx a lot!

kisses,

juuliii~

so mee, (: ~ aguantt el trioo galletaaaa :O
Lab Assistant
Original Poster
#4 Old 11th May 2007 at 4:31 PM
the one i use adds "get abducted" to the telescopes, its here http://www.insimenator.net/showthread.php?t=10697
Test Subject
#5 Old 11th May 2007 at 4:56 PM Last edited by silverwyd : 11th May 2007 at 4:57 PM. Reason: Spelling correction.
I'm excited to have a sim become abducted now. Good work.

Check out my Simblr !
Field Researcher
#6 Old 11th May 2007 at 6:26 PM
That's a very cool idea!! Thanks! :D
Lab Assistant
#7 Old 11th May 2007 at 9:10 PM
I really like this idea and I want to use it. Just wondering, which version of Squinge's abduction hack do you use? Not sure if I should get one that enables female alien impregnation or random pregnancy if I want to use your hack.
Lab Assistant
#8 Old 11th May 2007 at 9:14 PM
What about zombies?
Lab Assistant
Original Poster
#9 Old 11th May 2007 at 10:29 PM
i had thought of zombies, but didn't cause theres no cure for them except the insimenator.
Test Subject
#10 Old 12th May 2007 at 3:40 AM
if these no cure for zombies then these's an idea for someone clever to create one.i 'am not that cleaver besides i hav'nt even made or uploaded here yet.
so idea: make cure for zombies?
if no you maybe someone else ok i'll shut up sorry.

just a thought. nice work well done.
Theorist
#11 Old 12th May 2007 at 11:04 AM
Yes, Great work!!
But wouln't a Cure for zombies be a bit...
Weird gosims?
Back to the Subject, Great!!
Now my Politition can Realky have POWER ove all my 'normi' sims!
Buwahahahaha,
Buwahahahaha,
Ok, I'm done...
:D

PETCHY14


BodyShopped /// ShoofleedSims
♦ // Jack.exe // ♦
/
Scholar
#12 Old 12th May 2007 at 12:25 PM
I love the concept, but I'm too fond of the little green babies to let them go.
I'd probably go for it if there was a 25% chance of no change, 25% for each of the other weirdnesses, and the normal chances of pregnancy.

Smonaff has a handy dezombification potion for those who won't touch insim with a ten foot pole. And I think Pescado's lot debugger can cure it too.

"Even the computer industry failed to see the importance of the Internet, but that's not saying much. Let's face it, the computer industry failed to see that the century would end." - Douglas Adams
Lab Assistant
Original Poster
#13 Old 12th May 2007 at 6:33 PM
i was thinking of making a version for people who want a chance of zombies too, then it would be 20% chance of each, if you wanted a chance of nothing happening it wouldn't be 25% it would be something else(100%/choices). especially if you want zombies as well.
Test Subject
#14 Old 13th May 2007 at 3:42 AM
why would it look weird PETCHY14 ? it was only a thought people try anything in the sims. thanks
Alchemist
#15 Old 13th May 2007 at 12:20 PM Last edited by verenaheu : 13th May 2007 at 5:37 PM.
Thats a good idea, I´ll try it out. I never had a werewolf until now. Thanks!
Test Subject
#16 Old 13th May 2007 at 11:01 PM
sorry to spam i think its a good idea but im really just testing my avatar hope u dont mind
Test Subject
#17 Old 13th May 2007 at 11:02 PM
whew it works thx 4 this post and this mod
Test Subject
#18 Old 14th May 2007 at 6:04 PM
Call me stupid but what expanision do you need in order to have plantsim, zombie and werewolf..? =]
Lab Assistant
Original Poster
#19 Old 15th May 2007 at 12:19 AM
plantsim is seasons, zombies are university, werewolf is nightlife
Test Subject
#20 Old 15th May 2007 at 12:48 AM
Well actually werewolves are from pets, and thanks for this. It'll be a nice twist to alien abductions.
Lab Assistant
Original Poster
#21 Old 15th May 2007 at 1:41 AM
errr ya, nightlife is vampires, werewolfs are pets lol
Scholar
#22 Old 20th May 2007 at 11:11 AM Last edited by Annelae : 22nd May 2007 at 7:44 AM.
This is exactly what I'm looking for! I love that you make The Sims 2 more sim-realistic without being real life-realistic like hacks like Inteen. I mean, Sims is just a getaway from real-life, isn't it?
Instructor
#23 Old 23rd May 2007 at 9:52 PM
What a beautifully wicked sense of humor! I myself was very disappointed at first that the aliens showed so little diversity in their motives. This makes them just that much more interesting.

You can find me on the Sims 4 Gallery as DozerfleetProd. If you have XBox One or PS4, please test out my creations, and let me know if / how well they work on consoles.
Lab Assistant
#24 Old 24th May 2007 at 8:42 AM
it works great, although i have an alien child named Aargh!!! because i wanted a different reaction.

what the hell, all kids are cute, right?

;-)
Test Subject
#25 Old 25th May 2007 at 8:06 PM
Could you make a hack that raises the chance of being abducted to 5% instead of .05%. It would be much appreciated.
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