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Mod The Sims > Downloads > Build Mode > Doors & Windows |
Window Fixes for Shrunk Lots |
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10 Comments / replies (Who?)
, 19 times favourited
, 94 times thanked
Tags: #window, #fix, #rotation, #flipped, #mirrored, #perfect pediment, #classical curves, #decoratif, #bay view, #looky-nook, #empeerical
Information (Click for more details):
Maxis Recolour
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
If you are extremely fond of using LotAdjuster to make terraces and tiny lots, like I am, then this four-panel horror story will probably send shivers down your spine:
![]() Yup - we all know that when you shrink lots, your windows sometimes get pushed back from the lot edge. But if you're unlucky, when you put them back in the right place, you'll only be able to put them in backwards - with the outside of the window facing in. For a lot of windows, it makes no difference... but for some, it makes a lot of difference. The reason for this issue is simple - the lead tile for the window has to be on the grid, or on terrain. Since there is no grid on the outermost row of the lot, except at ground level, you can't put the lead tile there. And if the lead tile is on the same side as your fancy outward fascia, you're stuffed. But luckily, that means the solution is very simple - just flip the mesh around, and you can place it correctly. So that's what I've done. ![]() I've cloned the affected windows and used CRES translations to flip the meshes. The flipped windows will show up as separate objects in the Build catalogue, next to and with the same price as the original EA windows. The clones all reference the original EA meshes and textures, so if you have any retextures, overrides, mesh fixes etc. for the original windows, they should affect the flipped versions too. The only difference between the originals and these windows is the direction they face. I've fixed the following windows: "Empeerical" Art Window (basegame) The Looky-Nook (OfB) Classical Curves (AL) Perfect Pediment (AL) Round Glass Window (M&G) Bay View v.2 (M&G) Bay View v.4 (M&G) Decoratif Bay (M&G) All flipped windows require the EP that the original window came with The other EA windows either are symmetrical, or already have the lead tile on the inside. I decided to make these as clones, instead of default replacements, because making default replacements would have flipped around all the windows in your existing lots, which would be pretty inconvenient. This does mean, however, that if you share a lot which uses flipped windows, your downloaders will need to install whichever flipped windows you used. Feel free to include them in your download. I've added a collection only set of files. These will not show up in the build catalog, only in the collection. You can also download collection files for the regular window files, so the windows will be available in the build catalog and in the collection. The collection is available on residential and community lots. It has this icon:
If you would like to flip a CC window, it's super easy - just open it up in SimPE, and open the CRES resource. From the dropdown, pick the first [Joint] entry. You'll see a bunch of boxes for translation and rotation - set the following values: Rotation (NOT Euler Rotation): X: 0 Y: 0 Z: 1 Angle: 180 Translation: X: Window width - 1. So for a one-tile-wide window, this should be 0; for a two-tile-wide window, it should be 1 etc. Y: -1 Z: 0 Commit and save. Do bear in mind that this will flip any copies of the window you have already placed, and will also cause this window to flip in lots you download or share. If you want to avoid that, just clone (and optionally repo) the window before editing the CRES. Additional Credits: Numenor's extremely helpful info about the CRES, and Quaxi for understanding quarternions so I don't have to. 94 people have said thanks to Nysha for this download. For more information about this creator and their policies or details, click here. Screenshots
Expansion / Stuff Packs Required
![]() You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions. This is a Maxis Recolour
This custom content if it is not clothing, may require a seperate download to work properly. This is available here:
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Download Summary
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer. 2. Extract the zip, rar, or 7z file 3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
Need more information?
Tags
#window, #fix, #rotation, #flipped, #mirrored, #perfect pediment, #classical curves, #decoratif, #bay view, #looky-nook, #empeerical
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