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Mod The Sims > Downloads > Miscellaneous > Neighborhoods & CAS Screens - Neighbourhoods and Worlds |
Jericho [Pets/ Showtime Version]- Supernatural/Seasons Lot updates 26 Dec 2012 |
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![]() I don't know if any of you have noticed, but Seasons gave a big update to the game effects. The world effects work just fine (the lighthouse flare, the pigeons, the hot air balloons) but all of the lot effects are broken. It seems that EA have removed the old fog emitter from game entirely, and replaced it with a new one. This is bad because it means that all of my lots which had effects now do not have effects, but good because the effects are not more intelligent (so, for example, the pigeons at Bermond Esplanade no longer walk through the walls, and rats are no longer able to get into the tattoo parlour!). So, I have reworked the lots which had effects, and uploaded them to my Exchange Studio. I also uploaded them to an alternative location. As well as this, I updated some of the other lots for Supernatural and/or Seasons, and I made a Festival lot for one of the empty lots (Bluetree Down). Please test it and let me know if there are any poroblems, it's my first festival lot! Any feedback and suggestions for improvement for any of the lots would be good, too. Here are the links and details: The following is a new lot, to be placed on the largest empty lot in Bluetree Hollow. You only need to download this if you haven't already made a Seasons Festival lot: Bluetree Lodge (Seasons Festival lot)- Exchange Mirror The following are updated lots with new objects/ function. You only need these if you have Supernatural and Seasons, and have not already updated your lots: Markvale Campsite (Updated to Supernatural hangout, fortune teller rabbithole and Supernatural objects added)- Exchange Mirror Bermond Esplanade (Added Supernatural objects, updated effects)- Exchange Mirror Foresdell Community Garden (Added Arboretum and Supernatural/ Seasons plants)- Exchange Mirror I made some texture overrides for the Arboretum, get them Here! These files colour the Arboretum a pale lemon colour to fit in with the lot better, as on this image . Import those files directly to the Jericho.world file in your InstalledWorlds folder, using S3Pe. Albemarle Education Centre (added Alchemy table)- Exchange Mirror Leif Henge (Added Moon dial and Vault of Antiquity, updated effects)- Exchange Mirror The following have no changes, except that the effects are updated to work with Seasons. You only need to download these if you miss the effects. On some lots, the effects are a minor detail (for example, fireflies on Indigo Beach), but for other lots they are more important (for example, the animated windmill on Banetree Farm): Landell Bamboo Garden Mirror Landell Park Mirror Mapleburg Nature Reserve (Use 'enablelotlocking true' to show this lot) Mirror Portland Breaker's Yard Mirror Subway Caltown (Use 'enablelotlocking true' to show this lot) Mirror Subway Grandver (Use 'enablelotlocking true' to show this lot) Mirror Sulis Minerva Roman Baths Mirror The Asylum Mirror The Gazebo Mirror Judith Peynter Gallery Mirror The Orbit Rooms Mirror *Please redownload, I fixed a mistake! Portland Shipping Co. Mirror Allomyra Battery Ruins Mirror Banetree Farm Mirror Benville Common Mirror Caltown Liquor Store Mirror Freler Beach Mirror Galson Vale Cat Park Mirror Galson Vale Dog Park Mirror Indigo Beach Mirror Ink Inc. Tattoo Parlour Mirror Jericho Police Dept. and Gaol Mirror Lake Galson Mirror Dancing Dragon Academy Mirror *Please download this one, I omitted it by mistake! If you like the lots, I would be grateful if you could click 'recommend' on the exchange download page, as this will help to ensure that EA do not purge these assets when cleaning up the site. ![]() Please let me know if you find any problem with the lots, or with the links. ![]() "Dreams flow across the heartland
Feeding on the fires Dreams transport desires Drive you when you're down - Dreams transport the ones Who need to get out of town" Neil Peart, Middletown Dreams Click for movie ![]() This is a new version of Jericho , updated with Pets and Showtime Venues. Jericho Story There has been a settlement along the Kaen-Garen River for as long as anyone can remember. The Old Town of Jericho was a sleepy place, caught in the past, drifting along quite happily in its own little world. Until one day, someone constructed a big red bridge across the Kaen-Garen, and a new City sprung up on the other bank. Newcomers moved in, and the people of Old Town found themselves invaded by a new way of life. They were not happy! ![]() Will Old and New Jericho unite, or will their differences ever hold them asunder? Images For more images, click here. A map of Jericho can be seen here. Images of my game here. ![]() Population Jericho is unpopulated. I have the sims I made for Jericho and other worlds available in my studio. Get them from my page here! The sims specifically created for Jericho are labelled 'Jericho', but of course you could use any of my sims. If you like the sims, I would be grateful if you could click 'recommend' on the exchange download page, as this will help to ensure that EA do not purge these assets when cleaning up the site. ![]() World Information Map Size: Large 2048X2048 World Type: Suburb Game Requirements: Basegame 1.36, WA-LN-AMB-GEN-PETS-SHT Riverview (non-decrapified) is also required. Yes, you do need ALL of the EPs listed! Jericho will not work without them.
I cannot guarantee that Jericho will function well or look good without Riverview installed, as I have made extensive use of Riverview objects in the world and on lots.NOTE: You must have an original version of Riverview installed in your game. If you use a 'decrapified' version of Riverview then you need to decrapify the Jericho.world file. Dalerport Garage uses objects from Fast Lane Stuff, and Arborway Fitness uses objects from Town Life Stuff. If you do not have these SPs installed, the world will work okay but those lots will instead have objects from the basegame substituted. If you do not have FLS or TLS then you should rebuild or delete those lots. The Pet Shop lot uses the till and items from 'Grahams Pet Swap Shop', which was a bonus item for registering Pets. If you registered Pets then it should be in your purchase history on the Sims 3 site. If you don't have 'Grahams Pet Swap Shop' then the items will be missing, you'll need to delete or rebuild that lot. Installation Instructions:
Thanks to Armiel for these, I pinched them from her Charlton Island thread! Method 1:
Method 2:
Alternative Download Link: Create-A-World files for Jericho
If you are a world creator and would like the CAW files for Jericho, I have uploaded them to a file host. You do not need these files if you just want to play Jericho, they are only here for people who would like to edit the world file for their own use. To use these files, download and extract them to Documents \Electronic Arts \The Sims 3 Create A World Tool \UserToolData \Worlds. You need 7Zip to extract these files. Link to CAW files- click here! The resources used in creating Jericho are included in the CAW files, located in the Config and Extras folders. The config folder works with the unmodded CAW, however the Extras folder requires SuperCAW . If you do not use SuperCAW, you should import the contents of the Extras folder manually. Resources for Jericho If you would like the custom recolours and sea/sky files for Jericho, I have uploaded them to a file host. You do not need these files to play Jericho, they are just for people who like to build their own worlds. To use these files, import them into your custom world with S3Pe. You need 7Zip to extract these files. Link to resources- click here! More information about the sea and sky parameters here: http://modthesims.info/showthread.php?t=459198 Techy Stuff- please read before posting: Performance Custom Content: None used (except for Riverview). System Requirements: This is a large world and it is also very complex; it makes use of effects and has a large number of lots. You will need a computer above minimum game spec requirements to play this world well.
If you are having performance issues turn down the in-game graphics and close all unnecessary computer processes. More performance enhancing tips here: http://simswiki.info/wiki.php?title...s_3_Performance http://simswiki.info/wiki.php?title...:System_Checkup http://windows.microsoft.com/en-US/...ter-performance If you are using a low powered computer or a laptop, pay particular attention to your system temperatures as you play. Custom Resources: I have made extensive use of custom resources in this world, these are files that are included in the world file itself and only function for this world. 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S3_00B2D882_28000000_7AD9FD4426AA34EA_signBillboardUrbanV_0x7ad9fd4426aa34ea%%+_IMG.dds S3_00B2D882_28000000_7C121BC28377C874_signVenueStadium%%+_IMG.dds S3_00B2D882_28000000_A715FADA54E894BC_signBillboardUrban__0xa715fada54e894bc%%+_IMG.dds S3_00B2D882_28000000_B388FED9034D626A_subway_e_0xb388fed9034d626a%%+_IMG.dds S3_00B2D882_28000000_B388FED9034D626B_subway_d_0xb388fed9034d626b%%+_IMG.dds S3_00B2D882_28000000_B388FED9034D627C_subway_s_0xb388fed9034d627c%%+_IMG.dds S3_00B2D882_28000000_C62CAEB241BCA430_warfBuildingCement__0xc62caeb241bca430%%+_IMG.dds S3_00B2D882_28000000_D6EB86F6EA2433F6_trashcanCityClean_d_0xd6eb86f6ea2433f6%%+_IMG.dds S3_00B2D882_48000000_1DE24042E8EF335F_equestrianCenter_fl_0x1de24042e8ef335f%%+_IMG.dds S3_00B2D882_48000000_436F69A9D1B875AC_signStreetDirection_0x436f69a9d1b875ac%%+_IMG.dds S3_00B2D882_48000000_4BDC258CED0FD186_windmillFarmRooster_0x4bdc258ced0fd186%%+_IMG.dds S3_00B2D882_48000000_B5F23E77788ED993_signBillboardTouris_0xb5f23e77788ed993%%+_IMG.dds S3_00B2D882_48000000_C2430CB576C2D5DA_signBillboardEquest_0xc2430cb576c2d5da%%+_IMG.dds S3_00B2D882_58000000_00681448393CD191_stadiumEP6_LOD%%+_IMG copy.dds S3_00B2D882_58000000_07A94415BFCD3CC6_AdKioskTriangle_d_0x07a94415bfcd3cc6%%+_IMG.dds S3_00B2D882_58000000_12C4BC69EE6781C8_stadiumEP6_Banners__0x12c4bc69ee6781c8%%+_IMG.dds S3_00B2D882_58000000_B3337BD305EF8019_AdKioskTriangleVAR2_0xb3337bd305ef8019%%+_IMG.dds S3_00B2D882_58000000_B33DBBD305F841A6_AdKioskTriangleVAR1_0xb33dbbd305f841a6%%+_IMG.dds INI Overrides- custom sea and sky settings for Jericho and a custom fly through. S3_1F886EAD_00000000_3EC0CF0CC4A6540F%%+_INI.ini Sea.ini SkyCommon.ini WorldEnvtIni_Clear.ini WorldEnvtIni_Overcast.ini WorldEnvtIni_PartlyCloudy.ini WorldEnvtIni_Special.ini WorldEnvtIni_Stormy.ini LightingCommon.ini CameraFlyThroughPath.ini DDS Overrides- custom colour ramps, used to create sea, sky and light colours. WorldEnvt_Clear.dds WorldEnvt_Overcast.dds WorldEnvt_PartlyCloudy.dds WorldEnvt_Special.dds WorldEnvt_Stormy.dds BNRY Resources- Custom water levels. S3_707CA200_00000000_0000000000000000%%+UNKN.bnry S3_707CA200_00000000_0000000000000001%%+UNKN.bnry S3_90624C1B_00000000_0000000000000001%%+UNKN.bnry A movie of the fly through can be seen here. Jericho has five sky types, these will change randomly during the day with some appearing more often than others. The skies change according to the time of day, but as a guideline these are some images taken in CAW of the weather types: ![]() If you wish to remove or change the weather/ sea/ sky, then these are the files that you should modify or delete: S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini S3_1F886EAD_00000000_D89F9D186B7BB372%%+_INI.ini S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds More details about editing or removing these files, or creating your own custom weather for your world, here. More details on creating custom water planes here. Effects: Jericho makes extensive use of in-game effects, some are lot-based and some are at world level. Some of the world effects were imported from the EA worlds using this method. The number of effects in Jericho is comparable to that in the EA worlds, so should not cause performance issues.
World effects in Jericho include Lighthouse FX, fireflies, birds, chimney smoke, pigeons, fountains, hot air balloon, windmills. I made a movie of a windmill and fireflies, showing how these add ambience to the game. Click here to see it. Technical Content Number of layers: 13 Terrain Paints: Jericho uses 15 terrain paints. All of the terrain paints were created by myself, most are EA recolours/realphas but some are made from textures found online. Each world chunk has 8 or less textures. Routing: The majority of the land is routable, including offshore islands. Near to the distant terrain is a band of non-routable terrain, this is to prevent your sims from seeing the join! Some steep areas have been marked as unroutable, where it would look unnatural for sims to walk. There is non-routing paint for the game camera at the extremity of the world on the ocean side. Spawners: All basegame and EP spawners have been included, except those which can be found in the WA Vacation destinations (although one or two exotic fish spawners are placed). I have made a map showing the location of OFF-LOT spawners; I have not included the lot based spawners in this, since those can be changed to your liking. Click here for spawner map. Lots: There are 173 lots, 85 residential and 88 community.
There are 11 empty residential lots (and one which is under construction!). Vacant lot placement: ![]() 14 of the community lots are subways; these are marked as Hidden Tombs so you will not see them from map view unless you enable lot locking, but you will see the Subway Map tags. A map of the subways is here. Some of the lots have tombs for your sims to discover; they are as follows: The Asylum The Portland Shipping Co. The Portland Import Co. Allomyra Battery Ruins The Lost Sock Laundrette Temple of Ramakhama Jericho Cemetery Leif Henge Caltown Liquor Store Pool of Narcissus Beauty Salon Dancing Dragon Academy Jericho City Hall Jericho Police Dept. and Gaol Ink Inc. Tattoo Parlour Some of these lots have hidden dive wells that allow your sims to access two hidden tomb lots: Mapleburg Nature Reserve Salde Rock Lighthouse All lots are built by me for this world; I have taken inspiration from many places, both real life, virtual and sim. I have soaked up ideas from so many people in this community over the years that it is impossible to list them all, so I thank all of the simmers who share their ideas, pictures and custom content.
Community lots * In Game Price is the amount your sim will pay to own the lot as a business venue.
Residential Lots
Known Issues and Notes Blank sky: If your sky looks blank like this when you start a game then please save, exit to main menu and reload the save. The custom skies I made all have cloud cover, and should look more like this. This is a game glitch and is not unique to Jericho. Strange fog on lots: When you start a new Jericho game, please save, exit to main menu and reload the save. This will cause the effects to load correctly, so you will see rats, steam, fireflies and pigeons instead of fog patches. This is a bug with custom worlds and is not specific to Jericho. Gobo Lights (club lots): These lights always reset upon exporting the world from CAW, so you should click on them and choose a pattern, colour and movement to your liking when your sim visits. Strobe Lights: One of the lots (The Game On! Club) has two strobe lights fitted and activated. If you do not like these then please enter the lot in Edit Town mode and delete them. They are situated on the ceilings next to the dance floors, and there is one downstairs and one upstairs. If you wish to keep them in-game but want to switch them off, then you can do so by having your sim visit the lot and click on the strobe light unit and select 'switch off'. Searchlights: Two of the clubs have searchlights, these will be stationary until you click on them with your active sim and turn them on. Gnubb sets: Conlyn Beach and the Bamboo garden both have spaces for gnubb sets. Unfortunately, including a portable gnubb set in a CAW world seems to hopelessly break them, so you could instead place these yourself in Edit Town mode, or else have your sim carry a gnubb set in her inventory. No music in clubs: This is a game bug, and not specific to this world. In my game I can usually force the sound to work again by clicking on my sim's lifetime reward panel until the music there plays. Then, the club music will start when you re-enter live mode. If this fails try going to world view so that the music plays, as this might kick start the club music when you return. Objects floating in the air on lots: This is a game glitch in which certain items (plants, boxes, deco items) will show on a different level (storey) to the one they are placed on under certain circumstances. You can fix this by grabbing the item and replacing it in buy mode, or if it really bugs you just delete them. It is purely cosmetic and will not glitch the game. Cash registers: I have made extensive use of cash registers and bars in Jericho, and the game will assign NPC sims to each of these. If you have a low-spec computer or do not wish to have random NPC sims in game, you could delete some of these or use Twallan's Register Mod to control them. Food Trucks: I have placed Food Trucks in Jericho. These cannot be removed (in an unmodded game) unless you demolish the lot. Most of the food trucks are on dedicated subway lots (which are zoned as hidden Tombs). In a suburb, which Jericho is, the food trucks can be used to buy food, however they will not drive around or spawn. If you wish to have the food trucks drive around you need to either mod the world into a city or else install Twallan's Traffic Mod. Rabbithole Names: Some of the rabbithole buildings are designed to have different names to that which the game gives them. For example, the spa should be called 'The Rose Nouveau Spa' instead of 'Sunflower Spa'. You could rename these in game to match the lot name using a debug enabler mod, or else have your sim purchase the lot to rename them. Unfortunately it is not possible to rename the rabbithole at world level, this information has to be stored in the save game. Ceiling Tiles: Many lots in Jericho have recoloured ceiling tiles, unfortunately the game can sometimes corrupt these to give holes or superfluous tiles. This is purely graphical, and will not affect game play. I have gone to great effort to ensure that all ceilings are intact, however it is possible I have missed some (and equally possible for tiles to glitch as you play). Should you see any glitched ceiling tiles during game play then you can easily fix them in buy mode, either by using the sledgehammer tool or else by deleting/ repairing using the floor tool. Twallan's Traveller Mod: This world contains one lot (Arborway Motel) which is zoned as a Base Camp. This is intended to be used when playing Jericho as a vacation world using Twallan's Traveler Mod. However, the Arborway Motel can be visitied when playing Jericho as a base world too, and your sims can sleep and eat there, as well as gain opportunities from the adventure board. Texture Overrides: The texture overrides are contained in the World file; this means that they will not normally affect other worlds. However, if you play Jericho and then load another world (for example, Bridgeport), you may notice that some objects have retained the custom colours included in Jericho. Likewise, if you travel to France/ China from Jericho, you will notice that the bridges retain their default colour when returning to Jericho. This is purely graphical, and will not affect gameplay at all, and is not permanent. To regain the correct colouring (in Jericho or any other world) simply save, exit the game and reload it. It is caused by the way the game handles default textures, and is not an error as such (just a limitation of using overrides). Schools: Jericho has two schools, in an attempt to prevent route fails when you have a large amount of students. In an unmodded game your sim kids will be sent to the nearest school (as the crow flies, not necessarily the nearest by road). If you wish to change the school that your sim kid attends then you will need to use a mod, I would recommend Twallan's Master Controller or Careers Mods. Mapleburg Island: Jericho has a routable Island, Mapleburg, which is only accessible via a hidden dive well. Upon rare occasions the game may spawn an NPC on this island, which could cause slight lag as the game attempts to route the sim to their destination. If this occurs, you can reset the sim by typing in 'resetsim firstname lastname' to the console. This is an side effect of having inaccessible routable areas. Frequently Asked Questions: Can I use my savegame from the previous version of Jericho with this world? No, this world is a completely new world; it has a regenerated WPID so the game identifies it as a different world. If you like, you can have the original Jericho and this new Showtime version installed at the same time- the one you install last will show up as 'Jericho{1}' as in this image. You can tell which is which by clicking on the world and looking at the description- the Showtime version of Jericho looks like this and has the words 'Showtime update' in the description, whereas the original version of Jericho looks like this. You cannot play the same savegame on them though. Each savegame will only work on the version of Jericho on which it was created. If you want to play your sims from the original version of Jericho in this world, you could use Twallan's Porter to move them across. Will you be updating Jericho for Supernatural/ Seasons/ Future EPs? Who knows? I'll decide when they are released, as I have other projects I'd like to work on too. If you want to update Jericho for yourself, you will find the CAW files linked elsewhere on this page. How can I populate Jericho? As you play, sims will be moved into the neighbourhood, or you can move your own sims in. If you wish to have more control or to rapidly populate the town, I recommend Twallan's Story Progression Mod. If you are looking for sims to move in to Jericho, I recommend looking at the Sim download section of this site, or perhaps the Population Project at Custom Sims 3. I have the sims I made for Jericho and other worlds available in my Sims 3 site studio. Get them here! What has changed since the original version of Jericho? This is a list of the changes I've made:
Credits and thanks Jericho would not have been possible without the assistance of the following people. A big thank you to all of them: The comments and support of the simmers in my Beta testing threads here at MTS. You all helped to shape Jericho! ![]() SandrineD and Zaide_Chris for the waterplane tools. Atavera for SuperCAW Twallan for the mods I used to test Jericho. GiLaNG for the modding tutorial and Framework. The developers of the S3Pi Sims tools for S3Pe. Cmomoney for the Weather Change mod which was very useful for testing out the custom sea/sky parameters. Whiterider for the Shiftable Fog Emitter mod which was used to create effects in several lots. The contributors to the CAW forum here on MTS- I have learned a lot with your help! Delphy for MTS, and all of the moderators who help me to look like I know what I'm doing. Dirk, Lerxst and Pratt and Max Webster. The people I live with, who put up with me sometimes. All of the sims who died or suffered unimaginable torture whilst testing this world. Sim File Share ![]() Fernando Alonso (I only put this in to check if you were still reading) Please see the first few posts for more details and images of lots you will find in this world. Please read everything on this page if you experience glitches, and before you post feedback.
Thank you for downloading, I appreciate all comments and feedback! 809 people have said thanks to simsample for this download. For more information about this creator and their policies or details, click here. Screenshots
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Multi-Part Download
This is a multi-part download:
Method 1: 1)Make a folder to any location you can easily find - desktop for example 2)Download all 12 files in this thread and save them to the folder you just created 3)Right click on the first file and select "Extract here..." When prompted, browse the next file by finding the folder they are in and selecting the next file asked for 4)Repeat until all files are extracted 5)Copy the sims3pack you got and move it to your documents/Electronic arts/Sims 3/Downloads 6)There, double click on the file and let launcher complete the install process Method 2: 1)Make a folder to any location you can easily find - desktop for example 2)Download all 12 files in this thread and save them to the folder you just created 3)Rename the files by deleting MTS_simsample_xxxxxxx_ off the file names 4)Right click on the first file and select "Extract here..." 5)Copy the sims3pack you got and move it to your documents/Electronic arts/Sims 3/Downloads 6)There, double click on the file and let launcher complete the install process *Credits Armiel for the Install instructions!*
Quick Guide:
1. Click the file listed on the Files tab to download the file to your computer. 2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file. For Package files: 1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file. 2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.). For Sims3Pack files: 1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder. 2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list. 3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done. 4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.). Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use. Need more help? If you need more info, see:
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