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Short name: TXMT
Long name: Material Definition

Material Definition (Locally/individually)

  • previously known as MATD
  • It's mostly about graphical parameters and Material Types to locally/individually decide on how the input texture(s) can be presented in-game; provided that the defintions in the material shaders allow such over-riding.
TXMT/MATD Parameters

TXMT File Format

Standard RCOL header

followed by the TXMT Block.