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Now with Ambitions, sims can enter the exciting world of firefighting. From extingishing small household fires to rescuing lives from a quake demolition.
Sims with the Brave or Daredevil trait will have an easier time when facing off the blazes. Also a high level of Athletic and Handiness skills will help your sim at field work and equipment maintenance.
- Emergencies: Attending to emergency calls. When sims finish them successfully they get the most profession performance increment.
- Skills: Training both the Athletic and the Handiness skills. Gives performance boost gradually while learning the skill.
- Coworkers: Making friends with fellow firefighters. (?)
|Level||Title||Weekly salary||Start Time||Day Length||Days||Reward|
|1||Water Boy/Girl||$276||9:00 AM||8 hours||M,T,W,R,F||I'm a Firefighter social|
|2||Soot Stripper||$340||9:00 AM||8 hours||M,T,W,R,F|
|3||Fire Safety Instructor||$400||9:00 AM||8 hours||M,T,W,R,F|
|4||Hose Handler||$520||9:00 AM||8 hours||M,T,W,R,F||Firefighter Axe wall ornament|
|5||Fireman/woman||$640||10:00 AM||8 hours||M,T,W,R,F||Personal upgradable fire extinguisher|
|6||Fire Sergeant||$840||10:00 AM||8 hours||M,T,W,R,F||Hanging Fire Suit wall ornament|
|7||Fire Captain||$1132||11:00 AM||6 hours||M,T,W,R,F|
|8||Backdraft Specialist||$1480||11:00 AM||6 hours||M,T,W,R,F|
|9||Assistant Fire Chief||$1840||12:00 Noon||5 hours||M,T,W,R,F||Immune to Fire hidden trait|
|10||Fire Chief||$2480||12:00 Noon||5 hours||M,T,W,R,F||Fire alarm, fire engine for home use|
City Hall rewards
- Trophy "Honor": Rescue 2 sims from fire.
- Medal "Protection": Success in 'X-ray disaster'.
- Friendly -> Tell firefighting story.
- Romantic -> I'm a firefighter.
Emergencies show themselves suddenly while at the fire department, and should be attended by clicking on one of the fire alarms that are evenly distributed there. Once an emergency arises, time starts counting, and depending both on how much time do you spend at taking over it and the type of emergency, you get a different grade. Getting a better grade grants a big increase in your profession performance.
|Grade|| Small fire /
Disaster in building
|A||0 to 3 hours||0 to 4 hours|
|B||3 to 4 hours||4 to 6 hours|
|C||4 to 6 hours||6 to 7 hours|
|D||6 to 7 hours||7 to 8 hours|
Failing occurs when not attending the job, aborting current emergency, or all the affected sims die.
Small household fire
In this type of emergency, your sim must go to another household and extingish a small fire, usually centered around the oven. If got there early, the fire normally doesn't extend more than six floor tiles. This should'n be a big deal, even by sims without the brave trait.
Large household fire
This is more serious than the above. The fire usually starts at a household more than one floor high and with two or more sims trapped in.
The fire now extends though the multiple floors and even over windows and doors, and you must enter in and convince the scared sims to run out of the house (screaming still 10 inches from flames isn't very intelligent)
In this type of fire, most the doors are usually stuck. This is indicated as a pair of axe icons swinging around the affected door. Actually, all the fires at the windows must be extinguished before your sim can smash down the main door. If the firefighter sim has a low Athletic skill, he or she will usually do several worthless tries in breaking it.
This type of emergency is finished when all the sims are rescued and all the flames extinguished.
Disaster in building
The fire appears in a community lot with a 'rabbit hole' building in it. There are a few sims around scared about something, but when zooming out the camera the building seems normal.
To manage this type or incident, the firefighter only has to be ordered to enter the building and take care of it. Then the sim dissapears in the building for about 2 game hours and leaves it succeding in the mission.
Appears at the hospital. When viewed at distance there are several yellow lightnings hitting the top antennae, and a lot of blue static electricity swirling around the walls.
There is no difference with 'Disaster in building'. The sim has to be ordered to enter the building and manage it. It takes about 1.75 game hours to complete the task.
Angry Gnome Invasion
This emergency requires the firefighter to locate and catch a variety of Mysterious Mr Gnome that has red eyes and spouts shining %[email protected]# symbols from its body.
The fire truck has a performance value that slowly drops over time. Your sim should take care of it regularly by selecting the appropiate interaction on the truck. If the truck's maintenance percentage is very low, its speed will drop notably.
If the sim has a high Handiness skill (level 5 or higher), he or she can be ordered to upgrade the truck. Up to 3 upgrades can be made. Upgrading it makes it faster, so you can get better grades from start.
As with the truck, the alarm has a performance or quality percentage that slowly diminishes over time. A bad mantained alarm takes more time to "detect" an emergency, making your firefighter to get a bad grade from start, and also will ring like smashing scrap.
With a Handiness skill of level 6 or more (?), a sim can make the 'Improved fire alarm' unique upgrade. In-game descriptions states that it responds faster to emergencies.
When reaching level 6 or more of Handiness, clicking on a firefighter sim the 'Improve extinguisher' interaction is shown. The upgraded extingisher sprays with orange foam, and douses a fire tile significantly faster.