#29
10th Aug 2005 at 4:56 PM
Last edited by Miche : 11th Aug 2005 at
12:55 AM.
Posts: 629
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Quote: Originally posted by jase439
So, do you believe this problem to be related to the 0x1c050000 anim group code badness?
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The main reason this doesn`t work is because chairs (well most anyway) don`t have a root_trans or a root_rot joint in them. Those two joints are the ones which the animation effects.
I`ll be releasing a version of the editor/converter which supports other bones in objects soon. (most likely next week, as I`m currently working on animations for the sims, and have most of the bones in the skeleton supported now.)