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Mad Poster
#51 Old 14th Feb 2014 at 10:41 PM
If its just the name in the package then there is no way to bring her back. Most deleted Sims still have the DNA and some info left and these are the ones that can be fixed.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#52 Old 15th Feb 2014 at 7:23 AM Last edited by Jawusa : 15th Feb 2014 at 3:07 PM.
Quote: Originally posted by marka93
If its just the name in the package then there is no way to bring her back. Most deleted Sims still have the DNA and some info left and these are the ones that can be fixed.


I cloned Inigo Gere, changed the clone's gender and made the eyes a bit bigger and the mouth a bit wider.
Anyway, I just created a sim and I found the hidden sim's id
I changed the ID from my CAS sim and it became unknown...
I opened her character data (It was the latest one) and changed the GUID there too.

After I opened SimPe, my CAS sim was the wife of Duarte and Inigo without editing the family tree.
I checked it with HoodChecker and the invalid issues has not been shown.
Before, HoodChecker showed a lot of issues from Duarte and Inigo but could not fix them.

EDIT: I have a question,
How did Tarlia delete the NPCs and townies?

Because, I'm going to create an uberhood but I don't know about NPCs and townies...
Maxis creates 3 maids, 3 bartender etc.
but if I would combine everything together... would be any 18 maids? 18 bartenders etc.?

(I think it is too much)
EDIT2: I counted every character file in the chracters folder inside the neighborhood folder (including stealth hoods) and calculated everything togehter...I end up with (around) 3,500 characters...

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
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Mad Poster
#53 Old 15th Feb 2014 at 3:24 PM
Quote: Originally posted by Jawusa

EDIT: I have a question,
How did Tarlia delete the NPCs and townies?

Because, I'm going to create an uberhood but I don't know about NPCs and townies...
Maxis creates 3 maids, 3 bartender etc.
but if I would combine everything together... would be any 18 maids? 18 bartenders etc.?

(I think it is too much)
EDIT2: I counted every character file in the chracters folder inside the neighborhood folder (including stealth hoods) and calculated everything togehter...I end up with (around) 3,500 characters...


On "Edit" see post 47.

On "Edit2" most of us use "Clean and Empty Template" so we don't get all of them. I got them a long time ago and now most of the links are dead.
Maybe Mootilda know of a good link to them.
Dead links at this site: http://www.moreawesomethanyou.com/s...hp?topic=4306.0

You will also want these: http://www.moreawesomethanyou.com/s.../topic,7.0.html chose your EP and there are a lot more mods in there.
Quote:
a. Notownieregen: As its name says, it'll prevent your game from creating new townies at all. If you want customized townies in your neighborhoods (creating them through CAS and adding them with a teleporter), you'll need to keep it in your downloads folder at all times (before creating or loading the neighborhood for the first time and afterwards). I usually just let my game generate new random townies on its own and add this hack a few gaming sessions later to stop the "townie production".

b. Antiredundacy: It prevents your game from creating unneeded NPC's (like maids, bartenders, paperboys, etc.). By default, the game creates three of each kind of NPC's so, if you have most EP's, you may end up with a lot of NPCs you won't even see at all! This hack only lets the game to generate ONE NPC from each kind at a time. And if you have Bon Voyage, I read this is a very important hack. I really don't know.

c. No Stray Respawn. Only if you have Pets, it keeps your game from creating strays and other random pets in the game (that also count as character files).

d. No SS Respawn. Only if you have University. Instead of creating new dormies to become Secret Society members, it forces the game to actually use current dormies as SS members.

e. No Dormie Respawn. Only if you have University. It keeps your game from creating dormies. I don't really use this hack, but it might be useful for those who want to create specific YA sims to become dormies. You can only find this hack in the Director's cut zip.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#54 Old 15th Feb 2014 at 5:24 PM Last edited by Jawusa : 15th Feb 2014 at 5:58 PM.
Can't I use this tutorial here: http://modthesims.info/t/468987 instead of downloading the emptied templates?

EDIT: I found this on sims.wikia under avoiding game/'hood corruption

Quote:
- Resurrect pre-made dead Sims that ship with the game.

Most of these Sims have incomplete character data, and will cause corruption if resurrected.


So does it mean, the neighborhood gets corrupted, when I complete ex. Isabella Fiorello's character file and relink her and resurrect her ingame?

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Mad Poster
#55 Old 15th Feb 2014 at 8:13 PM
Quote: Originally posted by Jawusa
Can't I use this tutorial here: http://modthesims.info/t/468987 instead of downloading the emptied templates?

EDIT: I found this on sims.wikia under avoiding game/'hood corruption



So does it mean, the neighborhood gets corrupted, when I complete ex. Isabella Fiorello's character file and relink her and resurrect her ingame?


For both I don't know, I to would like to know if fixing Sims and then resurrecting them cause corruption.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#56 Old 15th Feb 2014 at 10:02 PM
That tutorial will create a much cleaner and safer empty template than the ones that you download at MATY.
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#57 Old 16th Feb 2014 at 9:10 AM Last edited by Jawusa : 16th Feb 2014 at 11:11 AM.
Quote: Originally posted by Mootilda
That tutorial will create a much cleaner and safer empty template than the ones that you download at MATY.


Thank you :-)
I'm going to follow your tutorial instead of downloading the emptied templates.

But again, is it safe to complete character file and resurrect them?

EDIT: If I would create an empty neighborhood using AnyGame and copy everything from the ex. Pets stealth hood into my neighborhood...I'm sure it wouldn't be a stealth hood anymore but how can I "change" it into stealth hood?
Can I use this cheat "changeNeighborhoodType stealth" or should I type in suburb?

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
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#58 Old 16th Feb 2014 at 4:42 PM Last edited by Mootilda : 16th Feb 2014 at 4:54 PM.
It's certainly safer to complete the character file than to leave it incomplete. This technique was devised by Celesta and I don't know whether anyone has ever done any research to determine whether it's safe. However, there are certainly people who have used this technique, including Tarlia.

We do not know how to properly create stealth subhoods, but there is a bug in SimPE which will accidentally create stealth subhoods sometimes when you change the neighborhood type in the IDNO in the plugin view. Please note that I am not recommending this technique, since it clearly corrupts the entire IDNO record.

However, that problem implies that there is a "stealth" flag somewhere else in the record, which is being overwritten by garbage because of the SimPE bug. You might want to try researching each unknown field in that record to see whether you can find the proper way to set the "stealth" flag.

I see no reason to believe that "changeNeighborhoodType stealth" is a valid cheat. "Stealth" is a term that I created myself to describe this style of neighborhood; it's unlikely that EA called these neighborhoods "stealth". The neighborhood type of a stealth subhood is "suburb".

Could I ask why you're trying to create a stealth subhood?
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#59 Old 16th Feb 2014 at 4:54 PM
Quote: Originally posted by Mootilda
It's certainly safer to complete the character file than to leave it incomplete.


So, completing character file is acceptable but is it really unsafe to resurrect them?
I mean they won't have any incomplete character if I would complete them.

I know, there's a mod, which allows to resurrect sims without character file.
I used to have one but it always forced an error and the game crashed when I did it.

Perhaps, resurrecting that way corrupts the 'hood...

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
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#60 Old 16th Feb 2014 at 4:59 PM Last edited by Mootilda : 16th Feb 2014 at 5:43 PM.
Quote: Originally posted by Jawusa
So, completing character file is acceptable but is it really unsafe to resurrect them?
That's not what I said at all.

I do not know of anyone competent who has done the work necessary to determine whether completing character files is safe or not. Therefore, I do not know of any way to answer your question. Celesta came up with the technique and it got into the wikia through her work. Some people are willing to use the technique and some people believe that it's unsafe... with no fact-based evidence either way

As far as I can tell, you have several options: you either decide to take the risk, or you decide not to, or you do the work necessary to determine whether it's safe.

Perhaps it would help to step back a bit and discuss safety in the game.

In general, it is easier to say that something is unsafe than to say that it's safe.

To know that something is unsafe, you just need to find one small thing which is unsafe. But, we have no way (in general) to know whether something is really safe, since that would probably require access to the source code. Instead, we look for evidence that things are unsafe. If we find that evidence, then we know that it's unsafe. If we don't find any evidence, we can't say that it's safe, just that we haven't managed to find any evidence that it's unsafe yet. An example is the Deleted 2 method at MATY. While many people say that it's safe, it didn't take me long to find out that it could make the neighborhood unplayable. It's still a useful technique, but there's some risk involved.

We can also make guesses about how safe something is by understanding something about how the game works. That's how I came up with the "safe" technique for removing sims from a hood.

As far as I know, there is no evidence that this technique of completing character data is unsafe. But, I don't know of anyone who has spent any time researching it either.
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#61 Old 16th Feb 2014 at 8:59 PM Last edited by Jawusa : 16th Feb 2014 at 9:09 PM.
Quote: Originally posted by Mootilda
That's not what I said at all.

I do not know of anyone competent who has done the work necessary to determine whether completing character files is safe or not. Therefore, I do not know of any way to answer your question. Celesta came up with the technique and it got into the wikia through her work. Some people are willing to use the technique and some people believe that it's unsafe... with no fact-based evidence either way

As far as I can tell, you have several options: you either decide to take the risk, or you decide not to, or you do the work necessary to determine whether it's safe.

Perhaps it would help to step back a bit and discuss safety in the game.

In general, it is easier to say that something is unsafe than to say that it's safe.

To know that something is unsafe, you just need to find one small thing which is unsafe. But, we have no way (in general) to know whether something is really safe, since that would probably require access to the source code. Instead, we look for evidence that things are unsafe. If we find that evidence, then we know that it's unsafe. If we don't find any evidence, we can't say that it's safe, just that we haven't managed to find any evidence that it's unsafe yet. An example is the Deleted 2 method at MATY. While many people say that it's safe, it didn't take me long to find out that it could make the neighborhood unplayable. It's still a useful technique, but there's some risk involved.

We can also make guesses about how safe something is by understanding something about how the game works. That's how I came up with the "safe" technique for removing sims from a hood.

As far as I know, there is no evidence that this technique of completing character data is unsafe. But, I don't know of anyone who has spent any time researching it either.


In my previous Pleasantview neighborhood, I used to resurrect Isabella and Tariq (I mentioned it already earlier) they married and they got their own children...
I didn't see any corruptions (their children had normal wants/fears and they got their LTW (lifetime wish) when they were teenagers...

My mistake was deleting the families in the family bin. That's why it got corrupted and I had to delete Pleasantview...

Anyway, let's say it is not safe at all...
But if I would remove all characters and redo them, would the characters (ex. the Goths) leave any references on their house, if I move them out?
I know, if a sim uses a furniture quite often, he/she will leave some references to the furnitures...

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
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#62 Old 16th Feb 2014 at 9:31 PM
We know that houses can retain references to sims. We also know that some methods of keeping houses are safer than others. Here's my best guess about safety:
http://www.modthesims.info/showthre...231#post4180231

That entire thread is worth a read, to understand some of the issues with previously-occupied houses.

By the way, there's rarely a need to quote an entire post, especially if it's the post immediately above your own.
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#63 Old 17th Feb 2014 at 8:18 AM
I red everything but I have a question.
If I would use the Stay Things Shrub and replace every object by hand, would it leave any references?

Or are the references stored in the lot.package?

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
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#64 Old 17th Feb 2014 at 1:37 PM
Quote: Originally posted by Mootilda
Some can, some can't... depending upon the state of their character data. Celesta created character data for many of the sims that are missing data and you can download those files from the sims wikia:
http://sims.wikia.com/wiki/Game_guide:Resurrecting_tips


Just a couple of points: a) The files were hosted on 4shared, the wiki just provided a link. b) They aren't there any more.
Mad Poster
#65 Old 17th Feb 2014 at 3:27 PM
@dharden as I stated in post 26 that link been dead for a long time.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#66 Old 17th Feb 2014 at 5:42 PM
Quote: Originally posted by dharden
Just a couple of points: a) The files were hosted on 4shared, the wiki just provided a link.
And ...? Is that relevant in some way?

Quote: Originally posted by dharden
b) They aren't there any more.
I posted a link to my copies in this thread (post #33).
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#67 Old 17th Feb 2014 at 8:10 PM Last edited by Jawusa : 17th Feb 2014 at 9:05 PM.
Quote: Originally posted by Jawusa
If I would use the Stay Things Shrub and replace every object by hand, would it leave any references?

Or are the references stored in the lot.package?


I just quoted my question above...
I'm sorry, if I annoy the community of MTS by asking a lot of questions...

Edit: I removed all characters using your tutorial but when I opened SimPe, my emptied stealth hood had 10 sims in the "Uneditable" tab...
6 of them are objects.package NPCs (ex. Grim Reaper) but I found 4 unknown sims with no character data...
GUIDs of them:

- 0x31946C3B
- 0x71B85E0D
- 0x50596292
- 0x2C996F9C

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Mad Poster
#68 Old 17th Feb 2014 at 9:03 PM
After find out that some info is left on objects when you move all the Sims out and having the stay thing in-game I took it out and don't use it any more.
This is just incase it could cause corruption. (I let the game sell every thing.)

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#69 Old 17th Feb 2014 at 9:07 PM Last edited by Jawusa : 17th Feb 2014 at 9:34 PM.
The Pets stealth hood doesn't contain any lots... but why I get those unknown unknown sims?

Edit: I opened the original pets stealth hood and figured out, that even the pets stealth hood contains these 4 unknown unknown sims...
I'm going to run HoodChecker to see what happens...

Edit2: I ran HoodChecker and checked my empty pets stealth hood and the HoodChecker didn't showed any issues... It seems to be fine.

Edit3 I noticed, that EA deleted all the folders, which do not have any files in it.
ex. the Seasons stealth hood...in the G002 folder (inside NeighborhoodTemplate) there are only 2 folders (Characters, Thumbnails) rather than 4 folders (Characters, Lots, Storytelling, Thumbnails) like in a default neighborhood...
In my emptied subhood only the Thumbnails folder contains a file so can I delete the Characters, Lots, Storytelling folders which are all empty or should I left them?

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Forum Resident
#70 Old 17th Feb 2014 at 9:12 PM
Quote: Originally posted by Mootilda
And ...? Is that relevant in some way?

I posted a link to my copies in this thread (post #33).


OK, I apologize for coming in late, and skimming the middle.
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#71 Old 17th Feb 2014 at 9:18 PM
Quote: Originally posted by marka93
After find out that some info is left on objects when you move all the Sims out and having the stay thing in-game I took it out and don't use it any more.
This is just incase it could cause corruption. (I let the game sell every thing.)


But couldn't it work if I would sell every object and buy the same object and place it at the same place?

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Mad Poster
#72 Old 17th Feb 2014 at 10:36 PM
I really don't know.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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#73 Old 18th Feb 2014 at 7:20 AM
Quote:
Edit3 I noticed, that EA deleted all the folders, which do not have any files in it.
ex. the Seasons stealth hood...in the G002 folder (inside NeighborhoodTemplate) there are only 2 folders (Characters, Thumbnails) rather than 4 folders (Characters, Lots, Storytelling, Thumbnails) like in a default neighborhood...
In my emptied subhood only the Thumbnails folder contains a file so can I delete the Characters, Lots, Storytelling folders which are all empty or should I left them?


Does someone have an answer for this question?

Quote:
I really don't know.

I'm going to try it out.
Right? To check every furniture, I need the gun career reward...

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
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#74 Old 18th Feb 2014 at 3:04 PM Last edited by Mootilda : 18th Feb 2014 at 3:18 PM.
Unfortunately, we don't actually know where all of the sim references for objects are stored, so it will be difficult to check whether all references are gone. The gun career reward shows one of the three known references (the other two being gift to and from), but there may be other references that we don't know about. I just used it as proof that sim references exist on the lot; it is not a way to ensure that no references exist or that the lot is safe.

Logically, if you replace all furniture with no sims on the lot, then there will be no sim references. However, this technique would have to be considered more risky than allowing the game to delete all of the furniture, since it is more open to user error.

You should definitely let people know that the lot was occupied; replacing the furniture isn't the same as having a never-occupied lot.

You should ask for this thread to be moved to the Help or Discussion forum, since it is no longer a WCIF, but more of a rambling "Please answer all of my questions" thread.
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#75 Old 18th Feb 2014 at 3:16 PM Last edited by Jawusa : 18th Feb 2014 at 4:10 PM.
Quote: Originally posted by Mootilda
Unfortunately, we don't actually know where all of the sim references for objects are stored, so it will be difficult to check whether all references are gone. The gun career reward shows one of the three known references, but there may be other references that we don't know about. I just used it as proof that sim references exist on the lot; it is not a way to ensure that no references exist.

Logically, if you replace all furniture with no sims on the lot, then there will be no sim references. However, this technique would have to be considered more risky than allowing the game to delete all of the furniture, since it is more open to user error.

You should definitely let people know that the lot was occupied.

You should ask for this thread to be moved to the Help or Discussion forum, since it is no longer a WCIF, but more of a rambling "Please answer all of my questions" thread.


Will it have any references, when I create an exact replica of it?

P.S. I'm going to send a PM to a moderator for moving right now.

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
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