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- General/Other - Have my mesh done but why this?
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- Modding and Creation >
- Sims 3 Creation >
- Meshing >
- General/Other - Have my mesh done but why this?
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Ok after I restored my system I went back in-game to test and I re-colored them as usual but now after I hit the check in CAS it stayed clear and I go in-game to play mode and its clear, I just have 2 recolor it in game once I'm so happy wonder why though I have to recolor it once to make it clear, it doesn't bother me that i have to do that as long as no one else does i will finish them and upload ^^ |
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You cleared your caches before you checked your fixed version didn't you? If not you can get the old cached image showing instead of updates you've made to the .package IMGs. |
You think i can upload it here? i'd love to
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Ok great news i fixed the bug where you have to recolor to make it clear and i added 16 more paintings to the frame i posted pic's they look lovely in my opinion, what do you think? im so happy!!!!!!!!!!!!!!!!!!!!! I hope they would be excepted since it is a new mesh |
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They look really nice...I'm glad it all worked out for you |
BTW i will be remaking this in different shapes and sizes if i need help, mind if i p.m you? i wont excessively
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Thanks so much for all your help, i mean this in a non romantic way when i say, i love you!!!!!!!!!!! lol BTW i will be remaking this in different shapes and sizes if i need help, mind if i p.m you? i wont excessively |
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Yw. ]If you have questions it's very likely that other people do too...so best to post questions here or in tutorial thread. I'm happy to help and I do watch my tutorial threads and answer questions in them. |
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Hey im almost ready to upload just need to work on one more thing, you know those little green squares in-game that are on the floor to show you how much space the object will take up when your placing it? My object only has 2 i'd like to make it 4 how would i do that? |
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Those green squares are the FTPT. You need to edit that to match the FTPT of an object like yours that has 4 instead of two. |
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Would i go under chunk entries like i did for the mask on sp3e? |
I was able to change mine from one tile to two tile by just changing the FTPT so I'm thinking the only part of that you'd need is the part that talks about FTPT...not the rig and vpxy part.
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If there's a painting with four tiles you should be able to copy the FTPT of that painting, rename it so it has the FTPT name of your painting, and then import it into your painting .package. If there isn't a four tile painting you'll have to change the values in s3pe...there's a tutorial in the tutorials section. I was able to change mine from one tile to two tile by just changing the FTPT so I'm thinking the only part of that you'd need is the part that talks about FTPT...not the rig and vpxy part. |
What tutorial is it under?
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Ok thanks, i also made another painting its 2 storys tall and its not blurry thanks to you What tutorial is it under? |
http://www.modthesims.info/showthread.php?t=382724
If I were you I'd try just changing the FTPT part first...I was able to change my painting's in-game footprint by just changing that and leaving the other resources mentioned in that tutorial alone.
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It's here: http://www.modthesims.info/showthread.php?t=382724 If I were you I'd try just changing the FTPT part first...I was able to change my painting's in-game footprint by just changing that and leaving the other resources mentioned in that tutorial alone. |
Here is an idea of what i originally wanted when i first started http://www.alibaba.com/product-gs/2.../showimage.html
Or maybe something like this http://www.dreamstime.com/gold-plat...--image10180382
is it possible?
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Hey orangemittens i have the FTPT done, i have just been considering what you said about baking a new multiplier in blender, i think i might but is there any way to get some what of a fancy carving? could i put one on my mesh or what would make it possible? I really like the look i have on the frame, but its just so blurry it distracts from my clear painting. In any way could i incorporate carvings on a new multiplier or mesh so the frames still look a little fancy? Here is an idea of what i originally wanted when i first started http://www.alibaba.com/product-gs/2.../showimage.html Or maybe something like this http://www.dreamstime.com/gold-plat...--image10180382 is it possible? |
http://simswiki.info/wiki.php?title...:_Designer_Rugs
You would prolly have to tinker around with the settings to make it look how you want it and you could skip the making a mask part if you want the frame a single solid color. To get a better idea of what you're aiming to make take a look at one of EA's carved painting multipliers.
Congrats on getting your FTPT to work
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I'm attaching my New multipliers that i made have a look and tell me what i did wrong.
NewMulti.zip (516.3 KB, 7 downloads) - View custom content | ||
699192 11-21-11 14:50 NewMulti1.dds 699192 11-21-11 14:57 NewMulti2.dds -------- ------- 1398384 2 files |
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You can use the multiplier for your frame while you use a 2nd overlay for your painting.
That way you can use a full 1024x1024 texture for the frame and one for the painting.
Ill post a link the moment i have the tutorial finished.
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There is a way of making high resolution paintings with the use of multiple overlays and speculars.(and even 2 normalmaps) You can use the multiplier for your frame while you use a 2nd overlay for your painting. That way you can use a full 1024x1024 texture for the frame and one for the painting. Ill post a link the moment i have the tutorial finished. |
You guys are awesome
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Thank you for the help. but the multiplier isn't lining up properly does that mean i have to edit the mask to? I'm attaching my New multipliers that i made have a look and tell me what i did wrong. |
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Editing the mask won't help line your mesh up on the object. All the mask does is assign which channel governs what part of your object. I would need to see the whole .package to be able to start trying to figure out why things aren't lining up. Which version of S3PE are you using to make your .package. One or two of the deprecated test versions caused some image slipping as a known bug that was weeded out during testing. |
Painting with Multi.zip (7.43 MB, 8 downloads) - View custom content | ||||||||||
699192 11-21-11 14:50 NewMulti1.dds 699192 11-21-11 14:57 NewMulti2.dds 42317455 11-24-11 10:37 Two Story Tall painting.package -------- ------- 43715839 3 files |
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My version of S3PE is 11-1001-1447 i am attaching the .package file with the multipliers, thank you for looking :D |
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"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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The .package you attached has the EA multiplier in it instead of your new one and the multipliers you have in the zip don't have the same mapping as the .dds's you have in the .package with your images on them. Apply the new multiplier to your object in MS and you'll see that the frame won't fall in the right place on your object. You need to have the object mapped so that all the .dds you put in the .package show up on it in MS how you want them to be in-game. |
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Show me the mapping tutorial im retarded |
http://jaue.com/om/OM_TextureMappingwithMilkshape.rar
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I wrote this one for Sims 2 but it will work for Sims3. The only difference is that in S3 everything has to be on one map unlike in S2 where many things had two maps. If you have questions post 'em here. http://jaue.com/om/OM_TextureMappingwithMilkshape.rar |
Hey, ok so the paintings i have done, i have another issue with a mesh, im converting a mesh from the sims 2 its simnuts large 2 story window and in milkshape the one side of the mesh is black and the other is normal. Why is this happening? when i view it in TSRW one the black side is invisible and its the same in-game. This has nothing to do with TSRW because i got the mesh via SimPE I'd also like to let you know when i try to bake this mesh the multiplier keeps coming up black with nothing on it.
Posts: 2,932
Thanks: 15563 in 28 Posts
Hey, ok so the paintings i have done, i have another issue with a mesh, im converting a mesh from the sims 2 its simnuts large 2 story window and in milkshape the one side of the mesh is black and the other is normal. Why is this happening? when i view it in TSRW one the black side is invisible and its the same in-game. This has nothing to do with TSRW because i got the mesh via SimPE I'd also like to let you know when i try to bake this mesh the multiplier keeps coming up black with nothing on it. |
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