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- Reflective/Shiny Clothing.. how are they doing this???
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- Body Shop - Recolouring >
- Reflective/Shiny Clothing.. how are they doing this???
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To say that the reflectivity setting of (1) is super shiny is a major understatment as seen in this CAS screenie
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Cool skin, though. People will ooh and ahhh.
RG
Posts: 33
more experimentation...
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Genetic skins use "SimStandardMaterial" by default, so there are less steps involved (but more files).
RG
Posts: 33
You'd need to add a few steps, because you'd have to actually replace the Material Definition in your package with a different one, and then edit it. Genetic skins use "SimStandardMaterial" by default, so there are less steps involved (but more files). |
(quietly hopes for one of the famous, well detailed RGiles tutorials.... :D)
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Genetic Skins have 39 texture files, 1 thumb file, and one package file. those few of us who dare to do custom detailed genetic skins are totaly out of our everloving GORD!!!
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Uploaded it first to the *official* site, partly to get it copyright loged, but MAINLY to stick it to the buggers for freely trashing everyones assets. It's ONLY downloadable from MOD THE SIMS 2!
Check it out for RGiles AKA Danny's send up for all his work in making this tecnique possible to even dain bramaged people like me :D
http://thesims2.ea.com/exchange/sim...asset_id=175828
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Sorry, an error occurred
The creator has marked this asset unavailable for download.
Niiiiice! :D
Posts: 33
Took HOURS of testing and fiddeling around but i finaly have the full genetic robotic skin set for SimDroid V6.5 totaly matalisized. Had to tune it down to a reflectivity of only 0.2 or the chrome effect washes away most of the minute details.http://thesims2.ea.com/exchange/sim...asset_id=175828 |
HOLY FRIJOLES!
You should do two things...
a) make some more colors (gold, red, blue, green).. why?
b) touch base with danny666 and make them into the HOUSE NPC's! maid, janitor, gardner, house manager... each a different color
then you have THE HOUSE STAFF OF THE FUTURE!!!
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Rather than redoing every texture in different colors, try just using different colored reflection maps on them. When I put different colored reflection maps on c-3PO it changed his look entirely, and the effect will be more noticable on SimDroid since the base color is neutral. Less work for you this way.
If you go in and add the bump maps as well... Wow! (I'm not positive that the bump maps work with the reflection maps... I would try it on just a face first.) I did try the glowing eyes thing. It doesn't work.
RG
Posts: 33
- pulled the material description out of the 'hello kitty' one to work with
- pulled it into the package on the body suit I'm working on
- trial and error changed the references in the MATD to match the new texture maps
LO AND BEHOLD! It SHINES! even black!
However, if I try to create parts from that modified one in Body Shop.... it FAILS with 'error extracting textures', so I assume something must be amiss in the file..
help? (pathetic look)
Posts: 33
SOMETHING must be wrong in the package, but I've spent most of the morning looking at it and I don't know... see attached... can someone help (before I go forward on the mask/hood's)
AF_Shiny_Yellow_Catsuit.rar (9.0 KB, 166 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- AF_Shiny_Yellow_Catsuit.package 16245 9129 56% 04-02-05 13:26 .....A. A28E036D m3b 2.9 ------------------------------------------------------------------------------- 1 16245 9129 56% |
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You have your clothing reflecting an image called
##0x7f6a7636!body~stdMatEnvCubeTextureName
This image doesn't exist, which is why you're not able to extract it. What bodyshop is reflecting is a default test image. If you're ever seen a screenshot of a recolor where the object is covered with a white texture with words on it... this is the same sort of thing. The game has a default image that it reflects when it can not find the one you named. At some angles you may actually see text reflected on the outfit.
What you need to do is change the value of stdMatEnvCubeTextureName to either be the same as the base texture (##0x7f6a7636!body~stdMatBaseTextureName) or change it to one of the Maxis default reflection maps.
Using the default Maxis maps will give you a much nicer effect. Here's a list of the values you could use for those:
reflectionbronze-envcube
reflectionbronzenonlit-envcube
reflectiondarkgold-envcube
reflectiongold-envcube
reflectiongoldnonlit-envcube
reflectionkitchenhighcontrast-envcube
reflectionoutdoorwater-envcube
reflectionsilver-envcube
reflectionsilvernonlit-envcube
reflectionsparking-envcube
Alternately, you could actually create your own image to be reflected, but you probably don't need to for the effect you want.
RG
Posts: 33
D'OH!
I'll attack that tomorrow.. then onward! Thanks!
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Bink13y, Rather than redoing every texture in different colors, try just using different colored reflection maps on them. When I put different colored reflection maps on c-3PO it changed his look entirely, and the effect will be more noticable on SimDroid since the base color is neutral. Less work for you this way. If you go in and add the bump maps as well... Wow! (I'm not positive that the bump maps work with the reflection maps... I would try it on just a face first.) I did try the glowing eyes thing. It doesn't work. RG |
You be da genious RGiles!
i was finaly experameting with the existing colored reflecton maps. set C3PO up just as you described, not to reflecty to wash out detail and he looks spookily like a swordless Oscar Award statue :D
other reflection effect side notes. the effect (if done as a genetic skin) leaks out to hair and clothing items, but only if there file is in direct contact with the skin. forinstance some hair styles with seperate over shell meshes and skins only get partly reflective.
If it's possible to add the reflective effect to JUST a hairstyle with no reverse leakdown to the sim we have a catagory of hair that would drive all our trendy Simmers WILD! hair ofcourse relies HEAVILY on alpha transparencys tho...
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Since Quaxi has graciously supplied the source code for SimPE, I may play around with the MATD editor some. I'd love it to be able to update multiple Material Descriptions at once, and I really desperately want it to be able to change the material Type. I'm not sure if the inability to edit that field was by mistake or design, though.
RG
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"Living well is the best revenge. . ." George Bernard Shaw
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Since Quaxi has graciously supplied the source code for SimPE, I may play around with the MATD editor some. I'd love it to be able to update multiple Material Descriptions at once, and I really desperately want it to be able to change the material Type. I'm not sure if the inability to edit that field was by mistake or design, though. RG |
you just used a whole bunch of lingo i have yet to understand...i am so sad!
hair seems extremely difficult to edit with SimPE (or anything that may come in the future). has anybody successfully done it yet?
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Since Quaxi has graciously supplied the source code for SimPE, I may play around with the MATD editor some. I'd love it to be able to update multiple Material Descriptions at once, and I really desperately want it to be able to change the material Type. I'm not sure if the inability to edit that field was by mistake or design, though. RG |
While your at it, some way to add or delete MATD file list entries would be nice
Edit: Doh! I just updated SimPE (haven't done so for a while) and you already can.
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