#38
18th Jul 2009 at 2:01 PM
Last edited by fluttereyes : 18th Jul 2009 at
4:56 PM.
I did do that. I tried making the whole thing white, then grey, then black, none of these options worked. I thought maybe specular was a different file. Obviously not.
I changed the alpha 5 times, I made a new texture, three times. None of it seemed to work. I will have another go at it though and see if I can work out what you mean, perhaps there is something lese I didn't do, but I doubt it to be honest. I was at that dress for about 10 hours in total yesterday. I just want the pleats to go away, problem is, they seem to be on top of the alpha I made, I can see the new dress underneath
EDIT* I found out how to get the specular from CAS. I painted the whole thing dark grey, I used the result to replace the original specula and now I am back to a plain tank ruffle dress.
I'm starting the whole project over again and doing each step carefully keeping the specular in mind and changing that at the same time.
Anyone know why changing the specular would completely delete my alpha?
When saving the specular I should save it as no alpha, right? No?
Quote: Originally posted by Shep
I don't think that your "darker neck part" problem is due to the bump map (there is a bump map problem but not in this case), it's due to the specular texture.
I hope the following is understandable...
Basically, the specular texture specifies how shiny your cloth will be.
This is your current specular:
All the part that you have modified in the main texture (the collar), have stayed black (or matte) in the specular texture. This gives you that big black area.
The easiest way to edit it is simply to use (copy/paste) your main texture and modify it by following the "rules": black=matte, white=shiny.
|