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- Pre-Release - We will be able to change the household we want to play in S3.
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- Pre-Release - We will be able to change the household we want to play in S3.
#26
8th Apr 2008 at 9:53 PM
Posts: 9
I seriously doubt they'd put in such a dramatically changed feature like this without some way of disabling or controlling it... i mean, when TS2 came out with old age dying and stuff, with it came the option to turn aging on/off and the elixir of life, cowplant, etc. Either way, I'm sure I'd be able to adjust. It'd be interesting to see what sims would do on their own.
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Lab Assistant
#27
8th Apr 2008 at 11:47 PM
Posts: 80
I think it sounds kind of cool, because i usually just play one family and then pick one of the kids to move out. I HATE how i will play a sim and they will grow old before their parents, and their siblings will be younger than their kids. It just drives me nuts. So this sounds like the perfect solution!
#28
9th Apr 2008 at 3:38 AM
Posts: 488
Remember, they will also have save slots.. So you can just keep your families in different slots.. Unless you guys meant generations or something..
#29
9th Apr 2008 at 5:25 AM
Posts: 367
Thanks: 5216 in 47 Posts
AHhh what a great new !
That's a major thing I hate in sims 2, now I'm looking for Sims 3 with more interest !
That's a major thing I hate in sims 2, now I'm looking for Sims 3 with more interest !
#30
9th Apr 2008 at 6:16 AM
Posts: 409
I agree with livingstonekat and raemoh. Its probable release date is about a year from now, and a huge number of things can change in that time. With such a controversial feature as parallel aging, there will no doubt be some way to disable it for the people who prefer complete control. I actually think it'd be interesting to see how this parallel aging works.
Of course most people would prefer to stick to Sims 2 right now--we've accumulated 4 years of shiny CC, EPs, and SPs. Think of it this way: say Sims 3 is the bare-bones Sims 2 base game, with Maxis skins, eyes, etc. People who were making the transition from Sims 1 to 2 may have thought much the same way as some of us are now, though perhaps with more cautious excitement because of the drastic changes in graphics. People will make CC for Sims 3, but it's going to take time. What I'm basically saying is, It's simply premature now to expect so much out of what is essentially a base game.
"Make believe in magic, make believe in dreams
Make believe impossible, nothing as it seems
See, touch, taste, smell, hear, but never know if it's real"
--The Cure, "More Than This"
Of course most people would prefer to stick to Sims 2 right now--we've accumulated 4 years of shiny CC, EPs, and SPs. Think of it this way: say Sims 3 is the bare-bones Sims 2 base game, with Maxis skins, eyes, etc. People who were making the transition from Sims 1 to 2 may have thought much the same way as some of us are now, though perhaps with more cautious excitement because of the drastic changes in graphics. People will make CC for Sims 3, but it's going to take time. What I'm basically saying is, It's simply premature now to expect so much out of what is essentially a base game.
"Make believe in magic, make believe in dreams
Make believe impossible, nothing as it seems
See, touch, taste, smell, hear, but never know if it's real"
--The Cure, "More Than This"
#31
9th Apr 2008 at 6:45 AM
Posts: 285
Thanks: 1031 in 6 Posts
Good point about how Seasons works, Allison. Realistically speaking, they'd need to think of a better segue, but I'd much prefer that to the other alternative that we all seem to be freaking out over.
For the benefit of any Maxis spies hanging about, I have been your paycheck since 1999, when I first began following your work, through inebriated hours of Sim City 2000 on PS, and a hunger for The Sims.
I bought TS in 2000, and every EP along the way. Addicted, I tell you.
TS2 brought a new monster with its genetics. Families and bloodlines ensued.
Hours. Seriously.
Reality is cool, and all. But think. This is why we are addicted. It's realistic in some respects, but, WE control it.
That's your paycheck, right there.
I do NOT want to see my legacy of hours worth of time spent not doing more productive things go down the tube, simply because ole Ben Long decides to get his foot in the door while I'm down the street with the pool boy.
For the benefit of any Maxis spies hanging about, I have been your paycheck since 1999, when I first began following your work, through inebriated hours of Sim City 2000 on PS, and a hunger for The Sims.
I bought TS in 2000, and every EP along the way. Addicted, I tell you.
TS2 brought a new monster with its genetics. Families and bloodlines ensued.
Hours. Seriously.
Reality is cool, and all. But think. This is why we are addicted. It's realistic in some respects, but, WE control it.
That's your paycheck, right there.
I do NOT want to see my legacy of hours worth of time spent not doing more productive things go down the tube, simply because ole Ben Long decides to get his foot in the door while I'm down the street with the pool boy.
Lab Assistant
#32
9th Apr 2008 at 3:01 PM
Posts: 116
I'd think that, even if something like this doesn't have an option to disable it at launch, it wouldn't be long before someone makes a hack/mod or whatever to achieve the same goal. Sure, it's the not the same as an out-of-the-box option, but I'm sure we'll be able to put whatever household we want on hold.
Just look at the astounding variety of TS2 mods we have now, and how active the modding community is. . . a great many of those talented modders are going to start working on TS3 as soon as they're able, I'm sure.
Just look at the astounding variety of TS2 mods we have now, and how active the modding community is. . . a great many of those talented modders are going to start working on TS3 as soon as they're able, I'm sure.
#33
10th Apr 2008 at 7:04 AM
Posts: 285
Thanks: 1031 in 6 Posts
I kind of think you're probably right, Cloudchaser. The _point_ of The Sims was personal control.. and this is just a HUGE diversion. Of course... I don't like the fact that Will Wright isn't more than (financially) involved in this. This is like the whole George Lucas/Star Wars movie issue... except, this is my sims we're talking about, here! Hello!
So... I do NOT like what I've seen/heard said, seen online rumors of, etc., of TS3 at this point, at least and definitely not regarding how the neighborhood ages around you. My gut feeling, though, is that there'll be a "hold" option, or game similarities with the Seasons EP.
I mean, there just has to be.
To my dear Maxis spies... PLEASE, that has to be it. Unless, and you probably do, you have a better option.
(I could think of a dozen....)
So... I do NOT like what I've seen/heard said, seen online rumors of, etc., of TS3 at this point, at least and definitely not regarding how the neighborhood ages around you. My gut feeling, though, is that there'll be a "hold" option, or game similarities with the Seasons EP.
I mean, there just has to be.
To my dear Maxis spies... PLEASE, that has to be it. Unless, and you probably do, you have a better option.
(I could think of a dozen....)
#34
10th Apr 2008 at 8:48 PM
Posts: 2,638
we all know that. The point is there will be stuff going on in the house you left that you can't control. That's what's bugging some people
Lab Assistant
#35
10th Apr 2008 at 10:38 PM
Posts: 66
Quote: Originally posted by kennyinbmore
we all know that. The point is there will be stuff going on in the house you left that you can't control. That's what's bugging some people |
This part needs more explanation from EA methinks. It might even change from now till release date. Like the "hold" option could be implemented so that certain houses don't change while you're playing another house... though that would sort of defeat the purpose of an always changing neighborhood, which is something I like
#36
11th Apr 2008 at 4:50 AM
Posts: 285
Thanks: 1031 in 6 Posts
Yeah... the sooner Maxis comes up with an answer to this, the better.
#37
11th Apr 2008 at 7:11 PM
Posts: 2,638
the game is still a year away, they have plenty of time to give us more details. I think we're all just a bit impatient now that we've gotten a glimpse of the game
#38
16th May 2008 at 12:22 AM
Posts: 446
I really like the lack of control over them! I find it boring to control my sims, I really want them to be smart and make their own choices and just live on. Fine enough for me if I can step in from time to time and play "God", but I'm looking forward to having the game surprising me for a change. This means the household I choose to play really can be the main characters, and their lives an adventure.
One of the things I hate in the sims 2 is how my child-sims friends stay children when my sim turns a teen. Its really a detour having to visit each household just to grow them up, when I really don't feel like playing them right then.
A hold-option could come in handy. But its not a must for me, I'm looking forward to the "anarchy".
One of the things I hate in the sims 2 is how my child-sims friends stay children when my sim turns a teen. Its really a detour having to visit each household just to grow them up, when I really don't feel like playing them right then.
A hold-option could come in handy. But its not a must for me, I'm looking forward to the "anarchy".
#39
16th May 2008 at 12:54 AM
Posts: 732
Thanks: 288 in 5 Posts
I think based on the fact that TS3 will have such fundamental changes from TS1/TS2, if people really don't like being able to control every single household, they can just keep playing TS2. I'm sure there will still be a huge TS2 community out there that will keep pumping out cc and mods to make playing the game more enjoyable.
I love the new features in TS3, it's more to my style of gameplay and liking so I will definitely buy it when it comes out and am not complaining about anything so far.
I love the new features in TS3, it's more to my style of gameplay and liking so I will definitely buy it when it comes out and am not complaining about anything so far.
#40
16th May 2008 at 8:23 AM
Posts: 53
Hopefully, the "other households will age intelligently" thing will be an option that can be turned off. And as with all Sim 2 games, we know that there will be available cheats...one possibly dealing with the aforementioned.
#41
18th May 2008 at 5:15 PM
Posts: 113
ugh i hope i can turn this off!!!
this is the worst thing i have ever heard. why would the creators think that we would only want to control one family?? This game sounds like its gunna be really stressul and irritating. i dont wanna go back to one of my families and find out that they all died!!
this is the worst thing i have ever heard. why would the creators think that we would only want to control one family?? This game sounds like its gunna be really stressul and irritating. i dont wanna go back to one of my families and find out that they all died!!
#42
20th May 2008 at 7:38 AM
Posts: 2,461
Thanks: 1848 in 12 Posts
Quote: Originally posted by HystericalParoxysm
Eww. That sounds horrible. I -like- micromanaging my pixel peoples' lives. I -like- being able to choose who gets together with who and exactly how their lives go. |
I thought that was the reason for playing the game--manage their lives as nicely or as horribly as one saw fit, the power to make them or break them, so to speak.
As for Sims supposedly being smarter or some such in TS3 I won't believe a word of it. I've already seen screenshots of synchronized Sim stupidity. I also remember all too well about how much "smarter" TS2 Sims were supposed to be than TS1 Sims and that sure enough never happened. Otherwise, Sims would actually use the toilet instead of playing the piano or a video game.
I've already spent a ton of money on TS2 and while I'm not saying I absolutely won't buy TS3 (never say never) I'm not finding it enticing yet and am thinking money I might otherwise spend on TS3 could be put to better use.
Test Subject
#43
21st May 2008 at 2:25 PM
Posts: 11
I hope it works out though, I dont want my simmies to get hungry while im away....
Lab Assistant
#44
1st Jun 2008 at 5:20 PM
Posts: 205
I'm kind of glad about this but that's really only because of the way I play - I tend to play one family and only have the others available as "breeding stock" for my Sims [because damn, those townies are ugly] so having everyone else age up will be a good thing, I think.
I hope that I can turn it off, though.
I hope that I can turn it off, though.
Field Researcher
#45
3rd Jun 2008 at 3:37 PM
Posts: 202
I like to play my Sims "Prosperity Style" as opposed to "Legacy Style".
i.e. I do not play one family. I play every single household in my neighborhood. To keep aging approximately consistent, I play for a week with each house. I LOVE this style of play. I get to know all my Simmies and their "quirks", I get to match them up with who I want to and I control the drama in the neighbourhood.
Now while I certainly don't mind most of the changes (it would be great to see my Simmies with more individual personality on the odd occasions I let them do what they want while focusing on a specific family member), I DO have major issues with the thought of the game playing itself for me. If you are one of my focus families, I do NOT want you to go and make life altering decisions without me! My neighbourhood, my drama - not EA's AI's drama. So I for one am REALLY worried about how they implement this.
What would be cool, would be an option to set a household as NPC and THEN it could play itself. That way if you get bored of a family, set them to NPC for a while. It would basically allow us to create our own townie stock! But if I haven't given a household the ok to run along without me, I don't want it to!
i.e. I do not play one family. I play every single household in my neighborhood. To keep aging approximately consistent, I play for a week with each house. I LOVE this style of play. I get to know all my Simmies and their "quirks", I get to match them up with who I want to and I control the drama in the neighbourhood.
Now while I certainly don't mind most of the changes (it would be great to see my Simmies with more individual personality on the odd occasions I let them do what they want while focusing on a specific family member), I DO have major issues with the thought of the game playing itself for me. If you are one of my focus families, I do NOT want you to go and make life altering decisions without me! My neighbourhood, my drama - not EA's AI's drama. So I for one am REALLY worried about how they implement this.
What would be cool, would be an option to set a household as NPC and THEN it could play itself. That way if you get bored of a family, set them to NPC for a while. It would basically allow us to create our own townie stock! But if I haven't given a household the ok to run along without me, I don't want it to!
#46
3rd Jun 2008 at 4:16 PM
Posts: 196
I create multiple families but I end up having favorites I usually play with more than others, maybe one or two. But I like the idea of not having complete control over every family, but again I don't want my favorite family going off and making choices I didn't intend for them.
#47
4th Jun 2008 at 11:29 PM
Posts: 3
I'm pretty excited about the new look of the game. The smaller squares and pictures(if they're real) look fantastic. I really want to explore the new create-a-sim features too, but I'm not sure that I'm completly sold on the adjevtives vs Bars concept.
I'm guilty of mircomanaging my sims lives, but a little indepence on their part could keep gameplay fresh. However, I my not really excited about the whole neighborhood parallel aging but would like it for famlies that that I'm not intrested in. I'm sure you'll be able to turn it off, because if Maxis lets us down, our modders won't.
I'm not ready for a Sims 3 yet, but I definatly want to give it a try (depending on how the securacom stuff plays out).
I'm guilty of mircomanaging my sims lives, but a little indepence on their part could keep gameplay fresh. However, I my not really excited about the whole neighborhood parallel aging but would like it for famlies that that I'm not intrested in. I'm sure you'll be able to turn it off, because if Maxis lets us down, our modders won't.
I'm not ready for a Sims 3 yet, but I definatly want to give it a try (depending on how the securacom stuff plays out).
#48
12th Jun 2008 at 11:44 PM
Posts: 5
I have hacks that pretty much turn off anything that could interfere with my playing. A hack for work and school, a hack for aging, a hack for motives, etc. The only people I age are babies, toddlers, and kids. I make my Sims to be pretty families, and once I get the aging and relationships how I want, I like to keep them that way And I don't have seasons. So hopefully someone'll make hacks for stuff pretty quick and I won't have to worry about anything D:
#49
13th Jun 2008 at 12:34 AM
Posts: 1,337
Thanks: 449 in 11 Posts
Ok, bear with me, this gets a tad complicated...or maybe not, lol!
1)From what I understand reading the various articles at various sites, you can only play one family at a time; if you switch to another family, the family you were just playing becomes "npc-ed" and will act in an uncontroled manner.
2)There are an unknown number of "save slots", to store saved games.
So, what I'm guessing you'd have to do to keep a family constantly "in play" is to save each family into an individual slot. Each time you play a different family, it will be in a slightly different version of the neighborhood. The same thing will apply to the children of a family that move out, you will have one version where you still controll the parents, and have no controll over the child(ren), and then EACH child will have his/her own "save slot" and be living in a different version of the town.
Basically, instead of having a Plesantville/Veronaville/Strangetown, you will have a Smith-Parents/Jones-Parents/Smith-Child one/etc.
Sarcasm is a body's natural defense against stupid.
1)From what I understand reading the various articles at various sites, you can only play one family at a time; if you switch to another family, the family you were just playing becomes "npc-ed" and will act in an uncontroled manner.
2)There are an unknown number of "save slots", to store saved games.
So, what I'm guessing you'd have to do to keep a family constantly "in play" is to save each family into an individual slot. Each time you play a different family, it will be in a slightly different version of the neighborhood. The same thing will apply to the children of a family that move out, you will have one version where you still controll the parents, and have no controll over the child(ren), and then EACH child will have his/her own "save slot" and be living in a different version of the town.
Basically, instead of having a Plesantville/Veronaville/Strangetown, you will have a Smith-Parents/Jones-Parents/Smith-Child one/etc.
Sarcasm is a body's natural defense against stupid.
#50
13th Jun 2008 at 6:00 PM
Posts: 90
I actually like this idea, since I do micromanage, but since I'm not a female and can't keep my mind on 1000 things at once, I always end up aging one family up about 5 gerations and having a Sim bin full of their kids, so with this I could do what I normally do, and not have to worry about having Great Great Grandparents that are the same age as their great great Grandkids.
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