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if i could make a suggestion...what about the way rugs work? You know how if you place a rug on a sloped piece of ground, it'll flatten itself to the ground, not stay level? Is there any way to apply this to a neighborhood object and accomplish your goal that way? The rug goes under the snow texture on a lot, so if you could figure out how to apply the rug's basic characteristics to a hood object, it should go under the snow there too, assuming that snow works the same way in nhood as on a lot.
This probably wouldn't work, but it just sorta appeared to me.