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I suppose it could be something else that was causing the base game crash? Its hard to know when its a complete crash like that. For all of us, it is limited the amount of time we can put in and still have something to show for it. So I wouldn't presume to ask you to invest more time in troubleshooting an object that is otherwise working.
But if I were going to troubleshoot the object I think I would remove all those questionable BHAVs and then see what happens. If there was a green light on that then I would add just one of them and then test again.
Its seems to me, if I remember correctly, that even if you leave an 8009 module in your base game object it just causes a regular object error that goes to the log file rather than a complete game crash that leaves you in the dark. So it surprises me that the converted 8007 BHAVs would be so toxic to the base game. These drastic blowups are more typical of GMND errors - not to say that is the cause in this case.
In any event I'm going to continue to do the conversions the easy way until I see them actually fail for me. I'm perverse that way!
(And also been wrong many, many times...)