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- General - Things You Appreciate Seeing in CC
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No CC community lots
I'll overlook a lot having CC if it's good enough, but for me, the less CC the better. That stuff really clogs up your download folders after a while.
Maxian humour in object descriptions
It's easy enough to just put "made by [creator]" in the description and I don't fault them for it - I'd probably do it myself. But if they go to the effort of writing a description, it makes me appreciate it more. Even better is if it matches up with Maxis's style of humour.
I'll post more if I think of them.
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I like it when clothing meshes come with maternity meshes. I especially like it if those maternity meshes are well made and reflect how clothing would drape over a bump, rather than just magically sucking itself around the bump, and the bump bending in weird ways when the sims move (I also don't mind clothing without maternity meshes, I have enough with, it's just a nice bonus.)
I like it when clothing meshes have sims with believable width of arms, legs and waists!
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For example, if someone creates a 'base game 4 bedroom starter house for your large family of limited means,' I probably won't download it if the door, houselight, toilet, etc., has to be downloaded separately from another site.
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With recolours, I find clearly named packages and labelled swatches with the download to be helpful. Even if I love all the colours, I prefer to add only the ones I am most likely to use to my game.
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With recolours, I find clearly named packages and labelled swatches with the download to be helpful. |
This, so much! It's always a pain when I have to open up sims 2 installer to figure out which recolors are which. Or worse, if I have to open up the game and delete things from in there because the creator used their own color actions and didn't provide a swatch. So I appreciate creators who take the time to name and label everything appropriately. And speaking of that, my list:
1. Naming the file correctly, in game and out. Creators who take the time to make sure labels come up in CAS--I really, really appreciate that. It comes in handy when I'm trying to find problems or even just weed out hair recolors I don't need.
2.Creators who put their name on the folders and zip files! I wanna know who did what, where I can find stuff if there's a problem, and, of course, what's in the folder. When I'm downloading a bunch of files, it's nice not to have to stop and rename or backtrack to the preview page to get the name of the creator or site.
3. Creators who take preview pictures and package them in with their files! I know it's a lot of extra work but I really appreciate creators who take the time to let simmers know what they're getting when they download. Plus, when they package preview pics together, not only does it help you organize your download folder, letting you know exactly what set it is you're looking at later, but if the pictures get lost (like with photo bucket) or if the download gets moved because the site goes under, people can know what they're getting without looking in the game.
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I like it when creators name their CC things that play well with the game, (no spaces between words, and no special characters). |
And short file names. There is someone who does recolors and I love their stuff, but I have to constantly rename the files and folders because I get an error that they're too long.
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- Use short and descriptive file names
- Don't use special characters (- _ are fine)
- Put their name in the file, preferably as the first word in the filename
- Use proper tooltips (preferably the full name of the file) for CAS items
- Put their name somewhere in the description ingame for objects, and keep it short (I have no clue how many files by "HystericalParoxysm-DemusedSims" I've had to reame to "HP" to make them short enough for subfoldering, particularly since they've always insisted on making the filename at least 3-4 times longer than their name alone. Sorry, HP, but the filenames are just too long for my liking, and their name is the best example...).
- Sort their items into proper categories ingame
- Say where the item can be found ingame
- Don't do unneccessary subfoldering in their zip files (I don't want to have to click on 4 different folders for a familied hair, or have to look through three layers to find the files I'm looking for - if you name files properly you don't need ten layers of subfoldering).
I don't mind if there aren't creative descriptions for objects ingame. I'm more interested in info that can help me relocate the file if I want to remove or change it.
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FemaleAdultBody-PatchworkSkirtJeanJacket_By_Rosie.package
MESH_FemaleAdultBody-PatchworkSkirtJeanJacket_By_Rosie.package
Oh..and tooltip in Bodyshop..good point! I should do this..
I found how to add them
@simmer22
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And short file names. There is someone who does recolors and I love their stuff, but I have to constantly rename the files and folders because I get an error that they're too long. |
I get the same messages. Love the recolors, the file names not so much. On a positive note, creator is consistent in naming, which makes bulk renaming the files easy. I think MTS must automatically add the creators name to the beginning of a folder because many are named "MTS_CreatorsName_LongFileNameHere - Color_by CreatorsName."
Which leads me to my love list:
** I love how MTS file names are consistent, beginning with MTS_CreatorsName . . . I now use that as my standard, even with files I get elsewhere. Site_CreatorsName_Item. That way, I know where I got the files that are inside each folder and who made them.
** I love it when creators include jpg pics in the file for easy identification.
** I love it when creators makes lots of individual files for the same object in a bunch of colors. That way, I can pick & choose which to add to my game.
** I also love it when creators put all their files for a set into a single zip file AND offer them separately. That way, if a set includes a crib, high chair, child's bed, dresser and matching tub, I can download only what I want or the whole set in a single file.
** I love when creators give a brief but descriptive name to their file that is something other than "abc123z9y8x7w6v5u4t3pqr456."
** I love when creators tell you what mod (or types of mods) does or might conflict with their download (provided they know).
** Most of all, I love it when creators keep making new stuff for The Sims 2!
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FemaleAdultBody-PatchworkSkirtJeanJacket_By_Rosie.package MESH_FemaleAdultBody-PatchworkSkirtJeanJacket_By_Rosie.package |
I'd shorten that to:
AFpatchworkskirtRosie
MESHAFpatchworkskirtRosie
I have a silly aversion to putting my name on my CC. It seems like I'm bragging. XD
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I like it when creators slave things to maxi stuff. I hate it if they slave it to something they assume everyone has (that may be everyone but me, but still). I don't care how pretty something is, if I have to start clikcing around on it to find the perfect clicking spot, it gets replaced by something Maxis made).
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I love CC that makes EAxis content accessible without a Sim having to be present- things like the unlocked career and aspiration rewards have worked wonders for my CC-free building philosophy! |
But technically that's not CC free is it. :P
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I like clear, visible thumbnails so that I can tell what even small things are when I'm scanning the catalog.
Ugly is in the heart of the beholder.
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I also appreciate informative tooltips in Body Shop stuff.
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