#1
30th Aug 2013 at 1:06 PM
Last edited by kacopoay : 2nd Sep 2013 at
10:10 AM.
[Solved] Making a base game default mesh replacement
Hello,
I've been working on a small project which is a default replacement of the nude male top. I first made a non-default version to test it in game and it looks good, no seam problem, etc.
However, things get more complicated when I try to make it default. I exported the GEOM called 'amTopNude' in FullBuild0 as .package to keep its ID and then replaced it with my own. As my mesh has more vertices than the original one I exported the morphs as well in BGEO files, the four ones, as package and then replaced them with those created in my ND version I had previously exported. It makes my game crash. I tried with
S3OC too, pretty much doing the same thing though, and it didn't work out either.
How do I make it work as default replacement? I really don't know what to do now, Google brought nothing, and I'm not interested in a ND version at all.
Your help would be greatly appreciated,
Thanks in advance
K.