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Old 25th Sep 2018, 1:32 PM DefaultMaking Custom Magic Gnome - Getting rid of EA's poses? #1
murfee
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Mad Poster

Join Date: Apr 2010
Posts: 3,420
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Hello, all!
I have an idea for a Magic Gnome that I've been trying to make, but have had zero success with. The eight zillion magic gnome poses keep appearing, and I have no idea how to set the object so that no matter what pose the gnome uses, it's always the same default one. I don't want extra poses; I just want it to pop up all over the lot and be creepy watching my sims woohoo and bathe and hack computers, sue me.

Initially, I just cloned EA's magic gnome, swapped the mesh & texture, and called it a day. Failure. Cuz of course it's never that easy. :P
Second time around, I cloned a regular plant decor, and added the Magic Gnome script, only to get the exact same results.

I assumed it was a geostates issue, but the Magic Gnome has no geostates, from what I can tell.
Apparently there's 2 other things that could be the culprit:
- something called an IBUF chunk that affects the mesh switching http://modthesims.info/showthread.p...220#post5061220 but I don't understand what this is or where to look for it in S3PE / TSRW.
- certain special objects like the UNI EP Greek Statue have a MODL can have up to 10+ different Mesh Counts / effects, that change http://modthesims.info/showthread.p...362#post4739362 and I assume the Magic Gnomes probably do something similar. I looked at EA's gnome in S3PE's Grid and didn't see anything about Mesh Counts though, so I don't know what to do with that info, either. :\

So, yeah. As usual, I'm all up in things I have no business effing around with.
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