Welcome to
Mod The Sims
Online: 1509
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 9 (Who?), Viewed: 32458 times.
Search this Thread
Old 9th Jul 2006, 6:23 PM DefaultClonable Objects: A List Of Good Objects For Cloning #1
IgnorantBliss
Original Poster

Part-time Hermit

Join Date: Dec 2004
Posts: 4,808
Thanks: 12306 in 63 Posts
15 Achievements


This is a list I have compiled to help beginning object creators decide which Maxis objects are good bases for cloning.

For various reasons, some objects are better for cloning than others. This list does not include all the different types of objects there are, but I've tried to include the most common ones that beginning object creators usually deal with, and the kind of objects that I'm personally familiar enough with to recommend them. It does not mean that the objects on this list are the only objects you should ever clone. It's only a suggestion.

Information provided on the list for each object:
- object type (end table, dining chair etc)
- number of recolorable subsets, and if CEP is needed for one or more of the recolorable subsets when cloning
- descriptive and file name
- required expansion pack, if any
- difficulty (easy, medium, hard)
- special notes

Feel free to suggest improvements and additions to the list. I plan to update the list in the future with more objects.

When cloning these objects, use the default cloning options unless otherwise recommended in the Notes section for the object.

Numenor's kitchen counter and island templates, which should be used for cloning instead of the Maxis ones, can be downloaded here. Make sure to follow the instructions in that thread when using the templates.

For a full list of all objects in the base game and expansion packs, download the Documentation file in the CEP thread. On the CEP object list you can find information regarding how many recolorable subsets an object has, and if there are "slave" subsets involved.

For those who are new to cloning objects, I recommend JWoods' object tutorial which teaches all the basic steps of object creation. The tutorial section also has many other useful tutorials on various areas of object creation.

If you run into problems with your cloned object, feel free to make a post in the Object Creation Workshop And Repair Center, providing both the problematic object package and a detailed explanation of the problem.

The list is in Excel (.xls) format, and to view it you need a program that can view Excel files. Excel Viewer 2003 and Open Office are both free to download and use.
Download - please read all instructions before downloading any files!
File Type: zip Clonable_Objects_List.zip (4.1 KB, 2591 downloads)
Old 27th Oct 2006, 11:01 AM #2
Wil-Redfern
Lab Assistant

Join Date: Aug 2006
Posts: 187
Thanks: 4479 in 20 Posts
11 Achievements


Cool thanks. This will save me having to go through loads of objects until I found a decent one. Some clones do not contain textures which annoys me. Thanks yet again.

*´")
..·´¸.·*´¨) ¸.·*¨)
(¸.·´ (¸.·´Wil-Redfern*¨)¸;*
Old 1st Nov 2006, 7:21 AM #3
Khaibit
Instructor

Join Date: Jan 2005
Posts: 453
Thanks: 496 in 4 Posts
9 Achievements


IgnorantBliss, maybe I'm just too stupid but in your list are a few "Object Descriptive Names" I'm just unsure about when choosing the object to clone (they are displayed in the wrong language ). In this case I have to do (several) 'test clonings' to take a look and compare the Object File Name. So if you update the list could you maybe e.g. add the price of the objects, a quick descritpion of the look, something like that to help identify the right file? Or do I just need to look for some brain?

Yes, I am serious though I'm not serious at all. I'm serious about this!
Even the joker can be deadly serious...
Wichtig ist, was hinten raus kommt!
Entscheidend daran ist, wie?
Old 1st Nov 2006, 2:38 PM #4
IgnorantBliss
Original Poster

Part-time Hermit

Join Date: Dec 2004
Posts: 4,808
Thanks: 12306 in 63 Posts
15 Achievements


To my understanding, the Object File Name listed is the same in all languages, even if the Descriptive Name is different. If in your SimPE settings you check the option to "show OBJD filenames", the filenames will be listed in Object Workshop instead of the descriptive names.
Old 2nd Nov 2006, 10:16 PM #5
Khaibit
Instructor

Join Date: Jan 2005
Posts: 453
Thanks: 496 in 4 Posts
9 Achievements


Thank you for the hint! I always struggled with finding out the English filename - in German SimPE they are by default displayed in German and I just didn't know how to fix this. Thank you very much!

Yes, I am serious though I'm not serious at all. I'm serious about this!
Even the joker can be deadly serious...
Wichtig ist, was hinten raus kommt!
Entscheidend daran ist, wie?
Old 8th Nov 2006, 5:00 PM #6
mandyonzante
Lab Assistant

Join Date: Apr 2006
Posts: 56
Thanks: 200 in 4 Posts
4 Achievements


Thanks for this. Great idea, saves ploughing through and starting several objects, only to find that they are beyond you. Not to mention the wasted guids!

Proud Member of TSR and Featured Artist at Crystal Clear Sims.
Old 1st Mar 2007, 12:41 AM DefaultCan you put this in a different format please #7
beehive
Lab Assistant

Join Date: Jan 2007
Posts: 55


can you put this into word format or adope format please.

Tks beehive
Last edited by IgnorantBliss : 1st Mar 2007 at 1:27 PM. Reason: Please, don't quote a long post in its entirety
Old 7th Nov 2007, 9:59 PM #8
Rosebine
Mad Poster

Join Date: Aug 2007
Posts: 7,419
Thanks: 1369 in 19 Posts
13 Achievements


I am sorry IgnorantBliss, I still have a question...
I am making a bench...my meshes are done, but I cannot seem to find in SimPE, any of the sectionnal booth, such as :"Jacuster's Last Stand sectionnal booth"--"Mr. section by Comfortitude" and..."Mr. section with arms by Comfortitude"

So I don't know what to clone, so my bench can be long, and sits more simmies...

any ideas ?
I looked in seating, unknown, other...in vain.
Thank you,
Rosemary :0)

well, i looked at an object someone did...it takes a global sofa mod....
too bad !

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Last edited by Rosebine : 9th Nov 2007 at 1:12 AM.
Old 1st Mar 2008, 3:18 PM
Puscifer1980
This message has been deleted by IgnorantBliss. Reason: off topic
Old 11th Sep 2008, 1:29 PM #9
simsartthat
Test Subject

Join Date: Apr 2007
Posts: 13


nm, thank you!
Old 26th Sep 2012, 11:01 AM #10
xptl297
Instructor

Join Date: Dec 2004
Posts: 518
Thanks: 5134 in 109 Posts
14 Achievements


Maybe I'm waking up the dead, but I just wanted to include that the ideal clone object depends on what you want to do with it and your own modding level. A simple sculpture can be modified to be totally different objects even interact able. I always use the Base Game Venus Sculpture for almost everything. Reason: it is recolorable, has two subsets and accept more, so long they have own texture and material definition (like glass, or other envcube based textures), it is viewable from the neiighbor and has own automatically modifiable lod90. Better than this, is only the Flamingo
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.