#1
21st Jul 2016 at 12:23 AM
How many rocks is too many?
I've always struggled to make non-ugly rocks with terrain sculpting, even after using World Machine generators. Ideally, I'd use the rocks in metadata all over my world, but I'm concerned this is going to slow down my game considerably (especially since you can't cluster rocks like you can trees). Do any of you guys have an opinion about how rock objects might affect game performance? I'm talking about LOTS of rocks (i.e. hundreds). All in all, I've seen them make my world file about 5 mb bigger.
Thanks