#1
1st Mar 2014 at 2:22 AM
Last edited by Charity : 2nd Mar 2014 at
8:36 AM.
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Cancelling Breaks Object
I used the Custom Interaction tutorial to make an interaction.
It says to put in 'Idle' and 'Wait to Notify' functions so that the sim will stop doing the action if you cancel it or if one of their needs drops to desperation level. If I do cancel it/needs drop then the sim stops using the object as they're supposed to, but the object then becomes unusable by anyone. They'll approach it then do nothing.
Does anyone have an idea as to what might fix that?