#1
13th Aug 2018 at 1:07 AM
Last edited by Liz : 13th Aug 2018 at
1:45 AM.
Posts: 498
Thanks: 13443 in 99 Posts
33 Achievements
View My Journal
Too Many MMATs
In only the last couple of days I'm suddenly having a (new) problem with
SimPE -- I'm recolouring some counters, which should have 4 MMATs, right? Main and top, clean and dirty each. Only now it's taking
SimPE a grindingly long time to create the package, and it's giving me 8 MMATs. Doubles of each part/state. The recolours look fine in-game, but if for no other reason than the unnecessary slowness, I'd love to sort this one out... Anybody know what the what is here? Please and thank you for any suggestions!
PS: The redundant MMATs are removed when the file is Compressorized, but that original package creation is just soooooooo slooooooow... >_<