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#1 Old 11th May 2017 at 5:28 PM
Default Plea for help with animation tweaks
I made a thing!

Here is a child playing with a toddler at the pegbox! I am ridiculously proud of myself.

This is just the animations + enabling the interaction in Retuner (I'll make an ITUN when I'm happy with it). I'd really like to be able to move the child closer to the pegbox. Does anyone know how I might approach that? I could shift the child along the ground in Blender, but I'm going to guess that this would cause a jump from the sitting down animation that starts this sequence.

Can someone point me in a direction?

Thank you!
Screenshots

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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#2 Old 12th May 2017 at 2:51 PM
Ohh glad you got that worked out! I like it!

Actually, you'd be able to do that with S3PE, with the RIG thingy. There, you'd be able to switch the 'slots' of a sim, Or well... basically whenever you want them to site closer to it or not. However, this would mean that if the pegbox is linked to the adult animations, adults will sit closer to it as well.

Here's a really interesting thread in case you wanna know more about it: http://www.modthesims.info/showthread.php?t=526624

If you wanna know more about it, feel free to ask stuff! :D
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#3 Old 12th May 2017 at 4:38 PM
Thanks for helping! I am so eager to fill in the rest of my knowledge gaps and start doing things like, OMG, children riding horses. But gotta work up to that. I'm still kind of high on the idea that this is something I can do with my modest free time.

I'll read that thread. I think that the adults could probably be closer to the pegbox too, though I'd have to see what it does to their pointing animations. It's the children that look really far away. I'll read that thread and try it out to see what it looks like.

Is it at all possible to specify a different slot for children specifically?

BTW: While I have you here, I think I'm missing something with jazz stuff. A bunch of animations need to have the child standing on that crate to convert smoothly. I exported the jazz script from Children Can Do Alchemy with s3pe, and I downloaded SmoothJazz to read it, but the jazz resource I exported wouldn't open in SmoothJazz. Is there something I'm missing here?

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Virtual gardener
staff: administrator
#4 Old 13th May 2017 at 1:07 AM
Quote:
Is it at all possible to specify a different slot for children specifically?


As far as I know, nope. because kids do happen to use the same bones as adult sims, etc. so the 'ROOT_Bone' is the one that's controlling all sims of all ages to stay at one place. So sadly, there's no work around unless you'd re-create the entire bone system which I think is impossible. Or well possible but probably need to crack open the game in an engine to do so.

Quote:
BTW: While I have you here, I think I'm missing something with jazz stuff. A bunch of animations need to have the child standing on that crate to convert smoothly. I exported the jazz script from Children Can Do Alchemy with s3pe, and I downloaded SmoothJazz to read it, but the jazz resource I exported wouldn't open in SmoothJazz. Is there something I'm missing here?


I know that sometimes it could get all buggy when it's referred to a non 'grannysim' bone system. Which basically was a pre-pets RIG thing, also one of the reasons why all CC got broken, because CASparts were using those bones instead of the latest ones we're all using.
What I mean with non-grannysim bone system/RIG is basically EA's new RIG, and I've noticed that SmoothJazz doesn't like any Jazz scripts after Pets or the pets patch, so haven't really found a workaround that one yet, but I do believe there's a way to read it with a notepad or something like that? Gotta dig somewhat into the forums to find out about that. I did found this one but it's not exactly helpful in a way: http://www.modthesims.info/showthre...&highlight=jazz
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#5 Old 13th May 2017 at 2:59 AM
Quote: Originally posted by Greenplumbbob
As far as I know, nope. because kids do happen to use the same bones as adult sims, etc. so the 'ROOT_Bone' is the one that's controlling all sims of all ages to stay at one place. So sadly, there's no work around unless you'd re-create the entire bone system which I think is impossible. Or well possible but probably need to crack open the game in an engine to do so.



I know that sometimes it could get all buggy when it's referred to a non 'grannysim' bone system. Which basically was a pre-pets RIG thing, also one of the reasons why all CC got broken, because CASparts were using those bones instead of the latest ones we're all using.
What I mean with non-grannysim bone system/RIG is basically EA's new RIG, and I've noticed that SmoothJazz doesn't like any Jazz scripts after Pets or the pets patch, so haven't really found a workaround that one yet, but I do believe there's a way to read it with a notepad or something like that? Gotta dig somewhat into the forums to find out about that. I did found this one but it's not exactly helpful in a way: http://www.modthesims.info/showthre...&highlight=jazz


Since the means of converting animations between age states hinges on the bone structure being the same, messing with the skeleton is a nonstarter even if I were masochistic enough to try (which I might be all things being equal....sigh).

Ha! I found this at the end of the SmoothJazz comment thread, where this problem was (I think) being discussed:

"Turns out the thing to do is *not* export the jazz file with s3pe.
Just open the package file itself with smoothjazz. A list of all the
jazz resources comes up, and you can pick the one you want to
edit."

I haven't tried it yet, but I hope to get a chance tomorrow.

ETA: There's also a newer version of Smooth Jazz at the late Simlogical: http://www.simlogical.com/ContentUp...te/uploads/842/

I'm not sure how much that one has been tested, but it sounds like there was quite a bit of cleanup.

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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#6 Old 14th May 2017 at 1:11 AM
Good news: Jazz problem solved! Using Open on the whole package rather than exporting the jazz script in S3PE was the way to go. Woot!

Bad news: I'm afraid I got completely lost in your link regarding placing the adult/child sim closer to the pegbox. Your link talked about bones and geostates, but I didn't think this was in the realm of either one. I admit that I'm not terribly clear on what a geostate is, but that has to do with the shape of the mesh, yes? Not it's proximity to another mesh? Would this have something to do with a jig rather than a rig?

If I had an animation of a child scooting forward and then scooting backward at the end to plug in, I'd use that, assuming I could just move the sim on the (I think) z axis in the CLIP. I even pondered if it was possible to convert a toddler scooting CLIP, but I have no way to transition between that to/from sitting cross-legged.

So much stuff. Sigh. I suppose I could give up and use it as is, but the child really does look far away to actually be playing with the toddler.

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Virtual gardener
staff: administrator
#7 Old 14th May 2017 at 2:03 PM
Oh you can ignore the geostate thing, that's something that was covered in the tutorial due to it having them. THe pegbox doesn't so don't worry about that.

The thing you wanna focus on is changing the 'slots' or well- bones position. In murfee's case, that would have been the hands that needed the values changed to a value that could move it somewhat higher.
I didn't think of the CLIP for kids though, might be a good way to do that! Converting animations from adult>kids is actually really easy so that would take about 30 sconds to convert all the adult animations to kids. (Beccause I am aware that the pegbox probably has about 10 animations where the sim could choose different animations, from like sitting to pointing at it so the animations appear to be a bit more realistic) However, this does mean that you do have to re-do the Jazz script for kids.

Glad you figured it out! Didn't know that we weren't allowed to export them with S3PE... oops? :P
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