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Old 3rd Jun 2018, 12:20 PM #101
Esmeralda
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Join Date: Jun 2009
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Quote:
Originally Posted by maxon
Looks like they found a curtains factory! Fun though. I'd have no idea where to start with FO tbh. I assume you'd need some kind of utility to extract the materials to start with.

Yes, you need a tool to extract the game's materials and textures if you're doing a recolour (and to extract meshes if you're doing a new or modified mesh). You need a material editor to edit the material files to make Material Swaps, as recolour sets are called in FO4. And you need the Bethesda Creation Kit to package your new creations with. Here's a list of what you'll require and where to get them:

Bethesda Creation Kit: https://www.creationkit.com/fallout...title=Main_Page , and under Install the Creation Kit: Fallout 4, click the link to download the Bethesda.net Launcher. From the Launcher, download the Creation Kit and install it.

Bethesda Archive Extractor: https://www.nexusmods.com/fallout4/mods/78/? . MAKE SURE YOU ALSO DOWNLOAD AND INSTALL MICROSOFT VC++ 2015 REDIST as instructed on BAE's download window (link: https://www.microsoft.com/en-us/dow...s.aspx?id=53587 ), or else BAE won't work. Install the VC++ redistributable first, and then install BAE.

Material Editor: https://www.nexusmods.com/fallout4/mods/3635/?

And you need a graphics editor able to work with .dds files, such as Photoshop. FO4 uses DXT5 for textures with alpha, DXT1 for textures with no alpha, with Generate Mipmaps On.

As mentioned, if you need pointing in the right direction getting started, I'll give some useful links and try to answer any questions I can! For instance, once you've made your recolour, you also need to know how to make it obtainable in-game. Easy to do with Workshop-crafted furniture/decor objects, but trickier with 'CAS'-type stuff, so I can tell you what to do in that case.
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