#11103
17th Apr 2024 at 10:10 PM
Posts: 975
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My mod as the error occurred while interacting with it, with as many details as practical and the error report text file if available, or generated manually as soon as possible after the event. And the version number from About since I updated it quite often. The mod does some deletions to get names on screen. All fridge inventory and Badges when bringing up the menu, and the memory itself when adding. But it's not clear how it could lose track and delete another object that existed earlier, and reproduce the error.
You could look in OETreeDelete.xls and see what code made the deletion. It shows the line number too.
If the couch still exists but is invisible, then I have no clue, as I don't do that.
I think this thread is about quirks that exist in the core game itself.