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|11th May 2017, 9:24 AM||How to raise an existing object (slightly) #1|
I've cloned the acne cream accessory, but when placed on a surface it sinks into it
I'm guessing I need to raise the mesh slightly, but have no idea where to start! Any pointers / hints gratefully received.
(Actually I'd like to angle it such that the open end is fully visible while the flattened end is still on the surface - but that's probably beyond "Object Modification 101".)
|11th May 2017, 11:34 AM||#2|
Do check first whether it's just an issue with the surface - if it's cloned from a properly positioned mesh then it should also be properly positioned, you'll feel silly if you modify the mesh only to discover you placed in on a dodgy counter or a hidden OMSP :p
What I lack in decorum, I make up for with an absence of tact.
|11th May 2017, 11:48 AM||#3|
Happens on all surfaces I've tried (the standard unmodded game counters and tables). No OMSPs used. The tube is only ever used in game as a hand held object (a sim never puts it down, it just vanishes at the end of the standard interaction of applying spot cream).
|11th May 2017, 4:49 PM||#4|
Are you wanting to actually edit the mesh? If that's the case you'll need a mesh editing program like Milkshape or Blender. If not, you can usually get away with what you are talking about doing by editing the CRES. Numenor goes into tons of detail in his Resource post, but I find his tutorial on converting a 2tile to a 1tile more practically useful (well, it was when it still had it's pictures...). Basically, you are going to need to increase the Z value just a small amount.
|11th May 2017, 6:47 PM||#5|
Not if I don't have to ...
Now 3D matrix manipulation I can do!
Thanks for the pointers to the CRES resource.
Edit: And now I'll have to retake all the screen shots (again!)