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|17th Jan 2010, 5:26 PM||Game crashes - NL only #1|
I have some BHAV code which does the following:-
When run in NL this causes the game to crash.
When run in an EP > NL but < EPx it works fine, the code is never run as expected.
The crash in NL appears to happen as soon as live mode is entered.
Is NL different to later EPs in this lack of toleration for unknown BHAVs even if they are not run?
|25th Jan 2010, 12:32 PM||#2|
To answer my own question - in case anyone else is interested in the future. Pescado confirms that NL has a weird bug where when it encounters an unknown BHAV, even if that BHAV never runs, it will crash the game. He has made a package he calls NL-AntiCrash which stubs all the missing BHAVs.