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Old 15th Oct 2018, 12:01 PM #401
simsample
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Quote:
Originally Posted by e.arth
I also don't realize any difference between murkness in Bridgeport and other worlds.

Please, who knows anything about this?

The fog start and end distances are also relevant for the water clarity- this image shows the results for a single colour ramp when the fog start distance is set at 500, and the end set from 600 (left) to 2000 (right):



The water/fog colour is set in the colour ramp.
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Old 15th Oct 2018, 2:15 PM #402
AGuyCalledPi
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I should look into the fog - rather than it being an ugly effect seemingly present only to improve performance, it could easily be changed into a pleasant atmospheric fog effect.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

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Old 15th Oct 2018, 6:31 PM #403
simsample
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Quote:
Originally Posted by GrijzePilion
I should look into the fog - rather than it being an ugly effect seemingly present only to improve performance, it could easily be changed into a pleasant atmospheric fog effect.

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Old 15th Oct 2018, 8:05 PM #404
AGuyCalledPi
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Adorable pets carrying yummy snacks aside, should be pretty straightforward considering you posted about the fog just today.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Old 15th Oct 2018, 8:53 PM #405
simsample
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Oh, the sea & sky parameters are pretty straightforward. What I am pancake bunnying about is this:
Quote:
Originally Posted by GrijzePilion
rather than it being an ugly effect seemingly present only to improve performance

and this:
Quote:
Originally Posted by GrijzePilion
it could easily be changed into a pleasant atmospheric fog effect.


It does not improve performance, and it IS an atmospheric fog.

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Old 15th Oct 2018, 9:18 PM #406
AGuyCalledPi
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Hence, seemingly. It's a thing older video games did. TS3 doesn't, but the connection is easily made. And sure, it's an atmospheric fog.......just a really ugly one. TS3 has terrible outdoor lighting by default, thinks everything's supposed to be shades of some horrible desaturated blue. Personally I think it's much better with bolder colours and more detailed color grading, especially at dawn and dusk. I should see whether I could sync up the fog coloration with the sun's position.....maybe give it a strong orange hue at sunset.

I've been tweaking my game's LUT bit by bit over the last few years. I'm sure it could be made better still.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Old 16th Oct 2018, 6:10 AM #407
simsample
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Quote:
Originally Posted by GrijzePilion
I should see whether I could sync up the fog coloration with the sun's position.....maybe give it a strong orange hue at sunset.

Yes, that's what the colour ramps do. The colour of the sea and sky components changes by the hour. If you take a look at the first few posts in this thread, you'll see how to do this, as well as attached images of colour ramps. If you are using a lighting mod that is placed in your mods folder then that will override the skies for all worlds; whereas this thread is showing how to change fog, sky, clouds, water, shadows, sun, moon etc, hour by hour, world by world. All aspects are customizable, right from the shadow colour to the water movement to the sun colour, on an individual world basis.

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Old 16th Oct 2018, 5:52 PM #408
AGuyCalledPi
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You know I know literally all of this, right? Sure, of course the game does it all already, but it doesn't do it very well. So I'm going to see how much I can improve it.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Old 17th Oct 2018, 12:45 PM #409
simsample
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Quote:
Originally Posted by GrijzePilion
You know I know literally all of this, right?

Oh okay then, but you were talking as though you didn't know this. The game doesn't use LUTs as such, so I guess you are talking about reshade or something post processing.

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Old 17th Oct 2018, 2:02 PM #410
Volvenom
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It depends also on the selection of colors in the ramps. If you select colors close to each other, the banding will be less visible. A blur could be added in post-processing though ... or more gradients perhaps.
Old 18th Oct 2018, 7:11 PM #411
simsample
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Quote:
Originally Posted by Volvenom
A blur could be added in post-processing though ... or more gradients perhaps.

Pi likes bloom.

But you can do that with the ini files.

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Old 5th Nov 2018, 7:47 AM #412
Scarlet Moon XXIV
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Hi. I hope this post is still active. I have a problem after I install the custom world I created. After a sims week the water color slowly changed back to the original color. I checked the ini file in S3PE and they're still there but it doesn't show the color in game. I used only 5 ini that end with sea files and it worked with both in caw and EIG. Do you have any clue what did I do wrong or how can I fix it. I tried clear the cache but it doesn't help.
Old 5th Nov 2018, 6:10 PM #413
Volvenom
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Quote:
Originally Posted by simsample
Pi likes bloom.

But you can do that with the ini files.


Hi! I didn't know you answered me Anyways. Blur and bloom isn't quite the same thing. Bloom is more of a glow, while blur is more to do with colors slightly blending into each other with layers of translucency overlapping eachother.
Old 5th Nov 2018, 8:59 PM #414
simsample
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Quote:
Originally Posted by Volvenom
Blur and bloom isn't quite the same thing.

Yes, that's true- I was just implying that it seems Pi likes bloom.

@Scarlet Moon XXIV Do you have any lighting override mods in your game? If so, they will override your colour ramps and ini files. Also, remember that the weather type will change, so that different colour ramps will be used from time to time, depending upon your settings.

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Old 6th Nov 2018, 6:03 AM #415
Scarlet Moon XXIV
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Quote:
Originally Posted by simsample

@Scarlet Moon XXIV Do you have any lighting override mods in your game? If so, they will override your colour ramps and ini files. Also, remember that the weather type will change, so that different colour ramps will be used from time to time, depending upon your settings.


Thanks for the reply.
No I don't have any mod about lighting. It changed to normal when I started the game again but sometime change back. So it's kinda weird. Maybe it's a glitch?
Old 6th Nov 2018, 6:12 AM #416
edulofter
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Glassonion - unfortunately it's a fully TS3 'feature' that strange from-the-ground lighting. And no worries about indoor lighting, I guess You Can't Always Get What You Want(if you know what I mean). How about CAS lighting? I'd love to make it look exactly like in indoors if possible.


source:https://www.clipartmax.com/middle/m...nd-sea-clipart/
Old 6th Nov 2018, 10:05 AM #417
simsample
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Quote:
Originally Posted by Scarlet Moon XXIV
Thanks for the reply.
No I don't have any mod about lighting. It changed to normal when I started the game again but sometime change back. So it's kinda weird. Maybe it's a glitch?

Do you have colour ramps and ini files for all of the sky states?

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Old 7th Nov 2018, 3:17 AM #418
Scarlet Moon XXIV
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Quote:
Originally Posted by simsample
Do you have colour ramps and ini files for all of the sky states?

I have only 5 ini file that all end with sea, like sky_clearsea. It turns back to the custom color after I restart the game though but I want it to be stable and mostly the color change after it rains
Old 7th Nov 2018, 2:13 PM #419
simsample
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Ah, so you used this method to change the water colour:
http://www.modthesims.info/showthread.php?t=388731

It sounds like you changed the sea colour for one sky type only, and that when the sky changes the sea changes to a different colour.

You'd either need to edit the files you have to change the colour of all sea states to the one you like, or else replace those files with some custom colour ramps as shown in this thread.

I personally like to have the sea change slightly by sky type.

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Old 12th Nov 2018, 7:19 AM #420
Scarlet Moon XXIV
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Quote:
Originally Posted by simsample
Ah, so you used this method to change the water colour:
http://www.modthesims.info/showthread.php?t=388731

It sounds like you changed the sea colour for one sky type only, and that when the sky changes the sea changes to a different colour.

You'd either need to edit the files you have to change the colour of all sea states to the one you like, or else replace those files with some custom colour ramps as shown in this thread.

I personally like to have the sea change slightly by sky type.


Thank you so much. I'll try that if it happens again.
Old 28th Jan 2019, 3:35 AM #421
Giga
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I'm playing Sunset Valley and I haven't tweaked the various ini files yet. So this vanilla weather in Sunset valley looks unrealistic when there is a medium or dark overcast.
The landmasses look odd:



https://i.imgur.com/zU9VdwG.jpg
https://i.imgur.com/6nzbthv.jpg

Is that a setting in the atmospheric fog that is causing that? How would I go fixing it? So this is EA's default weather.

I found this highly useful wiki about the different ini, sadly some of them are bit empty.

I browsed though all the 17 pages of this thread and came across couple useful @simsample posts Unfortunately the 4shared link doesnt appear to be working. Then on another post that links to photobucket, I can't find the names of the pictures to tell me which picture has which settings.

Now going back to the first post of this page, wonder why fog distance causes water to become more transclucent. Doesn't seem logical. Wouldn't it become more opaque if there is more fog in real life, that is? :D
Last edited by MeowMixPls : 30th Jan 2019 at 12:21 PM.
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