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Moon phase halo problem on custom moons
Ok I mentioned this in the resources thread, forgive me for double posting but I'm trying to wrap this world up, and hoping I can do it with a red moon-
I'm using Pyronium's moon images, I altered the RGB channels in all of them- the halo has no alpha channel- but I made the RGB layer/channels red as well, instead of white.
It is however still showing in the game as glaringly white, especially during the full moon, and not only that, it is showing up in *front* of the moon.
This turns a moon I tweaked to a deep red (past what I'd posted in resources, I'll have to re-post) into a, well... wine cooler pink. If I make the moon smaller than 250 or 200 in the INI file, it actually just becomes the bright white halo, can't even see my moon at all.
Is anyone else having this difficulty with custom moons?