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Old 8th Oct 2017, 6:30 AM Defaultmesh Toolkit Cannot convert OBJ to WSO #1
Hptoodels
Original Poster

Test Subject

Join Date: Oct 2013
Posts: 1


Hi all! This is my 1st time posting in the forums, so I apologize if this is not in the correct thread.

I've been attempting to convert the braided ponytail from the sims 4 to ts3 and I cannot seem to convert the obj. I don't own milkshape(the trial ran out months ago), so i've been using blender to delete and rename the group meshes and i've named the main mesh as group_base and group_0 like mtk requires, so maybe this is where i'm at fault? i've also tried renaming the object file itself as group_0. So is there some sort of fix for this, or is this project just a lost cause?
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Old 8th Oct 2017, 6:15 PM #2
Greenplumbbob
MakeNeedsStaticOn



Join Date: Dec 2013
Posts: 1,457
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I personally would try to find a way to get Milkshape back actually if you're planning on creating custom content for TS3, as it provides pretty much everything that Blender can't provide

That said, it seems like the error isn't group based actually... it's not recognising the file so it seems. Which sounds understandable since Meshtoolkit doesn't support Obj files, but only sim-related files (So GEOM, BGEOM, etc.) Thus, isn't recognising it since it thinks you're trying to import a GEOM file. So sadly, it doesn't support OBJ files. What you could do is just export it as a OBJ in blender, but keep in mind that you'll lose any bone data that you'll need, since waterfront obj doesn't support bone weights.
If you meant it the other way around... I don't think that's possible with meshtoolkit
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