Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Field Researcher
Original Poster
#1 Old 4th Sep 2010 at 3:24 PM
Default Object apears sunken bellow the surface
As my first try at object modling, I've tryed to do a phaser weapon object.
The problem I'm having is that the object in game is allways a bit bellow the surface, instead of staying on to of the surface.
Does anyone know how to set the placement height of the object or something like that?

The object was cloned a simple object (rubber duck) with a MODL only.
I imported the MODL in Blender, replaced the shape with my phaser model, and exported back and packaged it.
Screenshots
Advertisement
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
#2 Old 4th Sep 2010 at 3:38 PM
Can't you raise it a bit(while in Edit mode)?

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
| (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕]
Forum Resident
#3 Old 4th Sep 2010 at 3:54 PM
or if you wanted to be really anal about it import an endtable/counter/table mesh to get placement just right.
Field Researcher
Original Poster
#4 Old 4th Sep 2010 at 7:36 PM
Quote: Originally posted by cmomoney
Can't you raise it a bit(while in Edit mode)?

Err... well that worked...
It was the first thing I tried initially, but I guess I raised it too little to notice a diference and assumed it didn't work

Now, I tried to really over-raise it and it worked!
Thanks a lot
Back to top