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A better intro for UVMapper please?
Well, i have UVMapper Classic, and everytime i make an object i always use the same thing on UVM, which is; load model, new uv map, and i always wonder( how do people make these objects, how do they make the color on the mesh look so neat, how do they put it exactly where they want somtimes?)so...i always choose the same uv map,not knowing of what would happen if i possibly chose, spherical, or cylindrical,and I use the same thing, obviously because i've never had an introduction to uv mapper, the uv map i use is always, Planar, then Box, only because in the object creation tut, it tells me to use thoughs uv's, so i would like A tut on uv mapping, how to better use everything it offers, instead of using same old, planar-box, can anyone help me? And also, could I actually make better objects using Blender more than Wings? I'm most common to Wings, But could Blender get more Detailed than Wings?
I'm now accepting requests for tables and chairs, i need pictures of it from all sides if you can, PM me and I'll see if i can make it