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Lab Assistant
Original Poster
#1 Old 21st Jan 2006 at 11:52 PM
Default 3ds and meshing
I've been wondering if anyone has come across a way to make body/accessory meshes that actually work and look good in 3ds. So far body meshing seems to be excessively limited because you can't add/change joint assignments, and what I have done turns out looking like garbage. So was wondering if there were any meshers actually using 3ds that could give some pointers, or if I should just suck it up and try to learn milkshape and have to deal with the hell that is uvw mapping.

To explain what garbage means... The meshes have sharp edges where one element meets another such as along the side of the arms, top of the shoes, where arms meet body.
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