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Field Researcher
Original Poster
#1 Old 28th Sep 2009 at 3:32 AM
Default Masking problem? Only red channel is designable?
I was making a top earlier, and divided it into 3 channels: the ruffle part on the bottom was green, the bow was blue and the bust was red. I saved it as a DXT5 ARBG 8bpp | interpolated alpha, 2d texture, generate mipmaps/all. When I went in game, the only patternable/colorable part was the red channel. The blue and green parts were just white, and unchangable. Can someone help me or explain what I'm doing wrong? Yes, I did all 3 parts. Specular, Basix Texture, and Mask. I have the mask uploaded if anyone wants to see it. Thanks!

download mask dds

Whee.
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Mother Function
retired moderator
#2 Old 28th Sep 2009 at 4:04 AM
Did you enable the other two pattern channels in CTU and/or TSR Workshop?

Also you should save masks in DXT1|1 bit alpha. I don't think it'll make a difference functionality wise, but it'll make it load faster.

"Holy Shift! Check out the asymptotes on that mother function!"
Field Researcher
Original Poster
#3 Old 28th Sep 2009 at 4:06 AM
Mmm, let me check. Hold on..
EDIT:Actually, I don't think I did that. :P
Gosh I'm so slow, but..how do you do that?
EDIT2: ...Oh. I fixed it. Thanks!

Whee.
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