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- Research - Al Simhara World Sounds in Other Worlds?
Replies: 8 (Who?), Viewed: 3737 times.
#1
3rd Sep 2016 at 9:03 AM
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Al Simhara World Sounds in Other Worlds?
Is there any way of using the ambient sounds in Al Simhara in other worlds?It has a more barren desert-like sound effect that would work well in other desert worlds.
Alternately- is this an effect that can only be found when you create a new world (Lush vs Desert)? If so- is there any way of changing between the two settings?
@HarVee @Greenplumbbob
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#2
3rd Sep 2016 at 9:52 AM
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You can do that in CAW I think. You just want to either edit default terrain paints or add a new one and you'll get the option to give it sounds. That's pretty much all I know about adding those sounds to it. It should have WA sounds by default- if there are any WA sounds at all.
#3
3rd Sep 2016 at 10:27 AM
Wiki article about this here:
Tutorial:Flagging a World as a City or Vacation Localewiki
Read the linked threads too as they contain more information.
Tutorial:Flagging a World as a City or Vacation Localewiki
Read the linked threads too as they contain more information.
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#4
3rd Sep 2016 at 4:35 PM
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That's actually a very interesting thread you got there. Do you happen to know if this also works for the into the future world, Oasis landing? I think it does but just to be sure.
#5
3rd Sep 2016 at 7:52 PM
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Thanks for the links! Hmm what if you don't the world to be a Vacation world?
Interestingly, I looked at Lucky Palms and it has the normal bird sounds rather than the desert ones.
Interestingly, I looked at Lucky Palms and it has the normal bird sounds rather than the desert ones.
#6
3rd Sep 2016 at 9:31 PM
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The Bnry seems to just have the data. Not sure if you can edit it easily in Notepad++ (or just notepad).
Though, the notes on that same exacrt page has some great explanations to check out ^-^
Though, the notes on that same exacrt page has some great explanations to check out ^-^
#7
4th Sep 2016 at 9:55 AM
Quote: Originally posted by Greenplumbbob
That's actually a very interesting thread you got there. Do you happen to know if this also works for the into the future world, Oasis landing? I think it does but just to be sure. |
Good question- but I don't have that EP, so I'll await your research and update to the wiki article. (Did you see what I did there? )
Quote: Originally posted by jje1000
Thanks for the links! Hmm what if you don't the world to be a Vacation world? Interestingly, I looked at Lucky Palms and it has the normal bird sounds rather than the desert ones. |
Some bird sounds seem to come from the trees themselves, so those would depend upon the tree type that you use.
Lucky Palms is flagged as a suburb (the same as Sunset Valley).
You can flag your world as an Egyptian world without having it as a vacation locale:
http://www.modthesims.info/showthread.php?t=424374
So you could have an Egyptian suburb or city, but it is not possible to have a city vacation locale. The resource that identifies the world is just a flag or marker- to have different ambient sounds without changing the flag would probably necessitate a mod override of game files.
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#8
5th Sep 2016 at 9:29 AM
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Ok did a quick test in CAW and the desert setting has no effect whatsoever on the sounds- this means that it's likely tied specifically to Egypt.
I could flag the world as Egyptian, but I want just the sounds without any of these effects, since the world isn't Egyptian:
I could flag the world as Egyptian, but I want just the sounds without any of these effects, since the world isn't Egyptian:
Quote:
- Egyptian music - Egyptian NPCs: names, hairstyles, clothing; applied to all NPCs including mixologists, paparazzi, townies, etc. - All Sims living in the hood would have the Egyptian nationality icon. - Landmark tombs have the correct logo, and there's explorers throughout the world visiting these. - Special goods vendor selling Egyptian visa awards moves into town and has a logo in map view. - Both the relic and general goods registers sell items like they do in Egypt, plus, the food register now also sells Egyptian food. - All NPCs walk to their destinations, there's no traffic. - The default mode of transport for your household Sims is a Moped (not for children), opposed to a taxi. This can still be set to any car you own. |
#9
9th Sep 2016 at 9:56 AM
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I think that's going to be a challenge, unless there is a way to add the sunset valley flags with it. Not sure though since I rather want to keep those files alone unless I need to (and I guess I do need to try it for my futuristic world once.) Anyway, mnaybe opening both the standard/sunset valley file and the egyptian file could help you out? It's usually how I deal with these sorts of things... Comparing!
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