#1
26th Jul 2008 at 8:22 AM
Last edited by sim0727 : 26th Jul 2008 at
9:55 AM.
Over riding bone assignments
I'm new at meshing but it seems to me there are some bone assignments that will over ride others if assigned to the same vertex? For example the head joint or the dress joint? It seems if I assign a vertex with dress joint and also with say the left thigh, I only get the the left to right swinging motion that is from the dress joint.
edit: I think I may have found the answer to my problem. It seems the number of weights were incorrect for the mesh group.