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Test Subject
Original Poster
#1 Old 20th Dec 2014 at 2:49 PM
Default Reassigning Vertices to Bones in Milkshape?
Hi all,

I've decided to take on the tedious task of editing the bone assignments on the base EA meshes in Milkshape to my liking so I can create more diverse body types in the Sims 3. Basically, I just want to adjust what the Spine0 and Spine1 bones do to the vertices. I know I need to do each mesh individually, and I only plan on editing LOD1 and LOD2 on each mesh. Not gonna bother with LOD3.

I more or less know how to actually assign the vertices to the bones in Milkshape with the weights I want, but what I need to know is how to export the edited meshes, what I need to package them and where to put them so they override the base meshes and can be used in the game.

Any pointers would be awesome!
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