#4
10th Apr 2006 at 11:50 PM
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What I do is open the finished mesh as a .ms3d file in LithUnwrap (the free version)
You can find it here:
http://files.seriouszone.com/download.php?fileid=198
On the File menu, it has an option "UV map/Save"
I set the Save window to bitmap and give it a name.
Then a second window opens, with several options. Set the options as you like and make sure the dimensions at the bottom are set correctly to 1024 x 1024 (for a body mesh) and that's all there is to it.
For a "standard" looking black and white uv_map image, set "Groups" to "black and white", and un-checkmark "fill"
If you make objects, it works great for them too - just set the dimensions to whatever image size your object is using for it's texture.