Posts: 7,959
Thanks: 229286 in 190 Posts
39 Achievements
View My Journal
The NighClub set (counter, island and bar) are the worst objects in the game, as for their recolourability...
- The counter has (as usual) two recolourable subsets: counterfinish and countertop.
- The island has a recolourable counterfinish (slave of the counter) and a back panel ("lucite", autonomously recolourable); the top is NOT recolourable.
- The bar has the counterfinish and the lucite (both autonomous); again, the top is NOT recolourable.
Therefore, if the problem is to create an additional colour for the top, it can be done
only for the counter, but not for island and bar. Quite useless, uh?
Moreover, the islands and the bars have an additional recolouring problem: to each recolour of the "lucite" is associated a special coloured light; but
SimPE can't create a recolour package that includes the light: when you apply the recolour to the "lucite", the island/bar will not cast coloured light any more.
IBliss is right: cloning the counter and modifying its internal structure would solve most of the problems (it won't solve the problem of the coloured light, but since you are interested in recolouring the Top, it doesn't matter).
I would suggest an internal structure like this:
- Counter: only one recolourable subset (finish+top merged together); or maybe setting the top as slave of the finish, without editing the mesh; in both cases, the user will lose the ability to recolour the top separately from the finish: to each finish will be associate one - and one only - top.
- Island: two recolourable subsets: finish+top (slave of the counter) and Lucite (autonomously recolourable)
- Bar: two recolourable subsets: finish+top, slave of the counter; and lucite (autonomously recolourable).
If you are wondering why I don't suggest to enslave the Lucite to the same object, the reason is that I'm not sure that the coloured light will work, if the Lucite is slave to an external object.
All the above could be more easily achieved with a global mod, instead of a simple clone: a package located in the Downloads that modifies directly the Maxis counter, rather than a completely autonomous cloned counter that will look (in catalog and in game) exactly like the Maxis one.
I think I can do that, but I can't promise
when -