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Field Researcher
Original Poster
#1 Old 28th Aug 2005 at 1:48 AM
Default Investigation: userStartup - What does and doesnt work
Im trying to make a userstartup that does the following WITHOUT having to type anything. Meaning its active when starting the game:

Code:
intProp setHighestAllowedLevel 20
intProp maxParticlesTarget 20000
intProp maxTerrainGrade 5
intProp maxNumOfVisitingSims 16
intProp censorGridSize 0
boolProp allow45degreeAngleOfRotation true
boolProp unevenTilesFloorable true
boolProp reflectionWithExtraViewer true
boolProp nhoodWaterReflection true
boolProp carsCompact true
boolProp specHighlights true
floatProp tvVolume 0.2
boolProp testingCheatsEnabled true
moveObjects on
boolProp snapObjectsToGrid false
boolprop constrainFloorElevation false


Now here is the problem. Not all codes will work automatically.
For example, moveobjects, allow45degrees... do NOT WORK unless you assign them an alias, hit CTRL SHIFT C, then hit the alias key.

What I want to know is this:
Is there a way to force a command to work through the userstartup with having the to do the CTRL SHIFT C then ALIAS ?
Why do some commands automatically work and others dont?

Please help!
:confused:
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The Quiet One
retired moderator
#2 Old 28th Aug 2005 at 2:33 AM
Don't know if this is relevant, but have you seen this?

http://www.modthesims2.com/showthread.php?t=85062
Field Researcher
#3 Old 28th Aug 2005 at 11:56 AM
Quote: Originally posted by GunMod
What I want to know is this:
Is there a way to force a command to work through the userstartup with having the to do the CTRL SHIFT C then ALIAS ?


No.

Quote: Originally posted by GunMod
Why do some commands automatically work and others dont?


Because some are variables that are stored in the lot. When you load the lot, you overwrite those variables.

Here's another one you might want:

boolProp CameraNeighborhoodFlythroughEnabled false

That disables the fly-into camera you normally get at the start of Maxis-made neighborhoods.
Field Researcher
Original Poster
#4 Old 29th Aug 2005 at 4:26 AM
Thanks.

@dizzy Is there a master list of all bool int yada yada props out there?
I looked in the wiki but didnt see several I have found.
Field Researcher
Original Poster
#5 Old 29th Aug 2005 at 4:27 AM
Quote: Originally posted by daysies
Don't know if this is relevant, but have you seen this?

http://www.modthesims2.com/showthread.php?t=85062


Yeah. Ive been testing this for like 6 hours straight trying to find out what props work auto and which dont.
Mad Poster
#6 Old 21st Nov 2005 at 3:05 AM Last edited by niol : 21st Nov 2005 at 3:54 AM.
Has that to do with the "userProps" file in the user folder and/or game default "globalProps" files (...\EA GAMES\The Sims 2\TSData\Res\Config & ...\EA GAMES\The Sims 2\TSData\Res\CSConfig)?

Is it possible to make references to an external file in which the cheats are executed? Yeah, I mean scripts for scripts...

Quote: Originally posted by dizzy2
...
Because some are variables that are stored in the lot. When you load the lot, you overwrite those variables.
...


Does that mean one has to open and save every lot the new setting in order for this way to work?
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